#229 Houndoom

Houndoom

Dark Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.

Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

Work in progress ... Essentials
Species Dark Pokémon National Pokédex 229 Introduced in 2
Shape Footprint Houndoom Color Black
Height 1.4 m Weight 35 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 175 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Houndoom: linea evolutiva

Baby Base Fase 1 Fase 2
Houndour HoundoomLevel up, starting at level 24

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Houndoom: dove catturarlo

Pearl
Walking in tall grass or a cave
  • Route 214
  • Route 215

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Houndoom: comments


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Houndoom: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
In un branco di Houndoom, il capobranco è riconoscibile dalle corna fortemente arcuate all’indietro ed è quello che si dimostra più forte nella lotta contro gli altri.
X
Molto tempo fa, si riteneva che le sue urla sinistre coincidessero con la chiamata della morte.
Y
Se s’infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo.
Black 2, White 2
Se s'infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo.
Black, White
Se s'infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo.
HeartGold
Se si è bruciati dalle fiamme che sputa dalla bocca, il dolore rimarrà per sempre.
SoulSilver
Udendo i suoi terrificanti latrati, gli altri Pokémon iniziano a tremare e si precipitano nelle loro tane.
Platinum
Se s’infuria, sputa fiamme contenenti una tossina. Se ci si brucia, il dolore permane a lungo.
Diamond, Pearl
Molto tempo fa, si riteneva che le sue urla sinistre coincidessero con la chiamata della morte.
LeafGreen
Se si è bruciati dalle fiamme che sputa dalla bocca, il dolore rimarrà per sempre.
FireRed
Udendo i loro spaventosi latrati, gli altri POKéMON iniziano a tremare e si precipitano nelle loro tane.
Emerald
In un branco di HOUNDOOM, quello con le corna fortemente arcuate all’indietro e che si dimostra più forte nella lotta assume il ruolo di capobranco.
Ruby, Sapphire
In un branco di HOUNDOOM, quello con le corna fortemente arcuate all’indietro assume il ruolo di capobranco. Il capobranco è quello che si dimostra più forte nella lotta contro gli altri.

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Houndoom: forme

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Houndoom: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
90
65 279
Difesa
50
23.1 199
Attacco Speciale
110 (2)
86.4 319
Difesa Speciale
80
63.9 259
Velocità
95
79 289
Media
83
70.3

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Houndoom: verso

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Houndoom: Pokémon compatibili

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Houndoom: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

8Smog3070%20

Has a 40% chance to poison the target.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16Bite60100%25

Has a 30% chance to make the target flinch.

20Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

26Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

30Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

35Feint Attack6020

Never misses.

41Embargo100%15

Target cannot use held items.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

65Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Role Play10

Copies the target's ability.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

8Smog3070%20

Has a 40% chance to poison the target.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16Bite60100%25

Has a 30% chance to make the target flinch.

20Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

26Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

30Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

35Feint Attack6020

Never misses.

41Embargo100%15

Target cannot use held items.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

65Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

8Smog3070%20

Has a 40% chance to poison the target.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16Bite60100%25

Has a 30% chance to make the target flinch.

20Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

26Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

30Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

35Feint Attack6020

Never misses.

41Embargo100%15

Target cannot use held items.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

65Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Role Play10

Copies the target's ability.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

8Smog3070%20

Has a 40% chance to poison the target.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16Bite60100%25

Has a 30% chance to make the target flinch.

20Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

26Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

30Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

35Feint Attack6020

Never misses.

41Embargo100%15

Target cannot use held items.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

65Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

8Smog3070%20

Has a 40% chance to poison the target.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16Bite60100%25

Has a 30% chance to make the target flinch.

20Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

26Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

30Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

35Feint Attack6020

Never misses.

41Embargo100%15

Target cannot use held items.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

65Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

8Smog3070%20

Has a 40% chance to poison the target.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16Bite60100%25

Has a 30% chance to make the target flinch.

20Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

26Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

30Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

35Feint Attack6020

Never misses.

41Embargo100%15

Target cannot use held items.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Flamethrower90100%15

Has a 10% chance to burn the target.

56Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

65Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

9Smog3070%20

Has a 40% chance to poison the target.

14Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Bite60100%25

Has a 30% chance to make the target flinch.

22Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

32Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

38Feint Attack6020

Never misses.

44Embargo100%15

Target cannot use held items.

48Flamethrower90100%15

Has a 10% chance to burn the target.

54Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Feint30100%10+2

Hits through Protect and Detect.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

9Smog3070%20

Has a 40% chance to poison the target.

14Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Bite60100%25

Has a 30% chance to make the target flinch.

22Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

32Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

38Feint Attack6020

Never misses.

44Embargo100%15

Target cannot use held items.

48Flamethrower90100%15

Has a 10% chance to burn the target.

54Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Smog3070%20

Has a 40% chance to poison the target.

4Howl40

Raises the user's Attack by one stage.

9Smog3070%20

Has a 40% chance to poison the target.

14Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Bite60100%25

Has a 30% chance to make the target flinch.

22Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

32Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

38Feint Attack6020

Never misses.

44Embargo100%15

Target cannot use held items.

48Flamethrower90100%15

Has a 10% chance to burn the target.

54Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

60Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Nasty Plot20

Raises the user's Special Attack by two stages.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

7Howl40

Raises the user's Attack by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Bite60100%25

Has a 30% chance to make the target flinch.

35Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

43Feint Attack6020

Never misses.

51Flamethrower90100%15

Has a 10% chance to burn the target.

59Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

7Howl40

Raises the user's Attack by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Bite60100%25

Has a 30% chance to make the target flinch.

35Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

43Feint Attack6020

Never misses.

51Flamethrower90100%15

Has a 10% chance to burn the target.

59Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

7Howl40

Raises the user's Attack by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Bite60100%25

Has a 30% chance to make the target flinch.

35Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

43Feint Attack6020

Never misses.

51Flamethrower90100%15

Has a 10% chance to burn the target.

59Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

7Howl40

Raises the user's Attack by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Bite60100%25

Has a 30% chance to make the target flinch.

35Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

43Feint Attack6020

Never misses.

51Flamethrower90100%15

Has a 10% chance to burn the target.

59Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

7Howl40

Raises the user's Attack by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Bite60100%25

Has a 30% chance to make the target flinch.

35Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

43Feint Attack6020

Never misses.

51Flamethrower90100%15

Has a 10% chance to burn the target.

59Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Smog3070%20

Has a 40% chance to poison the target.

20Bite60100%25

Has a 30% chance to make the target flinch.

30Feint Attack6020

Never misses.

41Flamethrower90100%15

Has a 10% chance to burn the target.

52Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Smog3070%20

Has a 40% chance to poison the target.

20Bite60100%25

Has a 30% chance to make the target flinch.

30Feint Attack6020

Never misses.

41Flamethrower90100%15

Has a 10% chance to burn the target.

52Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Houndour ma non da Houndoom. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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