#367 Huntail

Huntail

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Water Veil

This Pokémon cannot be burned.

If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.

Work in progress ... Essentials
Species Deep Sea Pokémon National Pokédex 367 Introduced in 3
Shape Footprint Huntail Color Blue
Height 1.7 m Weight 27 kg

Breeding & Training
Egg groups Water 1 Hatch counter 20 Capture rate 60
Base EXP 170 Growth rate 600.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Huntail: linea evolutiva

Baby Base Fase 1 Fase 2
Clamperl HuntailTrade, while holding a Deep Sea Tooth
GorebyssTrade, while holding a Deep Sea Scale

  »» Back to top ««  

Huntail: dove catturarlo

X
Fishing with a Super Rod
  • Route 12
Black 2
Fishing in dark spots
  • Route 4
Black
Fishing in dark spots
  • Route 4

  »» Back to top ««  

Huntail: comments


  »» Back to top ««  

Huntail: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
La coda di Huntail è a forma di pesce. Il Pokémon la usa come esca per la preda, che poi ingoia intera con l’enorme bocca spalancata. Nuota facendo ondeggiare il corpo snello a forma di serpente.
Omega Ruby
L’esistenza di Huntail è rimasta a lungo sconosciuta perché vive solo in mare a incredibili profondità. Con la sua vista così acuta riesce a vedere chiaramente persino nel buio pesto dei fondali marini.
X
Vive in mare a grandi profondità, dove non filtra nessuna luce. Attira le prede illuminando la codina a forma di pesce.
Y
Vive nei mari profondi. Con la coda a forma di pesciolino attrae prede ignare del pericolo.
Black 2, White 2
Vive nei mari profondi. Con la coda a forma di pesciolino attrae prede ignare del pericolo.
Black, White
Vive nei mari profondi. Con la coda a forma di pesciolino attrae prede ignare del pericolo.
HeartGold, SoulSilver
Vive nelle buie profondità marine. Attira le prede muovendo la coda a guisa di essere vivente.
Platinum
Vive nei mari profondi. Con la coda a forma di pesciolino attrae prede ignare del pericolo.
Diamond, Pearl
Vive nei mari profondi. Con la coda a forma di pesciolino attrae prede ignare del pericolo.
FireRed, LeafGreen
Vive in mare a grandi profondità, dove non filtra nessuna luce. Attira le prede illuminando la codina a forma di pesce.
Emerald
Grazie alla spina dorsale spessa e robusta, HUNTAIL può resistere alla pressione degli abissi. La sua coda a forma di piccolo pesce ha degli occhi che si illuminano.
Sapphire
La coda di HUNTAIL è a forma di pesce. Il POKéMON la usa come esca per la preda, che poi ingoia intera con l’enorme bocca spalancata. Nuota ondeggiando il corpo snello a forma di serpente.
Ruby
L’esistenza di HUNTAIL è rimasta a lungo sconosciuta perché vive solo in mare ad incredibili profondità. La sua vista così acuta riesce a vedere chiaramente persino nel buio pesto degli abissi oceanici.

  »» Back to top ««  

Huntail: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
104 (1)
78.5 307
Difesa
105 (1)
85.4 309
Attacco Speciale
94
72.8 287
Difesa Speciale
75
57.4 249
Velocità
52
32.8 203
Media
80
61.6

  »» Back to top ««  

Huntail: verso

  »» Back to top ««  

Huntail: Pokémon compatibili

  »» Back to top ««  

Huntail: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Bite60100%25

Has a 30% chance to make the target flinch.

5Screech85%40

Lowers the target's Defense by two stages.

9Scary Face100%10

Lowers the target's Speed by two stages.

11Feint Attack6020

Never misses.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

16Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

19Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

23Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

26Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

34Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

39Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Huntail. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Bite60100%25

Has a 30% chance to make the target flinch.

5Screech85%40

Lowers the target's Defense by two stages.

9Scary Face100%10

Lowers the target's Speed by two stages.

11Feint Attack6020

Never misses.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

16Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

19Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

23Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

26Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

34Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

39Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Bite60100%25

Has a 30% chance to make the target flinch.

5Screech85%40

Lowers the target's Defense by two stages.

9Scary Face100%10

Lowers the target's Speed by two stages.

11Feint Attack6020

Never misses.

14Water Pulse60100%20

Has a 20% chance to confuse the target.

16Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

19Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

23Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

26Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

34Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

39Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Huntail. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Bite60100%25

Has a 30% chance to make the target flinch.

10Screech85%40

Lowers the target's Defense by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Scary Face100%10

Lowers the target's Speed by two stages.

24Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Bite60100%25

Has a 30% chance to make the target flinch.

10Screech85%40

Lowers the target's Defense by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Scary Face100%10

Lowers the target's Speed by two stages.

24Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

51Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Huntail. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Bite60100%25

Has a 30% chance to make the target flinch.

10Screech85%40

Lowers the target's Defense by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Scary Face100%10

Lowers the target's Speed by two stages.

24Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

51Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Confuse Ray100%10

Confuses the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Bite60100%25

Has a 30% chance to make the target flinch.

10Screech85%40

Lowers the target's Defense by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Scary Face100%10

Lowers the target's Speed by two stages.

24Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Huntail. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Bite60100%25

Has a 30% chance to make the target flinch.

10Screech85%40

Lowers the target's Defense by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Scary Face100%10

Lowers the target's Speed by two stages.

24Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Clamperl ma non da Huntail. Can be taught at any time by an NPC.
Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

6Bite60100%25

Has a 30% chance to make the target flinch.

10Screech85%40

Lowers the target's Defense by two stages.

15Water Pulse60100%20

Has a 20% chance to confuse the target.

19Scary Face100%10

Lowers the target's Speed by two stages.

24Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

15Screech85%40

Lowers the target's Defense by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Scary Face100%10

Lowers the target's Speed by two stages.

36Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

15Screech85%40

Lowers the target's Defense by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Scary Face100%10

Lowers the target's Speed by two stages.

36Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

15Screech85%40

Lowers the target's Defense by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Scary Face100%10

Lowers the target's Speed by two stages.

36Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

15Screech85%40

Lowers the target's Defense by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Scary Face100%10

Lowers the target's Speed by two stages.

36Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

15Screech85%40

Lowers the target's Defense by two stages.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

29Scary Face100%10

Lowers the target's Speed by two stages.

36Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clamperl ma non da Huntail. Learned when a Pokémon reaches a certain level.
Clamp3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Clamperl ma non da Huntail. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Confuse Ray100%10

Confuses the target.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

La pagina è stata creata in 2,079 secondi.