#93 Haunter

Haunter

Ghost Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Gas Pokémon National Pokédex 93 Introduced in 1
Shape Footprint Haunter Color Purple
Height 1.6 m Weight 0.1 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 90
Base EXP 142 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Haunter: linea evolutiva

Baby Base Fase 1 Fase 2
Gastly HaunterLevel up, starting at level 25 GengarTrade

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Haunter: dove catturarlo

X
Walking in tall grass or a cave
  • Frost Cavern, Unknown Area 314
  • Frost Cavern, Unknown Area 315
  • Frost Cavern, Unknown Area 316
  • Frost Cavern, Unknown Area 317
  • Route 14
  • Victory Road, Unknown Area 322
  • Victory Road, Unknown Area 324
  • Victory Road, Unknown Area 326
  • Victory Road, Unknown Area 328
Walking in yellow flowers
  • Route 19
Walking in purple flowers
  • Route 19
Walking on rough terrain
  • Route 14
  • Route 19
Y
Walking in tall grass or a cave
  • Frost Cavern, Unknown Area 314
  • Frost Cavern, Unknown Area 315
  • Frost Cavern, Unknown Area 316
  • Frost Cavern, Unknown Area 317
  • Route 14
  • Victory Road, Unknown Area 322
  • Victory Road, Unknown Area 324
  • Victory Road, Unknown Area 326
  • Victory Road, Unknown Area 328
Walking in yellow flowers
  • Route 19
Walking in purple flowers
  • Route 19
Walking on rough terrain
  • Route 14
  • Route 19
HeartGold
Walking in tall grass or a cave
  • Route 8
SoulSilver
Walking in tall grass or a cave
  • Route 8
Platinum
Walking in tall grass or a cave
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
Diamond
Walking in tall grass or a cave
  • Old Chateau, entrance
  • Old Chateau, dining room
  • Old Chateau, 2F private room
  • Old Chateau, 2F
  • Old Chateau, 2F leftmost room
  • Old Chateau, 2F left room
  • Old Chateau, 2F middle room
  • Old Chateau, 2F right room
  • Old Chateau, 2F rightmost room
  • Turnback Cave, pillar 1
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
Pearl
Walking in tall grass or a cave
  • Old Chateau, entrance
  • Old Chateau, dining room
  • Old Chateau, 2F private room
  • Old Chateau, 2F
  • Old Chateau, 2F leftmost room
  • Old Chateau, 2F left room
  • Old Chateau, 2F middle room
  • Old Chateau, 2F right room
  • Old Chateau, 2F rightmost room
  • Turnback Cave, pillar 1
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
FireRed
Walking in tall grass or a cave
  • Lost Cave, room 1
  • Lost Cave, room 2
  • Lost Cave, room 3
  • Lost Cave, room 4
  • Lost Cave, room 5
  • Lost Cave, room 6
  • Lost Cave, room 7
  • Lost Cave, room 8
  • Lost Cave, room 9
  • Lost Cave, room 10
  • Lost Cave, item rooms
  • Pokémon Tower, 3F
  • Pokémon Tower, 4F
  • Pokémon Tower, 5F
  • Pokémon Tower, 6F
  • Pokémon Tower, 7F
LeafGreen
Walking in tall grass or a cave
  • Lost Cave, room 1
  • Lost Cave, room 2
  • Lost Cave, room 3
  • Lost Cave, room 4
  • Lost Cave, room 5
  • Lost Cave, room 6
  • Lost Cave, room 7
  • Lost Cave, room 8
  • Lost Cave, room 9
  • Lost Cave, room 10
  • Lost Cave, item rooms
  • Pokémon Tower, 3F
  • Pokémon Tower, 4F
  • Pokémon Tower, 5F
  • Pokémon Tower, 6F
  • Pokémon Tower, 7F
Crystal
Walking in tall grass or a cave
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 8
Gold
Walking in tall grass or a cave
  • Route 8
Silver
Walking in tall grass or a cave
  • Route 8
Yellow
Walking in tall grass or a cave
  • Pokémon Tower, 3F
  • Pokémon Tower, 4F
  • Pokémon Tower, 5F
  • Pokémon Tower, 6F
  • Pokémon Tower, 7F
Red
Walking in tall grass or a cave
  • Pokémon Tower, 3F
  • Pokémon Tower, 4F
  • Pokémon Tower, 5F
  • Pokémon Tower, 6F
  • Pokémon Tower, 7F
Blue
Walking in tall grass or a cave
  • Pokémon Tower, 3F
  • Pokémon Tower, 4F
  • Pokémon Tower, 5F
  • Pokémon Tower, 6F
  • Pokémon Tower, 7F

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Haunter: comments


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Haunter: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Haunter è un Pokémon pericoloso. Se lo si vede far cenni mentre fluttua nell’oscurità, è meglio fuggire, poiché il Pokémon cercherà di leccare il malcapitato e succhiargli la vita.
Y
Lecca i nemici con la lingua tossica e sottrae la loro vitalità. Si cela nell’oscurità in attesa delle prede.
X
Se da soli, al buio, si ha l’impressione di essere osservati da qualcuno, si tratta di Haunter.
Black 2, White 2
Adora tendere agguati in luoghi bui. Il suo tocco causa brividi incontenibili.
Black, White
Adora tendere agguati in luoghi bui. Il suo tocco causa brividi incontenibili.
SoulSilver
La sua lingua è gassosa. Se la vittima viene leccata, si agita fino a cadere sfinita.
HeartGold
Nella totale oscurità, dove non si vede nulla, HAUNTER s’avvicina furtivamente alla prossima vittima.
Platinum
Adora tendere agguati in luoghi bui. Il suo tocco causa brividi incontenibili.
Pearl
Lecca i nemici con la lingua tossica e sottrae la loro vitalità. Si cela nell’oscurità in attesa delle prede.
Diamond
Riesce a superare qualsiasi ostacolo. Si nasconde nei muri per osservare il nemico.
LeafGreen
Per l’abilità di sgattaiolare via attraverso i muri, si pensa venga da un’altra dimensione.
FireRed
Se da soli, al buio, si ha l’impressione di essere osservati da qualcuno, si tratta di HAUNTER.
Emerald
HAUNTER è molto pericoloso. Se prende di mira qualcuno nell’oscurità, è meglio fuggire, perché cercherà di leccare il malcapitato e succhiargli la vita.
Ruby, Sapphire
HAUNTER è un POKéMON pericoloso. Se, immerso nell’oscurità, prende di mira qualcuno, è meglio fuggire, poiché il POKéMON cercherà di leccare il malcapitato e succhiargli la vita.

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Haunter: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
50
17 199
Difesa
45
16.7 189
Attacco Speciale
115 (2)
88.7 329
Difesa Speciale
55
30.1 209
Velocità
95
79 289
Media
67
37.9

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Haunter: verso

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Haunter: Pokémon compatibili

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Haunter: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Shadow Punch6020

Never misses.

Shadow Punch6020

Never misses.

Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Shadow Punch6020

Never misses.

Shadow Punch6020

Never misses.

Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Reflect Type15

User becomes the target's type.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Hex65100%10

Has double power if the target has a major status ailment.

61Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Scary Face100%10

Lowers the target's Speed by two stages.

Smog3070%20

Has a 40% chance to poison the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

5Spite100%10

Lowers the PP of the target's last used move by 4.

8Mean Look5

Prevents the target from leaving battle.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Confuse Ray100%10

Confuses the target.

22Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

25Shadow Punch6020

Never misses.

28Payback50100%10

Power is doubled if the target has already moved this turn.

33Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Dark Pulse80100%15

Has a 20% chance to make the target flinch.

50Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16Night Shade*100%15

Inflicts damage equal to the user's level.

21Confuse Ray100%10

Confuses the target.

25Shadow Punch6020

Never misses.

31Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

39Destiny Bond5

If the user faints this turn, the target automatically will, too.

45Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

53Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

64Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Shadow Punch6020

Never misses.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Explosion250100%5

User faints.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hypnosis60%20

Puts the target to sleep.

Lick30100%30

Has a 30% chance to paralyze the target.

Spite100%10

Lowers the PP of the target's last used move by 4.

8Spite100%10

Lowers the PP of the target's last used move by 4.

13Mean Look5

Prevents the target from leaving battle.

16Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

21Night Shade*100%15

Inflicts damage equal to the user's level.

31Confuse Ray100%10

Confuses the target.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

48Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Perish Song5

User and target both faint after three turns.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Night Shade*100%15

Inflicts damage equal to the user's level.

29Hypnosis60%20

Puts the target to sleep.

38Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

36Self-Destruct200100%5

User faints.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Night Shade*100%15

Inflicts damage equal to the user's level.

29Hypnosis60%20

Puts the target to sleep.

38Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

36Self-Destruct200100%5

User faints.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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