This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
In the event of a tie, one is chosen at random.
Moves without a listed base power are assigned one as follows:
Power | Moves |
---|---|
160 | One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold |
120 | Counter moves: Counter, Metal Burst, and Mirror Coat |
80 | Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out |
0 | Any such move not listed |
This Pokémon cannot flinch.
Work in progress ... Essentials | ||||||
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Species | Hypnosis Pokémon | National Pokédex | 97 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.6 m | Weight | 75.6 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 169 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Drowzee | HypnoLevel up, starting at level 26 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Hypno tiene in mano un pendolo. Il movimento oscillatorio e i riflessi del pendolo fanno cadere l’avversario in un profondo stato d’ipnosi. Cercando la preda il Pokémon si prepara lucidando il pendolo. |
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Y Con il suo pendolo fa addormentare chiunque nel giro di 3 secondi, anche chi si è appena svegliato. |
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X Ha con sé una sorta di pendolo. Una volta, per errore, si è portato via un bambino che aveva ipnotizzato. |
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Black 2, White 2 Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato. |
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Black, White Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato. |
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SoulSilver Il pendolo che ha sempre con sé, e che agita sempre allo stesso ritmo, fa assopire chiunque sia nei paraggi. |
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HeartGold Quando ha molta fame addormenta gli umani che incontra, per poi mangiare i loro sogni. |
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Platinum Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato. |
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Diamond, Pearl Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato. |
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FireRed Ha con sé una sorta di pendolo. Una volta, per errore, si è portato via un bambino che aveva ipnotizzato. |
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LeafGreen Quando cattura lo sguardo del nemico usa un mix di mosse di tipo PSICO come IPNOSI o CONFUSIONE. |
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Emerald HYPNO tiene in mano un pendolo i cui riflessi e movimento inducono l’avversario in uno stato d’ipnosi. Mentre cerca la preda si prepara lucidando il pendolo. |
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Ruby, Sapphire HYPNO tiene in mano un pendolo. Il movimento oscillatorio e i riflessi del pendolo inducono l’avversario in un profondo stato d’ipnosi. Cercando la preda il POKéMON si prepara lucidando il pendolo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 78.7 | 374 | ||||
Attacco | 46.3 | 245 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 56.9 | 245 | ||||
Difesa Speciale | 92.9 | 329 | ||||
Velocità | 50.7 | 233 | ||||
Media | 60.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | ||||
Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
7 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
18 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
38 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
50 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
64 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
69 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
7 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
18 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
38 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
50 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
64 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
69 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Switcheroo | — | 100% | 10 | User and target swap items. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
7 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
18 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
38 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
50 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
64 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
69 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
67 | Recycle | — | — | 10 | User recovers the item it last used up. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
7 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
11 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
17 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
21 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
29 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
35 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
49 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
57 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
— | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
— | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
49 | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |||
09 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
41 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
42 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
50 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |||
09 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
41 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
42 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
50 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Yellow | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
17 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
24 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
05 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
18 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
19 | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
35 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |||
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |||
42 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
46 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
49 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Red & Blue | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
17 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
24 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
05 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
18 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
19 | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
35 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |||
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |||
42 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
46 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
49 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. |