#593 Jellicent

Jellicent

Water Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Cursed Body

Moves that hit this Pokémon have a 30% chance of being Disabled afterward.

Abilities nascosta » ottenibile in diversi modi

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Work in progress ... Essentials
Species Floating Pokémon National Pokédex 593 Introduced in 5
Shape Footprint Jellicent Color White
Height 2.2 m Weight 135 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 60
Base EXP 168 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Jellicent: linea evolutiva

Baby Base Fase 1 Fase 2
Frillish JellicentLevel up, starting at level 40

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Jellicent: dove catturarlo

Black 2
Surfing in dark spots
  • Humilau City
  • P2 Laboratory
  • Route 13
  • Route 17
  • Route 18
  • Route 21
  • Route 4
  • Seaside Cave, 1F
  • Undella Bay
  • Undella Town
  • Virbank City
  • Virbank Complex, outer
White 2
Surfing in dark spots
  • Humilau City
  • P2 Laboratory
  • Route 13
  • Route 17
  • Route 18
  • Route 21
  • Route 4
  • Seaside Cave, 1F
  • Undella Bay
  • Undella Town
  • Virbank City
  • Virbank Complex, outer
Black
Surfing in dark spots
  • Driftveil City
  • P2 Laboratory
  • Route 17
  • Route 18
  • Route 4
White
Surfing in dark spots
  • Driftveil City
  • P2 Laboratory
  • Route 17
  • Route 18
  • Route 4

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Jellicent: comments


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Jellicent: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Affonda le sfortunate navi che si avventurano nel suo territorio e consuma l’energia dell’equipaggio.
Omega Ruby
È composto per lo più d’acqua marina. Dicono che si sia costruito un castello con i relitti delle navi che ha affondato.
Y
Affonda le sfortunate navi che si avventurano nel suo territorio e consuma l’energia dell’equipaggio.
X
È composto per lo più d’acqua marina. Dicono che si sia costruito un castello con i relitti delle navi che ha affondato.
Black 2, White 2
È composto per lo più d'acqua marina. Dicono che si sia costruito un castello coi relitti delle navi che ha affondato.
Black
Affonda le sfortunate navi che si avventurano nel suo territorio e consuma l'energia dell'equipaggio.
White
Avanza espellendo con forza l'acqua di mare risucchiata nel corpo. È ghiotto di energia vitale.

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Jellicent: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100
90.3 404
Attacco
60
29.7 219
Difesa
70
50.5 239
Attacco Speciale
85
67.2 269
Difesa Speciale
105 (2)
88.1 309
Velocità
60
41.3 219
Media
80
58.8

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Jellicent: verso

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Jellicent: Pokémon compatibili

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Jellicent: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Night Shade*100%15

Inflicts damage equal to the user's level.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

17Recover10

Heals the user by half its max HP.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Rain Dance5

Changes the weather to rain for five turns.

45Hex65100%10

Has double power if the target has a major status ailment.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Confuse Ray100%10

Confuses the target.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Night Shade*100%15

Inflicts damage equal to the user's level.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

17Recover10

Heals the user by half its max HP.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Rain Dance5

Changes the weather to rain for five turns.

45Hex65100%10

Has double power if the target has a major status ailment.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Confuse Ray100%10

Confuses the target.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Night Shade*100%15

Inflicts damage equal to the user's level.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

17Recover10

Heals the user by half its max HP.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Rain Dance5

Changes the weather to rain for five turns.

45Hex65100%10

Has double power if the target has a major status ailment.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Confuse Ray100%10

Confuses the target.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Night Shade*100%15

Inflicts damage equal to the user's level.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

17Recover10

Heals the user by half its max HP.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Rain Dance5

Changes the weather to rain for five turns.

45Hex65100%10

Has double power if the target has a major status ailment.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Confuse Ray100%10

Confuses the target.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Night Shade*100%15

Inflicts damage equal to the user's level.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

17Recover10

Heals the user by half its max HP.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Rain Dance5

Changes the weather to rain for five turns.

45Hex65100%10

Has double power if the target has a major status ailment.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Confuse Ray100%10

Confuses the target.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Night Shade*100%15

Inflicts damage equal to the user's level.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

17Recover10

Heals the user by half its max HP.

22Water Pulse60100%20

Has a 20% chance to confuse the target.

27Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

37Rain Dance5

Changes the weather to rain for five turns.

45Hex65100%10

Has double power if the target has a major status ailment.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Confuse Ray100%10

Confuses the target.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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