When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.
Changes the bearer's type to match each move it uses.
The type change takes place just before the move is used.
Work in progress ... Essentials | ||||||
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Species | Ninja Pokémon | National Pokédex | 658 | Introduced in | 6 | |
Shape | Footprint | Color | Blue | |||
Height | 1.5 m | Weight | 40 kg |
Breeding & Training | ||||||
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Egg groups | Water 1 | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 239 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Froakie | FrogadierLevel up, starting at level 16 | GreninjaLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Agile e sfuggente come un ninja, si fa beffe dei nemici grazie alla sua velocità e li bersaglia di shuriken d’acqua. |
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Omega Ruby Crea lame d’acqua micidiali che ruotano ad alta velocità e, se lanciate, possono perforare il metallo. |
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Y Agile e sfuggente come un ninja, si fa beffe dei nemici grazie alla sua velocità e li bersaglia di shuriken d’acqua. |
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X Crea lame d’acqua micidiali che ruotano ad alta velocità e, se lanciate, possono perforare il metallo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 60.9 | 348 | ||||
Attacco | 69.8 | 289 | ||||
Difesa | 46 | 233 | ||||
Attacco Speciale | 82.4 | 305 | ||||
Difesa Speciale | 53.7 | 241 | ||||
Velocità | 96.4 | 343 | ||||
Media | 80.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
— | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Mat Block | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
8 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
10 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |||
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
19 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
23 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |||
33 | Feint Attack | 60 | — | 20 | Never misses. | |||
42 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
56 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
68 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
70 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
77 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
21 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
25 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
29 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
39 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
23 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
28 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
33 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
— | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Mat Block | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
8 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
10 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |||
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
19 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
23 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |||
33 | Feint Attack | 60 | — | 20 | Never misses. | |||
42 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
56 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
68 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
70 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
77 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
21 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
25 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
29 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
39 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
23 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
28 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
33 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Mat Block | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
8 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
10 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |||
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
20 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
23 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |||
33 | Feint Attack | 60 | — | 20 | Never misses. | |||
36 | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
43 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
52 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
70 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
75 | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
21 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
25 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
29 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
39 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
23 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
28 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
33 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
44 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Mat Block | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
8 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
10 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |||
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
20 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
23 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |||
33 | Feint Attack | 60 | — | 20 | Never misses. | |||
36 | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
43 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
52 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
70 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
75 | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
21 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
25 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
29 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
39 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level. | ||||||||
23 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
28 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
33 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
44 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |