This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
This Pokémon deals twice as much damage with moves that are not very effective against the target.
Work in progress ... Essentials | ||||||
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Species | Owl Pokémon | National Pokédex | 163 | Introduced in | 2 | |
Shape | Footprint | Color | Brown | |||
Height | 0.7 m | Weight | 21.2 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 52 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Hoothoot | NoctowlLevel up, starting at level 20 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Hoothoot è dotato di un organo interno che percepisce e segue la rotazione terrestre. Grazie a questo speciale organo inizia a urlare esattamente alla stessa ora ogni giorno. |
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X Ha un eccezionale senso del ritmo. Tiene il tempo piegando la testa a intervalli regolari. |
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Y Sta sempre su un piede solo. Cambia piede così rapidamente che è raro vederlo mentre lo fa. |
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Black 2, White 2 Segna il tempo con precisione. In alcuni paesi è considerato un amico saggio ed esperto del mondo. |
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Black, White Segna il tempo con precisione. In alcuni paesi è considerato un amico saggio ed esperto del mondo. |
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SoulSilver Ha un eccezionale senso del ritmo. Tiene il tempo piegando la testa a intervalli regolari. |
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HeartGold Sta sempre su un piede solo. Cambia piede così rapidamente che è raro vederlo mentre lo fa. |
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Platinum Segna il tempo con precisione. In alcuni paesi è considerato un amico saggio ed esperto del mondo. |
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Pearl Cambia così in fretta il piede su cui si regge che non lo si nota. Si fa sentire ogni giorno alla stessa ora. |
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Diamond Sta sempre ritto su un piede solo e non mette giù l’altro neppure quando viene attaccato. |
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FireRed Ha un eccezionale senso del ritmo. Tiene il tempo piegando la testa a intervalli regolari. |
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LeafGreen Sta sempre su un piede solo. Cambia piede così rapidamente che è raro vederlo mentre lo fa. |
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Emerald HOOTHOOT è dotato di un organo interno che percepisce e segue la rotazione terrestre. Grazie ad esso, inizia ad ululare esattamente alla stessa ora ogni giorno. |
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Ruby, Sapphire HOOTHOOT è dotato di un organo interno che percepisce e segue la rotazione terrestre. Grazie ad esso, inizia ad ululare esattamente alla stessa ora ogni giorno. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 4.1 | 159 | ||||
Difesa | 2.5 | 159 | ||||
Attacco Speciale | 10.9 | 171 | ||||
Difesa Speciale | 33.1 | 211 | ||||
Velocità | 29.7 | 199 | ||||
Media | 5.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
7 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
16 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
19 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
22 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
31 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
34 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
37 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
40 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
43 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
46 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
7 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
16 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
19 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
22 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
31 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
34 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
37 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
40 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
43 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
46 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
5 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
9 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
13 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
37 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
41 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
45 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
53 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
57 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
5 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
9 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
13 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
37 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
41 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
45 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
53 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
57 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
5 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
9 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
13 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
37 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
41 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
45 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
53 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
57 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Roost | — | — | 10 | Heals the user by half its max HP. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
5 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
9 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
13 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
37 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
41 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
45 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
49 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
53 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
57 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
5 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
9 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
13 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
41 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
45 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
49 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
5 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
9 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
13 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
41 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
45 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
49 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
9 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
13 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
17 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
41 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
45 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
49 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
42 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
43 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
50 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
11 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
34 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
42 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
43 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
50 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. |