#658 Greninja

Greninja

Water Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Protean

Changes the bearer's type to match each move it uses.

The type change takes place just before the move is used.

Work in progress ... Essentials
Species Ninja Pokémon National Pokédex 658 Introduced in 6
Shape Footprint Greninja Color Blue
Height 1.5 m Weight 40 kg

Breeding & Training
Egg groups Water 1 Hatch counter 20 Capture rate 45
Base EXP 239 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Greninja: linea evolutiva

Baby Base Fase 1 Fase 2
Froakie FrogadierLevel up, starting at level 16 GreninjaLevel up, starting at level 36

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Greninja: dove catturarlo

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Greninja: comments


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Greninja: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Agile e sfuggente come un ninja, si fa beffe dei nemici grazie alla sua velocità e li bersaglia di shuriken d’acqua.
Omega Ruby
Crea lame d’acqua micidiali che ruotano ad alta velocità e, se lanciate, possono perforare il metallo.
Y
Agile e sfuggente come un ninja, si fa beffe dei nemici grazie alla sua velocità e li bersaglia di shuriken d’acqua.
X
Crea lame d’acqua micidiali che ruotano ad alta velocità e, se lanciate, possono perforare il metallo.

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Greninja: forme

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Greninja: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
72
60.9 348
Attacco
95
69.8 289
Difesa
67
46 233
Attacco Speciale
103
82.4 305
Difesa Speciale
71
53.7 241
Velocità
122 (3)
96.4 343
Media
88
80.3

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Greninja: Pokémon compatibili

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Greninja: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Water Shuriken15100%20+1

Hits 2–5 times.

Water Shuriken15100%20+1

Hits 2–5 times.

Night Slash70100%15

Has an increased chance for a critical hit.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Role Play10

Copies the target's ability.

Mat Block10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

5Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Lick30100%30

Has a 30% chance to paralyze the target.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

19Smokescreen100%20

Lowers the target's accuracy by one stage.

23Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

33Feint Attack6020

Never misses.

42Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

56Double Team15

Raises the user's evasion by one stage.

68Hydro Pump11080%5

Inflicts regular damage with no additional effect.

70Haze30

Resets all Pokémon's stats, accuracy, and evasion.

77Night Slash70100%15

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level.
21Round60100%15

Has double power if it's used more than once per turn.

25Fling*100%10

Throws held item at the target; power depends on the item.

29Smack Down50100%15

Removes any immunity to Ground damage.

39Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level.
23Round60100%15

Has double power if it's used more than once per turn.

28Fling*100%10

Throws held item at the target; power depends on the item.

33Smack Down50100%15

Removes any immunity to Ground damage.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Camouflage20

User's type changes to match the terrain.

Mind Reader5

Ensures that the user's next move will hit the target.

Mud Sport15

Halves all Electric-type damage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Water Shuriken15100%20+1

Hits 2–5 times.

Water Shuriken15100%20+1

Hits 2–5 times.

Night Slash70100%15

Has an increased chance for a critical hit.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Role Play10

Copies the target's ability.

Mat Block10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

5Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Lick30100%30

Has a 30% chance to paralyze the target.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

19Smokescreen100%20

Lowers the target's accuracy by one stage.

23Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

33Feint Attack6020

Never misses.

42Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

56Double Team15

Raises the user's evasion by one stage.

68Hydro Pump11080%5

Inflicts regular damage with no additional effect.

70Haze30

Resets all Pokémon's stats, accuracy, and evasion.

77Night Slash70100%15

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level.
21Round60100%15

Has double power if it's used more than once per turn.

25Fling*100%10

Throws held item at the target; power depends on the item.

29Smack Down50100%15

Removes any immunity to Ground damage.

39Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level.
23Round60100%15

Has double power if it's used more than once per turn.

28Fling*100%10

Throws held item at the target; power depends on the item.

33Smack Down50100%15

Removes any immunity to Ground damage.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Camouflage20

User's type changes to match the terrain.

Mind Reader5

Ensures that the user's next move will hit the target.

Mud Sport15

Halves all Electric-type damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Night Slash70100%15

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Mat Block10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Lick30100%30

Has a 30% chance to paralyze the target.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

33Feint Attack6020

Never misses.

36Water Shuriken15100%20+1

Hits 2–5 times.

43Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

52Double Team15

Raises the user's evasion by one stage.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

60Hydro Pump11080%5

Inflicts regular damage with no additional effect.

70Night Slash70100%15

Has an increased chance for a critical hit.

75Water Shuriken15100%20+1

Hits 2–5 times.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level.
21Round60100%15

Has double power if it's used more than once per turn.

25Fling*100%10

Throws held item at the target; power depends on the item.

29Smack Down50100%15

Removes any immunity to Ground damage.

39Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level.
23Round60100%15

Has double power if it's used more than once per turn.

28Fling*100%10

Throws held item at the target; power depends on the item.

33Smack Down50100%15

Removes any immunity to Ground damage.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Camouflage20

User's type changes to match the terrain.

Mind Reader5

Ensures that the user's next move will hit the target.

Mud Sport15

Halves all Electric-type damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Night Slash70100%15

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Mat Block10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Lick30100%30

Has a 30% chance to paralyze the target.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

28Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

33Feint Attack6020

Never misses.

36Water Shuriken15100%20+1

Hits 2–5 times.

43Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

52Double Team15

Raises the user's evasion by one stage.

56Haze30

Resets all Pokémon's stats, accuracy, and evasion.

60Hydro Pump11080%5

Inflicts regular damage with no additional effect.

70Night Slash70100%15

Has an increased chance for a critical hit.

75Water Shuriken15100%20+1

Hits 2–5 times.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Froakie ma non da Greninja. Learned when a Pokémon reaches a certain level.
21Round60100%15

Has double power if it's used more than once per turn.

25Fling*100%10

Throws held item at the target; power depends on the item.

29Smack Down50100%15

Removes any immunity to Ground damage.

39Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Frogadier ma non da Greninja. Learned when a Pokémon reaches a certain level.
23Round60100%15

Has double power if it's used more than once per turn.

28Fling*100%10

Throws held item at the target; power depends on the item.

33Smack Down50100%15

Removes any immunity to Ground damage.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Froakie ma non da Greninja. Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Camouflage20

User's type changes to match the terrain.

Mind Reader5

Ensures that the user's next move will hit the target.

Mud Sport15

Halves all Electric-type damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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