#297 Hariyama

Hariyama

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Work in progress ... Essentials
Species Arm Thrust Pokémon National Pokédex 297 Introduced in 3
Shape Footprint Hariyama Color Brown
Height 2.3 m Weight 253.8 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 200
Base EXP 166 Growth rate 1.640.000 Base happiness 70
Gender
75%
25%

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Hariyama: linea evolutiva

Baby Base Fase 1 Fase 2
Makuhita HariyamaLevel up, starting at level 24

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Hariyama: dove catturarlo

X
Walking in tall grass or a cave
  • Route 11
Y
Walking in tall grass or a cave
  • Route 11
Emerald
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, B1F
Ruby
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, B1F
Sapphire
Walking in tall grass or a cave
  • Victory Road, 1F
  • Victory Road, B1F

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Hariyama: comments


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Hariyama: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Hariyama sferra potenti schiaffi a braccia tese in ogni occasione. Un colpo delle sue violente mani aperte è in grado di spaccare in due un palo della luce.
Alpha Sapphire
Il robusto corpo di Hariyama può apparire grasso, ma in realtà è formato da una muscolatura tonica. Se contrae e tende ogni singolo muscolo, il suo corpo diventa duro come la roccia.
Y
Ama confrontarsi con Pokémon grossi. Con uno dei suoi schiaffi, può far prendere il volo a un camion.
X
Pesta i piedi sul terreno per accumulare energia. Con uno dei suoi schiaffi può far prendere il volo a un camion di 10 t.
Black 2, White 2
Ama confrontarsi con Pokémon grossi. Con uno dei suo schiaffi, può far prendere il volo a un camion.
Black, White
Ama confrontarsi con Pokémon grossi. Con uno dei suo schiaffi, può far prendere il volo a un camion.
HeartGold, SoulSilver
Adora le gare di forza. Potrebbe addirittura fermare un treno in corsa a mani nude.
Platinum
Ama confrontarsi con Pokémon grossi. Con uno dei suo schiaffi, può far prendere il volo a un camion.
Diamond, Pearl
Ama confrontarsi con Pokémon grossi. Con uno dei suo schiaffi, può far prendere il volo a un camion.
FireRed, LeafGreen
Pesta i piedi sul terreno per accumulare energia. Con uno dei suoi schiaffi può far prendere il volo ad un camion di 10 t.
Emerald
HARIYAMA ha l’abitudine di sfidare gli altri in prove di forza. Talvolta, è stato visto fermare un treno sui binari con la sola forza dei suoi avambracci.
Ruby
HARIYAMA sferra potenti schiaffi a braccia tese in ogni occasione. Un colpo delle sue violente mani aperte è in grado di spaccare in due un palo della luce.
Sapphire
Il robusto corpo di HARIYAMA può apparire grasso, ma in realtà è formato da una muscolatura tonica. Se contrae e tende ogni singolo muscolo, il suo corpo diventa duro come la roccia.

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Hariyama: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
144 (2)
98.7 492
Attacco
120
87.6 339
Difesa
60
35.4 219
Attacco Speciale
40
14.5 179
Difesa Speciale
60
36.9 219
Velocità
50
29.7 199
Media
79
55.6

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Hariyama: verso

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Hariyama: Pokémon compatibili

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Hariyama: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

13Force Palm60100%10

Has a 30% chance to paralyze the target.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Vital Throw7010-1

Never misses.

26Belly Drum10

User pays half its max HP to max out its Attack.

30Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

34Seismic Toss*100%20

Inflicts damage equal to the user's level.

38Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

42Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

54Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

13Force Palm60100%10

Has a 30% chance to paralyze the target.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Vital Throw7010-1

Never misses.

26Belly Drum10

User pays half its max HP to max out its Attack.

30Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

34Seismic Toss*100%20

Inflicts damage equal to the user's level.

38Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

42Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

54Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

13Force Palm60100%10

Has a 30% chance to paralyze the target.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Vital Throw7010-1

Never misses.

26Belly Drum10

User pays half its max HP to max out its Attack.

30Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

34Seismic Toss*100%20

Inflicts damage equal to the user's level.

38Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

42Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

54Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

27Belly Drum10

User pays half its max HP to max out its Attack.

32Force Palm60100%10

Has a 30% chance to paralyze the target.

37Seismic Toss*100%20

Inflicts damage equal to the user's level.

42Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

47Endure10+4

Prevents the user's HP from lowering below 1 this turn.

52Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

57Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

62Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

27Belly Drum10

User pays half its max HP to max out its Attack.

32Force Palm60100%10

Has a 30% chance to paralyze the target.

37Seismic Toss*100%20

Inflicts damage equal to the user's level.

42Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

47Endure10+4

Prevents the user's HP from lowering below 1 this turn.

52Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

57Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

62Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

27Belly Drum10

User pays half its max HP to max out its Attack.

32Force Palm60100%10

Has a 30% chance to paralyze the target.

37Seismic Toss*100%20

Inflicts damage equal to the user's level.

42Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

47Endure10+4

Prevents the user's HP from lowering below 1 this turn.

52Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

57Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

62Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

27Belly Drum10

User pays half its max HP to max out its Attack.

32Force Palm60100%10

Has a 30% chance to paralyze the target.

37Seismic Toss*100%20

Inflicts damage equal to the user's level.

42Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

47Endure10+4

Prevents the user's HP from lowering below 1 this turn.

52Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

57Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

27Belly Drum10

User pays half its max HP to max out its Attack.

32Force Palm60100%10

Has a 30% chance to paralyze the target.

37Seismic Toss*100%20

Inflicts damage equal to the user's level.

42Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

47Endure10+4

Prevents the user's HP from lowering below 1 this turn.

52Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

57Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

27Belly Drum10

User pays half its max HP to max out its Attack.

32Force Palm60100%10

Has a 30% chance to paralyze the target.

37Seismic Toss*100%20

Inflicts damage equal to the user's level.

42Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

47Endure10+4

Prevents the user's HP from lowering below 1 this turn.

52Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

57Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29Knock Off65100%20

Target drops its held item.

33Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

40Belly Drum10

User pays half its max HP to max out its Attack.

44Endure10+4

Prevents the user's HP from lowering below 1 this turn.

51Seismic Toss*100%20

Inflicts damage equal to the user's level.

55Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29Knock Off65100%20

Target drops its held item.

33Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

40Belly Drum10

User pays half its max HP to max out its Attack.

44Endure10+4

Prevents the user's HP from lowering below 1 this turn.

51Seismic Toss*100%20

Inflicts damage equal to the user's level.

55Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29Knock Off65100%20

Target drops its held item.

33Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

40Belly Drum10

User pays half its max HP to max out its Attack.

44Endure10+4

Prevents the user's HP from lowering below 1 this turn.

51Seismic Toss*100%20

Inflicts damage equal to the user's level.

55Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29Knock Off65100%20

Target drops its held item.

33Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

40Belly Drum10

User pays half its max HP to max out its Attack.

44Endure10+4

Prevents the user's HP from lowering below 1 this turn.

51Seismic Toss*100%20

Inflicts damage equal to the user's level.

55Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29Knock Off65100%20

Target drops its held item.

33Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

40Belly Drum10

User pays half its max HP to max out its Attack.

44Endure10+4

Prevents the user's HP from lowering below 1 this turn.

51Seismic Toss*100%20

Inflicts damage equal to the user's level.

55Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Makuhita ma non da Hariyama. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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