#130 Gyarados

Gyarados

Water Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Moxie

This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.

This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.

If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.

Work in progress ... Essentials
Species Atrocious Pokémon National Pokédex 130 Introduced in 1
Shape Footprint Gyarados Color Blue
Height 6.5 m Weight 235 kg

Breeding & Training
Egg groups Water 2; Dragon Hatch counter 5 Capture rate 45
Base EXP 189 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Gyarados: linea evolutiva

Baby Base Fase 1 Fase 2
Magikarp GyaradosLevel up, starting at level 20

  »» Back to top ««  

Gyarados: dove catturarlo

X
Fishing with a Super Rod
  • Parfum Palace
  • Route 22
  • Route 3
Y
Fishing with a Super Rod
  • Parfum Palace
  • Route 22
  • Route 3
Black 2
Fishing in dark spots
  • Nature Sanctuary
White 2
Fishing in dark spots
  • Nature Sanctuary
HeartGold
Fishing with a Good Rod
  • Fuchsia City
  • Lake of Rage
  • Mt. Silver, 1F
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Fuchsia City
  • Lake of Rage
  • Mt. Silver, 1F
  • Seafoam Islands, B4F
Surfing
  • Lake of Rage
SoulSilver
Fishing with a Good Rod
  • Fuchsia City
  • Lake of Rage
  • Mt. Silver, 1F
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Fuchsia City
  • Lake of Rage
  • Mt. Silver, 1F
  • Seafoam Islands, B4F
Surfing
  • Lake of Rage
Platinum
Fishing with a Super Rod
  • Canalave City
  • Celestic Town
  • Eterna City
  • Fuego Ironworks
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
  • Iron Island
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Pastoria City
  • Pokémon League
  • Ravaged Path
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 212, east, towards Pastoria City
  • Route 213
  • Route 214
  • Route 218
  • Route 219
  • Route 221
  • Route 222
  • Route 224
  • Route 225
  • Route 227
  • Route 228
  • Route 229
  • Sea Route 220
  • Sea Route 223
  • Sea Route 226
  • Sea Route 230
  • Sendoff Spring
  • Sunyshore City
  • Twinleaf Town
  • Valley Windworks
  • Victory Road, B1F
  • Victory Road, inside B1F
Diamond
Fishing with a Good Rod
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
Fishing with a Super Rod
  • Canalave City
  • Celestic Town
  • Eterna City
  • Fuego Ironworks
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Iron Island
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Pastoria City
  • Pokémon League
  • Ravaged Path
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 212, east, towards Pastoria City
  • Route 213
  • Route 214
  • Route 218
  • Route 219
  • Route 221
  • Route 222
  • Route 224
  • Route 225
  • Route 227
  • Route 228
  • Route 229
  • Sea Route 220
  • Sea Route 223
  • Sea Route 226
  • Sea Route 230
  • Sendoff Spring
  • Sunyshore City
  • Twinleaf Town
  • Valley Windworks
  • Victory Road, B1F
  • Victory Road, inside B1F
Pearl
Fishing with a Good Rod
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
Fishing with a Super Rod
  • Canalave City
  • Celestic Town
  • Eterna City
  • Fuego Ironworks
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 6
  • Iron Island
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Pastoria City
  • Pokémon League
  • Ravaged Path
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 208
  • Route 209
  • Route 210, west, towards Celestic Town
  • Route 212, north, towards Hearthome City
  • Route 212, east, towards Pastoria City
  • Route 213
  • Route 214
  • Route 218
  • Route 219
  • Route 221
  • Route 222
  • Route 224
  • Route 225
  • Route 227
  • Route 228
  • Route 229
  • Sea Route 220
  • Sea Route 223
  • Sea Route 226
  • Sea Route 230
  • Sendoff Spring
  • Sunyshore City
  • Twinleaf Town
  • Valley Windworks
  • Victory Road, B1F
  • Victory Road, inside B1F
FireRed
Fishing with a Super Rod
  • Berry Forest
  • Bond Bridge
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Five Island
  • Five Isle Meadow
  • Four Island
  • Fuchsia City
  • Green Path
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Kindle Road
  • Memorial Pillar
  • One Island
  • Outcast Island
  • Pallet Town
  • Resort Gorgeous
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 4
  • Route 6
  • Ruin Valley
  • S.S. Anne
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Tanoby Ruins
  • Trainer Tower
  • Treasure Beach
  • Vermilion City
  • Viridian City
  • Water Labyrinth
  • Water Path
LeafGreen
Fishing with a Super Rod
  • Berry Forest
  • Bond Bridge
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Five Island
  • Five Isle Meadow
  • Four Island
  • Fuchsia City
  • Green Path
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Kindle Road
  • Memorial Pillar
  • One Island
  • Outcast Island
  • Pallet Town
  • Resort Gorgeous
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 4
  • Route 6
  • Ruin Valley
  • S.S. Anne
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Tanoby Ruins
  • Trainer Tower
  • Treasure Beach
  • Vermilion City
  • Viridian City
  • Water Labyrinth
  • Water Path
Emerald
Fishing with a Super Rod
  • Sootopolis City
Ruby
Fishing with a Super Rod
  • Sootopolis City
Sapphire
Fishing with a Super Rod
  • Sootopolis City
Crystal
Fishing with a Good Rod
  • Fuchsia City
  • Lake of Rage
Fishing with a Super Rod
  • Fuchsia City
  • Lake of Rage
Surfing
  • Lake of Rage
Gold
Fishing with a Good Rod
  • Fuchsia City
  • Lake of Rage
Fishing with a Super Rod
  • Fuchsia City
  • Lake of Rage
Surfing
  • Lake of Rage
Silver
Fishing with a Good Rod
  • Fuchsia City
  • Lake of Rage
Fishing with a Super Rod
  • Fuchsia City
  • Lake of Rage
Surfing
  • Lake of Rage
Yellow
Fishing with a Super Rod
  • Fuchsia City

  »» Back to top ««  

Gyarados: comments


  »» Back to top ««  

Gyarados: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Quando Gyarados s’infuria, la sua indole feroce e violenta non si placa finché non ha incendiato ogni cosa. Ci sono testimonianze di sfuriate di questo Pokémon durate anche un mese intero.
Omega Ruby
Quando Magikarp si evolve in Gyarados, le cellule cerebrali subiscono una trasformazione strutturale che presumibilmente determina la natura selvaggia e violenta di questo Pokémon.
Y
Poco comune allo stato selvatico. Enorme e cattivo, può distruggere intere città con un solo attacco.
X
Un antico documento riporta che Gyarados rase al suolo un villaggio in cui dilagava la violenza.
Black 2, White 2
Quando va su tutte le furie, Gyarados brucia ogni cosa, anche nel mezzo di un violento temporale.
Black, White
Quando va su tutte le furie, Gyarados brucia ogni cosa, anche nel mezzo di un violento temporale.
SoulSilver
Appena appare monta su tutte le furie. Non si placa finché non ha demolito qualsiasi cosa.
HeartGold
Si dice che in guerra i GYARADOS apparissero lasciando soltanto incendi e rovine sul loro cammino.
Platinum
Quando va su tutte le furie, GYARADOS brucia ogni cosa, anche nel mezzo di un violento temporale.
Diamond
La sua ira non si placa finché non ha raso al suolo campi e monti attorno a sé.
Pearl
Un antico documento riporta che GYARADOS rase al suolo un villaggio in cui dilagava la violenza.
LeafGreen
Poco comune allo stato selvatico. Enorme e cattivo, può distruggere intere città con un solo attacco.
FireRed
POKéMON estremamente aggressivo, incenerisce ogni cosa con l’IPER RAGGIO che spara dalla bocca.
Emerald
GYARADOS è estremamente violento e feroce. Quando gli uomini cominciano una lotta, lui appare e distrugge tutto con fiammate incandescenti.
Sapphire
Quando GYARADOS s’infuria, la sua indole feroce e violenta non si placa finché non ha incendiato ogni cosa. Ci sono testimonianze di sfuriate di questo POKéMON durate anche un mese intero.
Ruby
Quando MAGIKARP si evolve in GYARADOS, le cellule cerebrali subiscono una trasformazione strutturale, dovuta presumibilmente alla natura selvaggia e violenta di questo POKéMON.

  »» Back to top ««  

Gyarados: forme

  »» Back to top ««  

Gyarados: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95
86.3 394
Attacco
125 (2)
90.5 349
Difesa
79
60.8 257
Attacco Speciale
60
41.5 219
Difesa Speciale
100
84.4 299
Velocità
81
65.4 261
Media
90
83.2

  »» Back to top ««  

Gyarados: verso

  »» Back to top ««  

Gyarados: Pokémon compatibili

  »» Back to top ««  

Gyarados: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Bite60100%25

Has a 30% chance to make the target flinch.

Bite60100%25

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

21Leer100%30

Lowers the target's Defense by one stage.

24Twister40100%20

Has a 20% chance to make the target flinch.

27Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

30Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Scary Face100%10

Lowers the target's Speed by two stages.

36Dragon Rage*100%10

Inflicts 40 points of damage.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

42Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Dragon Dance20

Raises the user's Attack and Speed by one stage.

48Hurricane11070%10

Has a 30% chance to confuse the target.

51Rain Dance5

Changes the weather to rain for five turns.

54Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Bite60100%25

Has a 30% chance to make the target flinch.

Bite60100%25

Has a 30% chance to make the target flinch.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

21Leer100%30

Lowers the target's Defense by one stage.

24Twister40100%20

Has a 20% chance to make the target flinch.

27Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

30Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Scary Face100%10

Lowers the target's Speed by two stages.

36Dragon Rage*100%10

Inflicts 40 points of damage.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

42Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Dragon Dance20

Raises the user's Attack and Speed by one stage.

48Hurricane11070%10

Has a 30% chance to confuse the target.

51Rain Dance5

Changes the weather to rain for five turns.

54Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

47Dragon Dance20

Raises the user's Attack and Speed by one stage.

50Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Dragon Dance20

Raises the user's Attack and Speed by one stage.

47Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Dragon Dance20

Raises the user's Attack and Speed by one stage.

47Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Dragon Dance20

Raises the user's Attack and Speed by one stage.

47Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Dragon Dance20

Raises the user's Attack and Speed by one stage.

47Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Dragon Dance20

Raises the user's Attack and Speed by one stage.

47Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

23Dragon Rage*100%10

Inflicts 40 points of damage.

26Leer100%30

Lowers the target's Defense by one stage.

29Twister40100%20

Has a 20% chance to make the target flinch.

32Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

35Aqua Tail9090%10

Inflicts regular damage with no additional effect.

38Rain Dance5

Changes the weather to rain for five turns.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Dragon Dance20

Raises the user's Attack and Speed by one stage.

47Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

55Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

30Leer100%30

Lowers the target's Defense by one stage.

35Twister40100%20

Has a 20% chance to make the target flinch.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Rain Dance5

Changes the weather to rain for five turns.

50Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

32Leer100%30

Lowers the target's Defense by one stage.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

52Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

23Dragon Rage*100%10

Inflicts 40 points of damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Dragon Rage*100%10

Inflicts 40 points of damage.

Leer100%30

Lowers the target's Defense by one stage.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

20Bite60100%25

Has a 30% chance to make the target flinch.

25Dragon Rage*100%10

Inflicts 40 points of damage.

32Leer100%30

Lowers the target's Defense by one stage.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

52Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Magikarp ma non da Gyarados. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

23Dragon Rage*100%10

Inflicts 40 points of damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

La pagina è stata creata in 3,003 secondi.