#631 Heatmor

Heatmor

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

White Smoke

This Pokémon cannot have its stats lowered by other Pokémon.

This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from Overheat; nor opponent-triggered stat boosts, such as the Attack boost from Swagger. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.

This ability functions identically to Clear Body in battle.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

Work in progress ... Essentials
Species Anteater Pokémon National Pokédex 631 Introduced in 5
Shape Footprint Heatmor Color Red
Height 1.4 m Weight 58 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 90
Base EXP 169 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Heatmor: linea evolutiva

Baby Base Fase 1 Fase 2
Heatmor

  »» Back to top ««  

Heatmor: dove catturarlo

X
Walking in tall grass or a cave
  • Route 18
Walking in red flowers
  • Route 18
Y
Walking in tall grass or a cave
  • Route 18
Walking in red flowers
  • Route 18
Black 2
Walking in tall grass or a cave
  • Twist Mountain
White 2
Walking in tall grass or a cave
  • Twist Mountain
Black
Walking in tall grass or a cave
  • Victory Road, outside
White
Walking in tall grass or a cave
  • Victory Road, outside

  »» Back to top ««  

Heatmor: comments


  »» Back to top ««  

Heatmor: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Con la sua lingua infuocata scioglie la corazza d’acciaio di Durant e ne consuma l’interno.
Alpha Sapphire
Converte l’aria che aspira dalla coda in una lingua di fiamme che usa per sciogliere i Durant prima di consumarli.
X
Con la sua lingua infuocata scioglie la corazza d’acciaio di Durant e ne consuma l’interno.
Y
Converte l’aria che aspira dalla coda in una lingua di fiamme che usa per sciogliere i Durant prima di consumarli.
Black 2, White 2
Converte l'aria che aspira dalla coda in una lingua di fiamme che usa per sciogliere i Durant prima di consumarli.
Black
Attizza la fiamma all'interno del corpo aspirando l'aria da un foro nella coda. I Durant sono le sue prede.
White
Con la sua lingua infuocata scioglie la corazza d'acciaio di Durant e ne consuma l'interno.

  »» Back to top ««  

Heatmor: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
97
71.6 293
Difesa
66
45.2 231
Attacco Speciale
105 (2)
83.7 309
Difesa Speciale
66
46.9 231
Velocità
65
47.8 229
Media
80
60.6

  »» Back to top ««  

Heatmor: verso

  »» Back to top ««  

Heatmor: Pokémon compatibili

  »» Back to top ««  

Heatmor: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hone Claws15

Raises the user's Attack and accuracy by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Incinerate60100%15

Destroys the target's held berry.

Lick30100%30

Has a 30% chance to paralyze the target.

6Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

26Snatch10+4

Steals the target's move, if it's self-targeted.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

36Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

41Slash70100%20

Has an increased chance for a critical hit.

44Fire Lash80100%15

Lowers the target's Defense by one stage after inflicting damage.

47Amnesia20

Raises the user's Special Defense by two stages.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

56Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

66Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Heat Wave9590%10

Has a 10% chance to burn the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Recycle10

User recovers the item it last used up.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hone Claws15

Raises the user's Attack and accuracy by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Incinerate60100%15

Destroys the target's held berry.

Lick30100%30

Has a 30% chance to paralyze the target.

6Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

26Snatch10+4

Steals the target's move, if it's self-targeted.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

36Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

41Slash70100%20

Has an increased chance for a critical hit.

44Fire Lash80100%15

Lowers the target's Defense by one stage after inflicting damage.

47Amnesia20

Raises the user's Special Defense by two stages.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

56Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

66Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Heat Wave9590%10

Has a 10% chance to burn the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Hone Claws15

Raises the user's Attack and accuracy by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Incinerate60100%15

Destroys the target's held berry.

Lick30100%30

Has a 30% chance to paralyze the target.

6Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

26Snatch10+4

Steals the target's move, if it's self-targeted.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

36Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

41Slash70100%20

Has an increased chance for a critical hit.

44Amnesia20

Raises the user's Special Defense by two stages.

47Flamethrower90100%15

Has a 10% chance to burn the target.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Heat Wave9590%10

Has a 10% chance to burn the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Recycle10

User recovers the item it last used up.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Hone Claws15

Raises the user's Attack and accuracy by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Incinerate60100%15

Destroys the target's held berry.

Lick30100%30

Has a 30% chance to paralyze the target.

6Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

26Snatch10+4

Steals the target's move, if it's self-targeted.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

36Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

41Slash70100%20

Has an increased chance for a critical hit.

44Amnesia20

Raises the user's Special Defense by two stages.

47Flamethrower90100%15

Has a 10% chance to burn the target.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Heat Wave9590%10

Has a 10% chance to burn the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Incinerate60100%15

Destroys the target's held berry.

Lick30100%30

Has a 30% chance to paralyze the target.

6Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

26Snatch10+4

Steals the target's move, if it's self-targeted.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

36Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

41Slash70100%20

Has an increased chance for a critical hit.

46Amnesia20

Raises the user's Special Defense by two stages.

51Flamethrower90100%15

Has a 10% chance to burn the target.

56Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

56Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Heat Wave9590%10

Has a 10% chance to burn the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Recycle10

User recovers the item it last used up.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Incinerate60100%15

Destroys the target's held berry.

Lick30100%30

Has a 30% chance to paralyze the target.

6Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

26Snatch10+4

Steals the target's move, if it's self-targeted.

31Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

36Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

41Slash70100%20

Has an increased chance for a critical hit.

46Amnesia20

Raises the user's Special Defense by two stages.

51Flamethrower90100%15

Has a 10% chance to burn the target.

56Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

56Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

56Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Heat Wave9590%10

Has a 10% chance to burn the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

La pagina è stata creata in 1,284 secondi.