#368 Gorebyss

Gorebyss

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Work in progress ... Essentials
Species South Sea Pokémon National Pokédex 368 Introduced in 3
Shape Footprint Gorebyss Color Pink
Height 1.8 m Weight 22.6 kg

Breeding & Training
Egg groups Water 1 Hatch counter 20 Capture rate 60
Base EXP 170 Growth rate 600.000 Base happiness 70
Gender
50%
50%

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Gorebyss: linea evolutiva

Baby Base Fase 1 Fase 2
Clamperl HuntailTrade, while holding a Deep Sea Tooth
GorebyssTrade, while holding a Deep Sea Scale

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Gorebyss: dove catturarlo

Y
Fishing with a Super Rod
  • Route 12
White 2
Fishing in dark spots
  • Route 4
White
Fishing in dark spots
  • Route 4

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Gorebyss: comments


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Gorebyss: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Gorebyss vive nei mari meridionali a profondità estreme. Il suo corpo è strutturato in modo da poter resistere all’incredibile pressione degli abissi. Proprio per questo il Pokémon è immune agli attacchi comuni.
Alpha Sapphire
Nonostante Gorebyss sia il ritratto dell’eleganza e della bellezza in nuoto, è anche molto crudele. Quando scova una preda, la perfora con il muso appuntito e ne succhia i fluidi corporei.
Y
Nuota con grande eleganza. Si nutre di alghe, che cattura tra le rocce con il muso appuntito.
X
Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo.
Black 2, White 2
Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo.
Black, White
Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo.
SoulSilver
In primavera, con la temperatura del mare che aumenta, il suo corpo diventa di un rosa più vivido.
HeartGold
In primavera, con l’aumento della temperatura del mare, il suo corpo diventa di un rosa più vivido.
Platinum
Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo.
Diamond, Pearl
Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo.
FireRed, LeafGreen
Nuota con grande eleganza. Si nutre di alghe, che cattura tra le rocce con il muso appuntito.
Emerald
GOREBYSS assorbe i liquidi della preda con il suo muso appuntito. Il rosa pallido del suo corpo diventa vivido quando il POKéMON termina il pasto.
Ruby
GOREBYSS vive nei mari meridionali a profondità estreme. Il suo corpo è strutturato in modo da poter resistere all’incredibile pressione degli abissi. Proprio per questo il POKéMON è immune agli attacchi comuni.
Sapphire
Nonostante GOREBYSS sia il ritratto dell’eleganza e della bellezza in nuoto, è anche molto crudele. Quando scova una preda, la perfora con il muso appuntito e la dissangua totalmente.

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Gorebyss: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
84
58.3 267
Difesa
105
85.4 309
Attacco Speciale
114 (2)
88.1 327
Difesa Speciale
75
57.4 249
Velocità
52
32.8 203
Media
80
61.6

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Gorebyss: verso

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Gorebyss: Pokémon compatibili

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Gorebyss: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Confusion50100%25

Has a 10% chance to confuse the target.

5Water Sport15

Halves all Fire-type damage.

9Agility30

Raises the user's Speed by two stages.

11Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

16Amnesia20

Raises the user's Special Defense by two stages.

19Aqua Ring20

Restores 1/16 of the user's max HP each turn.

23Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

26Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

34Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Gorebyss. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Confusion50100%25

Has a 10% chance to confuse the target.

5Water Sport15

Halves all Fire-type damage.

9Agility30

Raises the user's Speed by two stages.

11Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

16Amnesia20

Raises the user's Special Defense by two stages.

19Aqua Ring20

Restores 1/16 of the user's max HP each turn.

23Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

26Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

34Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Confusion50100%25

Has a 10% chance to confuse the target.

5Water Sport15

Halves all Fire-type damage.

9Agility30

Raises the user's Speed by two stages.

11Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

16Amnesia20

Raises the user's Special Defense by two stages.

19Aqua Ring20

Restores 1/16 of the user's max HP each turn.

23Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

26Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

34Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Gorebyss. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Agility30

Raises the user's Speed by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Amnesia20

Raises the user's Special Defense by two stages.

24Aqua Ring20

Restores 1/16 of the user's max HP each turn.

28Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Agility30

Raises the user's Speed by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Amnesia20

Raises the user's Special Defense by two stages.

24Aqua Ring20

Restores 1/16 of the user's max HP each turn.

28Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

51Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Gorebyss. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Agility30

Raises the user's Speed by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Amnesia20

Raises the user's Special Defense by two stages.

24Aqua Ring20

Restores 1/16 of the user's max HP each turn.

28Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

51Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Agility30

Raises the user's Speed by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Amnesia20

Raises the user's Special Defense by two stages.

24Aqua Ring20

Restores 1/16 of the user's max HP each turn.

28Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Gorebyss. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Agility30

Raises the user's Speed by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Amnesia20

Raises the user's Special Defense by two stages.

24Aqua Ring20

Restores 1/16 of the user's max HP each turn.

28Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Gorebyss. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Agility30

Raises the user's Speed by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Amnesia20

Raises the user's Special Defense by two stages.

24Aqua Ring20

Restores 1/16 of the user's max HP each turn.

28Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Confusion50100%25

Has a 10% chance to confuse the target.

15Agility30

Raises the user's Speed by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Confusion50100%25

Has a 10% chance to confuse the target.

15Agility30

Raises the user's Speed by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Confusion50100%25

Has a 10% chance to confuse the target.

15Agility30

Raises the user's Speed by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Confusion50100%25

Has a 10% chance to confuse the target.

15Agility30

Raises the user's Speed by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Confusion50100%25

Has a 10% chance to confuse the target.

15Agility30

Raises the user's Speed by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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