#116 Horsea

Horsea

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Sniper

This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.

Abilities nascosta » ottenibile in diversi modi

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Work in progress ... Essentials
Species Dragon Pokémon National Pokédex 116 Introduced in 1
Shape Footprint Horsea Color Blue
Height 0.4 m Weight 8 kg

Breeding & Training
Egg groups Water 1; Dragon Hatch counter 20 Capture rate 225
Base EXP 59 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Horsea: linea evolutiva

Baby Base Fase 1 Fase 2
Horsea SeadraLevel up, starting at level 32 KingdraTrade, while holding a Dragon Scale

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Horsea: dove catturarlo

X
Fishing with a Good Rod
  • Ambrette Town
  • Cyllage City
Y
Fishing with a Good Rod
  • Ambrette Town
  • Cyllage City
Black 2
Fishing with a Super Rod
  • P2 Laboratory
  • Route 17
  • Route 18
Fishing in dark spots
  • Route 17
  • Route 18
White 2
Fishing with a Super Rod
  • P2 Laboratory
  • Route 17
  • Route 18
Fishing in dark spots
  • Route 17
  • Route 18
Black
Fishing with a Super Rod
  • P2 Laboratory
  • Route 17
  • Route 18
White
Fishing with a Super Rod
  • P2 Laboratory
  • Route 17
  • Route 18
HeartGold
Fishing with a Good Rod
  • Seafoam Islands, B4F
  • Whirl Islands, 1F
  • Whirl Islands, B2F
Fishing with a Super Rod
  • Seafoam Islands, B4F
  • Whirl Islands, 1F
  • Whirl Islands, B2F
Surfing
  • Seafoam Islands, B4F
  • Whirl Islands, 1F
  • Whirl Islands, B2F
SoulSilver
Fishing with a Good Rod
  • Seafoam Islands, B4F
  • Whirl Islands, 1F
  • Whirl Islands, B2F
Fishing with a Super Rod
  • Seafoam Islands, B4F
  • Whirl Islands, 1F
  • Whirl Islands, B2F
Surfing
  • Seafoam Islands, B4F
  • Whirl Islands, 1F
  • Whirl Islands, B2F
Platinum
Fishing with a Good Rod
  • Sea Route 226
Diamond
Fishing with a Good Rod
  • Sea Route 226
Pearl
Fishing with a Good Rod
  • Sea Route 226
FireRed
Fishing with a Good Rod
  • Bond Bridge
  • Cerulean City
  • Cinnabar Island
  • Five Island
  • Five Isle Meadow
  • Green Path
  • Icefall Cave, waterfall
  • Kindle Road
  • Memorial Pillar
  • One Island
  • Outcast Island
  • Pallet Town
  • Resort Gorgeous
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 24
  • Route 4
  • S.S. Anne
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Tanoby Ruins
  • Trainer Tower
  • Treasure Beach
  • Vermilion City
  • Water Labyrinth
  • Water Path
Fishing with a Super Rod
  • Bond Bridge
  • Cerulean City
  • Cinnabar Island
  • Five Island
  • Five Isle Meadow
  • Green Path
  • Icefall Cave, waterfall
  • Kindle Road
  • Memorial Pillar
  • One Island
  • Outcast Island
  • Pallet Town
  • Resort Gorgeous
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 24
  • Route 4
  • S.S. Anne
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Tanoby Ruins
  • Trainer Tower
  • Treasure Beach
  • Vermilion City
  • Water Labyrinth
  • Water Path
Surfing
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
LeafGreen
Fishing with a Good Rod
  • Cerulean City
  • Cinnabar Island
  • Pallet Town
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 24
  • Route 4
  • S.S. Anne
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Vermilion City
Fishing with a Super Rod
  • Vermilion City
Emerald
Fishing with a Super Rod
  • Route 132
  • Route 133
  • Route 134
Ruby
Fishing with a Super Rod
  • Route 132
  • Route 133
  • Route 134
Sapphire
Fishing with a Super Rod
  • Route 132
  • Route 133
  • Route 134
Crystal
Fishing with a Good Rod
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Fishing with a Super Rod
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Surfing
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Gold
Fishing with a Good Rod
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Fishing with a Super Rod
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Surfing
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Silver
Fishing with a Good Rod
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Fishing with a Super Rod
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Surfing
  • Whirl Islands, 1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Yellow
Fishing with a Super Rod
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Vermilion City
Red
Walking in tall grass or a cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Fishing with a Super Rod
  • Cinnabar Island
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Blue
Fishing with a Super Rod
  • Cinnabar Island
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F

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Horsea: comments


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Horsea: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Avvertendo il pericolo, Horsea spruzza istintivamente una nube d’inchiostro nero dalla bocca, tentando poi la fuga. Questo Pokémon nuota agitando abilmente la pinna sulla schiena.
Omega Ruby
Horsea si nutre di piccoli insetti e del muschio trovato sugli scogli. Se la corrente oceanica si fa rapida, avvolge la coda attorno agli spuntoni di roccia o ai coralli per evitare di essere spazzato via.
Y
Crea la sua tana all’ombra dei coralli. Se avverte un pericolo, spruzza inchiostro nero e fugge.
X
È noto per i suoi attacchi ai volatili con getti d’inchiostro dalla superficie dell’acqua.
Black 2, White 2
Crea la sua tana all'ombra dei coralli. Se avverte un pericolo, spruzza inchiostro nero e fugge.
Black, White
Crea la sua tana all'ombra dei coralli. Se avverte un pericolo, spruzza inchiostro nero e fugge.
SoulSilver
Con le sue pinne grandi e ben sviluppate nuota all’indietro mentre sta ancora guardando avanti.
HeartGold
Se è attaccato da un nemico più grande, si mette in salvo nuotando agilmente con la pinna dorsale.
Platinum
Crea la sua tana all’ombra dei coralli. Se avverte un pericolo, spruzza inchiostro nero e fugge.
Diamond, Pearl
Crea la sua tana all’ombra dei coralli. Se avverte un pericolo, spruzza inchiostro nero e fugge.
LeafGreen
È noto per i suoi attacchi ai volatili con getti d’inchiostro dalla superficie dell’acqua.
FireRed
Si mantiene in equilibrio grazie alla coda avvolta a spirale. Può sputare inchiostro dalla bocca.
Emerald
Agitando abilmente le pinne sulla schiena, HORSEA si muove in ogni direzione con lo sguardo rivolto in avanti. Se avverte un pericolo, sputa inchiostro per sfuggire.
Sapphire
Avvertendo il pericolo, HORSEA spruzza istintivamente una nube d’inchiostro nero dalla bocca, tentando poi la fuga. Questo POKéMON nuota agitando abilmente le pinne sulla schiena.
Ruby
HORSEA si nutre di piccoli insetti e del muschio trovato sugli scogli. Se la corrente oceanica si fa rapida, avvolge la coda attorno agli spuntoni di roccia o ai coralli per evitare di essere spazzato via.

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Horsea: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
30
2.1 264
Attacco
40
8.5 179
Difesa
70
50.5 239
Attacco Speciale
70 (1)
54.2 239
Difesa Speciale
25
1.3 149
Velocità
60
41.3 219
Media
49
11.7

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Horsea: verso

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Horsea: Pokémon compatibili

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Horsea: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

5Smokescreen100%20

Lowers the target's accuracy by one stage.

9Leer100%30

Lowers the target's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

26Focus Energy30

Increases the user's chance to score a critical hit.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

36Agility30

Raises the user's Speed by two stages.

41Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

46Dragon Dance20

Raises the user's Attack and Speed by one stage.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

5Smokescreen100%20

Lowers the target's accuracy by one stage.

9Leer100%30

Lowers the target's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

26Focus Energy30

Increases the user's chance to score a critical hit.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

36Agility30

Raises the user's Speed by two stages.

41Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

46Dragon Dance20

Raises the user's Attack and Speed by one stage.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

5Smokescreen100%20

Lowers the target's accuracy by one stage.

9Leer100%30

Lowers the target's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

26Focus Energy30

Increases the user's chance to score a critical hit.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

36Agility30

Raises the user's Speed by two stages.

41Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

46Dragon Dance20

Raises the user's Attack and Speed by one stage.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

4Smokescreen100%20

Lowers the target's accuracy by one stage.

8Leer100%30

Lowers the target's Defense by one stage.

11Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

14Focus Energy30

Increases the user's chance to score a critical hit.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Agility30

Raises the user's Speed by two stages.

26Twister40100%20

Has a 20% chance to make the target flinch.

30Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

35Hydro Pump11080%5

Inflicts regular damage with no additional effect.

38Dragon Dance20

Raises the user's Attack and Speed by one stage.

42Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

4Smokescreen100%20

Lowers the target's accuracy by one stage.

8Leer100%30

Lowers the target's Defense by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

14Focus Energy30

Increases the user's chance to score a critical hit.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Agility30

Raises the user's Speed by two stages.

26Twister40100%20

Has a 20% chance to make the target flinch.

30Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

35Hydro Pump11080%5

Inflicts regular damage with no additional effect.

38Dragon Dance20

Raises the user's Attack and Speed by one stage.

42Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

4Smokescreen100%20

Lowers the target's accuracy by one stage.

8Leer100%30

Lowers the target's Defense by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

14Focus Energy30

Increases the user's chance to score a critical hit.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Agility30

Raises the user's Speed by two stages.

26Twister40100%20

Has a 20% chance to make the target flinch.

30Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

35Hydro Pump11080%5

Inflicts regular damage with no additional effect.

38Dragon Dance20

Raises the user's Attack and Speed by one stage.

42Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

4Smokescreen100%20

Lowers the target's accuracy by one stage.

8Leer100%30

Lowers the target's Defense by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

14Focus Energy30

Increases the user's chance to score a critical hit.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Agility30

Raises the user's Speed by two stages.

26Twister40100%20

Has a 20% chance to make the target flinch.

30Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

35Hydro Pump11080%5

Inflicts regular damage with no additional effect.

38Dragon Dance20

Raises the user's Attack and Speed by one stage.

42Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

4Smokescreen100%20

Lowers the target's accuracy by one stage.

8Leer100%30

Lowers the target's Defense by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

14Focus Energy30

Increases the user's chance to score a critical hit.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Agility30

Raises the user's Speed by two stages.

26Twister40100%20

Has a 20% chance to make the target flinch.

30Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

35Hydro Pump11080%5

Inflicts regular damage with no additional effect.

38Dragon Dance20

Raises the user's Attack and Speed by one stage.

42Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

4Smokescreen100%20

Lowers the target's accuracy by one stage.

8Leer100%30

Lowers the target's Defense by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

14Focus Energy30

Increases the user's chance to score a critical hit.

18Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Agility30

Raises the user's Speed by two stages.

26Twister40100%20

Has a 20% chance to make the target flinch.

30Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

35Hydro Pump11080%5

Inflicts regular damage with no additional effect.

38Dragon Dance20

Raises the user's Attack and Speed by one stage.

42Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Dragon Dance20

Raises the user's Attack and Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

15Leer100%30

Lowers the target's Defense by one stage.

22Water Gun40100%25

Inflicts regular damage with no additional effect.

29Twister40100%20

Has a 20% chance to make the target flinch.

36Agility30

Raises the user's Speed by two stages.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Splash40

Does nothing.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

19Smokescreen100%20

Lowers the target's accuracy by one stage.

24Leer100%30

Lowers the target's Defense by one stage.

30Water Gun40100%25

Inflicts regular damage with no additional effect.

37Agility30

Raises the user's Speed by two stages.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

19Smokescreen100%20

Lowers the target's accuracy by one stage.

24Leer100%30

Lowers the target's Defense by one stage.

30Water Gun40100%25

Inflicts regular damage with no additional effect.

37Agility30

Raises the user's Speed by two stages.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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