#799 Guzzlord

Guzzlord

Dark Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Work in progress ... Essentials
Species Junkivore Pokémon National Pokédex 799 Introduced in 7
Shape Footprint Guzzlord Color Black
Height 5.5 m Weight 888 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 45
Base EXP 257 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Guzzlord: linea evolutiva

Baby Base Fase 1 Fase 2
Guzzlord

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Guzzlord: dove catturarlo

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Guzzlord: comments


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Guzzlord: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Guzzlord: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
223 (3)
99.7 650
Attacco
101
77.8 301
Difesa
53
27 205
Attacco Speciale
97
76.9 293
Difesa Speciale
53
27 205
Velocità
43
20.8 185
Media
95
85.6

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Guzzlord: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Guzzlord: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Belch12090%10

Can only be used after the user has eaten a berry.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Dragon Rage*100%10

Inflicts 40 points of damage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Stomp65100%20

Has a 30% chance to make the target flinch.

13Brutal Swing60100%20

Inflicts regular damage with no additional effect.

19Steamroller65100%20

Has a 30% chance to make the target flinch.

23Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

29Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

31Stomping Tantrum75100%10

Has double power if the user's last move failed.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Hammer Arm10090%10

Lowers user's Speed by one stage.

47Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

53Gastro Acid100%10

Nullifies target's ability until it leaves battle.

59Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

67Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73Dragon Rush10075%10

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Belch12090%10

Can only be used after the user has eaten a berry.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Dragon Rage*100%10

Inflicts 40 points of damage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Stomp65100%20

Has a 30% chance to make the target flinch.

13Brutal Swing60100%20

Inflicts regular damage with no additional effect.

19Steamroller65100%20

Has a 30% chance to make the target flinch.

23Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

29Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

31Stomping Tantrum75100%10

Has double power if the user's last move failed.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Hammer Arm10090%10

Lowers user's Speed by one stage.

47Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

53Gastro Acid100%10

Nullifies target's ability until it leaves battle.

59Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

67Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73Dragon Rush10075%10

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

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