Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
Water moves will ignore this Pokémon's Substitute.
Moves that hit this Pokémon have a 30% chance of being Disabled afterward.
While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.
Work in progress ... Essentials | ||||||
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Species | Floating Pokémon | National Pokédex | 593 | Introduced in | 5 | |
Shape | Footprint | Color | White | |||
Height | 2.2 m | Weight | 135 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 168 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Frillish | JellicentLevel up, starting at level 40 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Affonda le sfortunate navi che si avventurano nel suo territorio e consuma l’energia dell’equipaggio. |
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Omega Ruby È composto per lo più d’acqua marina. Dicono che si sia costruito un castello con i relitti delle navi che ha affondato. |
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Y Affonda le sfortunate navi che si avventurano nel suo territorio e consuma l’energia dell’equipaggio. |
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X È composto per lo più d’acqua marina. Dicono che si sia costruito un castello con i relitti delle navi che ha affondato. |
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Black 2, White 2 È composto per lo più d'acqua marina. Dicono che si sia costruito un castello coi relitti delle navi che ha affondato. |
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Black Affonda le sfortunate navi che si avventurano nel suo territorio e consuma l'energia dell'equipaggio. |
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White Avanza espellendo con forza l'acqua di mare risucchiata nel corpo. È ghiotto di energia vitale. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 90.3 | 404 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 67.2 | 269 | ||||
Difesa Speciale | 88.1 | 309 | ||||
Velocità | 41.3 | 219 | ||||
Media | 58.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
— | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
61 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
— | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
61 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
— | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
61 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
— | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
61 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
61 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
17 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
61 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Frillish ma non da Jellicent. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Recover | — | — | 10 | Heals the user by half its max HP. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |