#58 Growlithe

Growlithe

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Justified

Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.

The move is not negated in any way.

Work in progress ... Essentials
Species Puppy Pokémon National Pokédex 58 Introduced in 1
Shape Footprint Growlithe Color Brown
Height 0.7 m Weight 19 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 190
Base EXP 70 Growth rate 1.250.000 Base happiness 70
Gender
75%
25%

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Growlithe: linea evolutiva

Baby Base Fase 1 Fase 2
Growlithe ArcanineUse a Fire Stone

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Growlithe: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Virbank Complex, inner
Walking in dark grass
  • Virbank Complex, inner
White 2
Walking in tall grass or a cave
  • Virbank Complex, inner
Walking in dark grass
  • Virbank Complex, inner
HeartGold
Walking in tall grass or a cave
  • Route 36
  • Route 37
  • Route 48
  • Route 7
  • Route 8
Platinum
Walking in tall grass or a cave
  • Route 201
  • Route 202
Diamond
Walking in tall grass or a cave
  • Route 201
  • Route 202
Pearl
Walking in tall grass or a cave
  • Route 201
  • Route 202
FireRed
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 7
  • Route 8
Crystal
Walking in tall grass or a cave
  • Route 35
  • Route 36
  • Route 37
  • Route 8
Gold
Walking in tall grass or a cave
  • Route 36
  • Route 37
  • Route 7
  • Route 8
Yellow
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
Red
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 7
  • Route 8

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Growlithe: comments


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Growlithe: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Growlithe ha un senso dell’olfatto molto sviluppato: una volta annusato qualcosa non scorda più quell’odore. Sfrutta questa dote per determinare le emozioni delle altre creature.
Y
Coraggioso e fedele, si oppone senza timore anche a nemici più grandi e forti di lui.
X
Molto amichevole e fedele verso le persone. Allontana i nemici abbaiando e mordendoli.
Black 2, White 2
È molto fedele al suo Allenatore. Abbaia con forza contro chi si avvicina troppo, inseguendolo e costringendolo alla fuga.
Black, White
Un Pokémon fedele per natura. Rimane immobile finché non riceve ordini dal suo Allenatore.
HeartGold
Coraggioso e fedele, si oppone senza timore anche a nemici più grandi e forti di lui.
SoulSilver
Di indole molto leale, abbaia furiosamente contro chiunque minacci di attaccare il il suo Allenatore.
Platinum
Un Pokémon fedele per natura. Rimane immobile finché non riceve ordini dal suo Allenatore.
Diamond, Pearl
Un Pokémon fedele per natura. Rimane immobile finché non riceve ordini dal suo Allenatore.
FireRed
Molto amichevole e fedele verso le persone. Allontana i nemici abbaiando e mordendoli.
LeafGreen
Strenuo difensore del suo territorio, abbaia e morde per respingere gli intrusi.
Emerald
GROWLITHE ha un senso dell’olfatto molto sviluppato: quando annusa qualcosa non ne scorda più l’odore. Attraverso l’odore determina le emozioni delle altre creature.
Ruby, Sapphire
GROWLITHE ha un senso dell’olfatto molto sviluppato: una volta annusato qualcosa non scorda più quell’odore. Inoltre sfrutta questa dote per determinare le emozioni delle altre creature.

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Growlithe: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
70 (1)
42.6 239
Difesa
45
16.7 189
Attacco Speciale
70
54.2 239
Difesa Speciale
50
22.7 199
Velocità
60
41.3 219
Media
58
29.7

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Growlithe: verso

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Growlithe: Pokémon compatibili

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Growlithe: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

8Leer100%30

Lowers the target's Defense by one stage.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

12Helping Hand20+5

Ally's next move inflicts half more damage.

17Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

23Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

30Agility30

Raises the user's Speed by two stages.

32Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Heat Wave9590%10

Has a 10% chance to burn the target.

43Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

45Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Burn Up130100%5

Removes the user's Fire type after inflicting damage.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

8Leer100%30

Lowers the target's Defense by one stage.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

12Helping Hand20+5

Ally's next move inflicts half more damage.

17Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

23Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

30Agility30

Raises the user's Speed by two stages.

32Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Heat Wave9590%10

Has a 10% chance to burn the target.

43Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

45Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Burn Up130100%5

Removes the user's Fire type after inflicting damage.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

8Leer100%30

Lowers the target's Defense by one stage.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

12Helping Hand20+5

Ally's next move inflicts half more damage.

17Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

23Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

30Agility30

Raises the user's Speed by two stages.

32Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Heat Wave9590%10

Has a 10% chance to burn the target.

43Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

45Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

8Leer100%30

Lowers the target's Defense by one stage.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

12Helping Hand20+5

Ally's next move inflicts half more damage.

17Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

23Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

30Agility30

Raises the user's Speed by two stages.

32Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Heat Wave9590%10

Has a 10% chance to burn the target.

43Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

45Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

8Leer100%30

Lowers the target's Defense by one stage.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

12Helping Hand20+5

Ally's next move inflicts half more damage.

17Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

23Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

30Agility30

Raises the user's Speed by two stages.

32Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Heat Wave9590%10

Has a 10% chance to burn the target.

43Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

45Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

9Leer100%30

Lowers the target's Defense by one stage.

14Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Helping Hand20+5

Ally's next move inflicts half more damage.

20Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

28Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

34Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

39Flamethrower90100%15

Has a 10% chance to burn the target.

42Agility30

Raises the user's Speed by two stages.

45Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

48Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

51Heat Wave9590%10

Has a 10% chance to burn the target.

56Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

9Leer100%30

Lowers the target's Defense by one stage.

14Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Helping Hand20+5

Ally's next move inflicts half more damage.

20Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

28Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Agility30

Raises the user's Speed by two stages.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Heat Wave9590%10

Has a 10% chance to burn the target.

48Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

9Leer100%30

Lowers the target's Defense by one stage.

14Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Helping Hand20+5

Ally's next move inflicts half more damage.

20Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

28Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Agility30

Raises the user's Speed by two stages.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Heat Wave9590%10

Has a 10% chance to burn the target.

48Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

6Ember40100%25

Has a 10% chance to burn the target.

9Leer100%30

Lowers the target's Defense by one stage.

14Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Helping Hand20+5

Ally's next move inflicts half more damage.

20Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

28Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Agility30

Raises the user's Speed by two stages.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Heat Wave9590%10

Has a 10% chance to burn the target.

48Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

7Ember40100%25

Has a 10% chance to burn the target.

13Leer100%30

Lowers the target's Defense by one stage.

19Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

37Helping Hand20+5

Ally's next move inflicts half more damage.

43Agility30

Raises the user's Speed by two stages.

49Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

7Ember40100%25

Has a 10% chance to burn the target.

13Leer100%30

Lowers the target's Defense by one stage.

19Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

37Helping Hand20+5

Ally's next move inflicts half more damage.

43Agility30

Raises the user's Speed by two stages.

49Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

7Ember40100%25

Has a 10% chance to burn the target.

13Leer100%30

Lowers the target's Defense by one stage.

19Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

37Helping Hand20+5

Ally's next move inflicts half more damage.

43Agility30

Raises the user's Speed by two stages.

49Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

7Ember40100%25

Has a 10% chance to burn the target.

13Leer100%30

Lowers the target's Defense by one stage.

19Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

37Helping Hand20+5

Ally's next move inflicts half more damage.

43Agility30

Raises the user's Speed by two stages.

49Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

7Ember40100%25

Has a 10% chance to burn the target.

13Leer100%30

Lowers the target's Defense by one stage.

19Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

37Helping Hand20+5

Ally's next move inflicts half more damage.

43Agility30

Raises the user's Speed by two stages.

49Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Ember40100%25

Has a 10% chance to burn the target.

18Leer100%30

Lowers the target's Defense by one stage.

26Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

34Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

42Agility30

Raises the user's Speed by two stages.

50Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Ember40100%25

Has a 10% chance to burn the target.

18Leer100%30

Lowers the target's Defense by one stage.

26Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

34Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

42Agility30

Raises the user's Speed by two stages.

50Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Ember40100%25

Has a 10% chance to burn the target.

23Leer100%30

Lowers the target's Defense by one stage.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

39Agility30

Raises the user's Speed by two stages.

50Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

23Dragon Rage*100%10

Inflicts 40 points of damage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Ember40100%25

Has a 10% chance to burn the target.

23Leer100%30

Lowers the target's Defense by one stage.

30Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

39Agility30

Raises the user's Speed by two stages.

50Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

23Dragon Rage*100%10

Inflicts 40 points of damage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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