#711 Average Gourgeist

Gourgeist

Average Size

Ghost Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.

In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Abilities nascosta » ottenibile in diversi modi

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Work in progress ... Essentials
Species Pumpkin Pokémon National Pokédex 711 Introduced in 6
Shape Footprint Gourgeist Color Brown
Height 0.9 m Weight 12.5 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 60
Base EXP 173 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Gourgeist: linea evolutiva

Baby Base Fase 1 Fase 2
Pumpkaboo GourgeistTrade

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Gourgeist: dove catturarlo

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Gourgeist: comments


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Gourgeist: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Intrappola le prede con i suoi arti simili a capelli e canta dolcemente mentre queste si dibattono per liberarsi.
Omega Ruby
Vaga per le città nelle notti di luna nuova intonando una melodia sinistra. Chi la ascolta, viene colpito da una maledizione.
Y
Intrappola le prede con i suoi arti simili a capelli e canta dolcemente mentre queste si dibattono per liberarsi.
X
Vaga per le città nelle notti di luna nuova intonando una melodia sinistra. Chi la ascolta, viene colpito da una maledizione.

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Gourgeist: forme

Forms have different stats. Gourgeist's size is set as a Pumpkaboo, and cannot be changed.

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Gourgeist: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
90
65 279
Difesa
122 (2)
93.1 343
Attacco Speciale
58
37.6 215
Difesa Speciale
75
57.4 249
Velocità
84
66.4 267
Media
82
65.8

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Gourgeist: Pokémon compatibili

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Gourgeist: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Explosion250100%5

User faints.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Trick100%10

User and target swap items.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Scary Face100%10

Lowers the target's Speed by two stages.

4Scary Face100%10

Lowers the target's Speed by two stages.

6Trick-or-Treat100%20

Adds Ghost to the target's types.

11Worry Seed100%10

Changes the target's ability to Insomnia.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

20Leech Seed90%10

Seeds the target, stealing HP from it every turn.

23Trick-or-Treat100%20

Adds Ghost to the target's types.

26Bullet Seed25100%30

Hits 2-5 times in one turn.

30Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

36Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

40Trick-or-Treat100%20

Adds Ghost to the target's types.

42Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Seed Bomb80100%15

Inflicts regular damage with no additional effect.

57Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

63Trick-or-Treat100%20

Adds Ghost to the target's types.

70Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pumpkaboo ma non da Gourgeist. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Explosion250100%5

User faints.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Trick100%10

User and target swap items.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Scary Face100%10

Lowers the target's Speed by two stages.

4Scary Face100%10

Lowers the target's Speed by two stages.

6Trick-or-Treat100%20

Adds Ghost to the target's types.

11Worry Seed100%10

Changes the target's ability to Insomnia.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

20Leech Seed90%10

Seeds the target, stealing HP from it every turn.

23Trick-or-Treat100%20

Adds Ghost to the target's types.

26Bullet Seed25100%30

Hits 2-5 times in one turn.

30Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

36Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

40Trick-or-Treat100%20

Adds Ghost to the target's types.

42Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Seed Bomb80100%15

Inflicts regular damage with no additional effect.

57Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

63Trick-or-Treat100%20

Adds Ghost to the target's types.

70Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pumpkaboo ma non da Gourgeist. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Explosion250100%5

User faints.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Trick100%10

User and target swap items.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

4Scary Face100%10

Lowers the target's Speed by two stages.

6Trick-or-Treat100%20

Adds Ghost to the target's types.

11Worry Seed100%10

Changes the target's ability to Insomnia.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

20Leech Seed90%10

Seeds the target, stealing HP from it every turn.

23Trick-or-Treat100%20

Adds Ghost to the target's types.

26Bullet Seed25100%30

Hits 2-5 times in one turn.

30Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

36Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

40Trick-or-Treat100%20

Adds Ghost to the target's types.

42Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Seed Bomb80100%15

Inflicts regular damage with no additional effect.

57Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

63Trick-or-Treat100%20

Adds Ghost to the target's types.

70Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

75Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pumpkaboo ma non da Gourgeist. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Trick100%10

User and target swap items.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Explosion250100%5

User faints.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Trick100%10

User and target swap items.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

4Scary Face100%10

Lowers the target's Speed by two stages.

6Trick-or-Treat100%20

Adds Ghost to the target's types.

11Worry Seed100%10

Changes the target's ability to Insomnia.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

20Leech Seed90%10

Seeds the target, stealing HP from it every turn.

23Trick-or-Treat100%20

Adds Ghost to the target's types.

26Bullet Seed25100%30

Hits 2-5 times in one turn.

30Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

36Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

40Trick-or-Treat100%20

Adds Ghost to the target's types.

42Pain Split20

Sets the user's and targets's HP to the average of their current HP.

48Seed Bomb80100%15

Inflicts regular damage with no additional effect.

57Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

63Trick-or-Treat100%20

Adds Ghost to the target's types.

70Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

75Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pumpkaboo ma non da Gourgeist. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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