This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
This Pokémon's moves have critical hit rates one stage higher than normal.
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.
If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.
Work in progress ... Essentials | ||||||
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Species | Big Boss Pokémon | National Pokédex | 430 | Introduced in | 4 | |
Shape | Footprint | Color | Black | |||
Height | 0.9 m | Weight | 27.3 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Flying | Hatch counter | 20 | Capture rate | 30 | |
Base EXP | 177 | Growth rate | 1.059.860 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Murkrow | HonchkrowUse a Dusk Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Diventa attivo di notte e lo si vede spesso in compagnia di numerosi Murkrow. |
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Omega Ruby Se emette un verso profondo, molti Murkrow accorrono all’istante. È detto “Evocatore della notte”. |
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Y Diventa attivo di notte e lo si vede spesso in compagnia di numerosi Murkrow. |
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X Se emette un verso profondo, molti Murkrow accorrono all’istante. È detto “Evocatore della notte”. |
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Black 2, White 2 Se emette un verso profondo, molti Murkrow accorrono all'istante. È detto “Evocatore della notte”. |
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Black, White Se emette un verso profondo, molti Murkrow accorrono all'istante. È detto “Evocatore della notte”. |
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HeartGold, SoulSilver Ha un carattere spietato. Pare che non perdoni il minimo errore commesso dai MURKROW suoi seguaci. |
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Platinum Se emette un verso profondo, molti MURKROW accorrono all’istante. È detto “Evocatore della notte”. |
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Diamond Diventa attivo di notte e lo si vede spesso in compagnia di numerosi MURKROW. |
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Pearl Si fa portare il cibo dai suoi amici MURKROW, mentre lui passa il tempo a lisciarsi le penne nel nido. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 90.3 | 404 | ||||
Attacco | 90.5 | 349 | ||||
Difesa | 26.3 | 203 | ||||
Attacco Speciale | 83.7 | 309 | ||||
Difesa Speciale | 26.6 | 203 | ||||
Velocità | 56.3 | 241 | ||||
Media | 72.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
50 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
50 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
50 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
50 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
51 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
55 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Roost | — | — | 10 | Heals the user by half its max HP. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
55 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
65 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
75 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
51 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
55 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
61 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
60 | Quash | — | 100% | 15 | Makes the target act last this turn. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
55 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
45 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Murkrow ma non da Honchkrow. Can be taught at any time by an NPC. | ||||||||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
55 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
45 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Murkrow ma non da Honchkrow. Can be taught at any time by an NPC. | ||||||||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
— | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
55 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
21 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
45 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Murkrow ma non da Honchkrow. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
22 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
27 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
40 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
48 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Murkrow ma non da Honchkrow. Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Imparata da Murkrow ma non da Honchkrow. Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Murkrow ma non da Honchkrow. Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
22 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
27 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
35 | Feint Attack | 60 | — | 20 | Never misses. | |||
40 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
48 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Imparata da Murkrow ma non da Honchkrow. Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |