#39 Jigglypuff

Jigglypuff

Normal Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Competitive

Raises Special Attack by two stages upon having any stat lowered.

Abilities nascosta » ottenibile in diversi modi

Friend Guard

All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle.

This effect stacks if multiple allied Pokémon have it.

Work in progress ... Essentials
Species Balloon Pokémon National Pokédex 39 Introduced in 1
Shape Footprint Jigglypuff Color Pink
Height 0.5 m Weight 5.5 kg

Breeding & Training
Egg groups Fairy Hatch counter 10 Capture rate 170
Base EXP 95 Growth rate 800.000 Base happiness 70
Gender
25%
75%

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Jigglypuff: linea evolutiva

Baby Base Fase 1 Fase 2
Igglybuff JigglypuffLevel up, with at least 220 happiness WigglytuffUse a Moon Stone

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Jigglypuff: dove catturarlo

X
Walking in tall grass or a cave
  • Route 20
Walking in yellow flowers
  • Pokémon Village
Walking in purple flowers
  • Pokémon Village
Walking in red flowers
  • Route 20
Y
Walking in tall grass or a cave
  • Route 20
Walking in yellow flowers
  • Pokémon Village
Walking in purple flowers
  • Pokémon Village
Walking in red flowers
  • Route 20
Black 2
Walking in tall grass or a cave
  • Dreamyard
  • Route 1
  • Route 2
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
  • Route 1
White 2
Walking in tall grass or a cave
  • Dreamyard
  • Route 1
  • Route 2
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
  • Route 1
Black
Walking in tall grass or a cave
  • Route 14
Walking in dark grass
  • Route 14
White
Walking in tall grass or a cave
  • Route 14
Walking in dark grass
  • Route 14
HeartGold
Walking in tall grass or a cave
  • Route 3
  • Route 4
SoulSilver
Walking in tall grass or a cave
  • Route 3
  • Route 4
FireRed
Walking in tall grass or a cave
  • Route 3
LeafGreen
Walking in tall grass or a cave
  • Route 3
Emerald
Walking in tall grass or a cave
  • Route 115
Ruby
Walking in tall grass or a cave
  • Route 115
Sapphire
Walking in tall grass or a cave
  • Route 115
Crystal
Walking in tall grass or a cave
  • Route 34
  • Route 35
  • Route 5
  • Route 6
  • Route 7
  • Route 8
Gold
Walking in tall grass or a cave
  • Route 3
  • Route 4
  • Route 46
Silver
Walking in tall grass or a cave
  • Route 3
  • Route 4
  • Route 46
Yellow
Walking in tall grass or a cave
  • Route 5
  • Route 6
  • Route 7
  • Route 8
Red
Walking in tall grass or a cave
  • Route 3
Blue
Walking in tall grass or a cave
  • Route 3

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Jigglypuff: comments


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Jigglypuff: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Le corde vocali di Jigglypuff gli consentono di cantare esattamente alla lunghezza d’onda richiesta per addormentare il suo avversario.
Alpha Sapphire
Quando canta, Jigglypuff non si ferma a prendere fiato. Se lotta contro un nemico che non si addormenta facilmente, non respira rischiando così di esaurire tutte le sue energie.
X
Cattura l’attenzione dei nemici grazie agli enormi occhi rotondi, per poi farli addormentare con una dolce ninnananna.
Y
Se si gonfia e usa il suo Canto diventa più resistente e causa una forte sonnolenza in chi lo ascolta.
Black 2, White 2
Se incroci i suoi occhioni tondi, inizia a cantare una melodia così dolce e soave che restare svegli diventa impossibile.
Black, White
Muove le pupille e comincia a cantare una ninnananna che fa addormentare chiunque l'ascolti.
SoulSilver
Se lo si fissa nei dolci occhi tondi intona una melodia rilassante che spinge i nemici ad addormentarsi.
HeartGold
Se si gonfia e usa il suo Canto diventa più resistente e causa una forte sonnolenza in chi lo ascolta.
Platinum
Muove le pupille e comincia a cantare una ninnananna che fa addormentare chiunque l’ascolti.
Diamond, Pearl
Muove le pupille e comincia a cantare una ninnananna che fa addormentare chiunque l’ascolti.
FireRed
Cattura l’attenzione dei nemici grazie agli enormi occhi rotondi, per poi farli addormentare con una dolce ninnananna.
LeafGreen
Se i suoi occhi si illuminano, canta una melodia misteriosa che addormenta i suoi nemici.
Emerald
Le onde sonore che JIGGLYPUFF emette cantando sono simili alle onde cerebrali di chi dorme. Chiunque lo ascolti non può far altro che cadere in un sonno profondo.
Ruby
Le corde vocali di JIGGLYPUFF gli consentono di cantare esattamente alla lunghezza d’onda richiesta per addormentare il suo avversario.
Sapphire
Quando canta, JIGGLYPUFF non si ferma a prendere fiato. Se lotta contro un nemico che non si addormenta facilmente, non respira rischiando così di esaurire tutte le sue energie.

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Jigglypuff: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
115 (2)
96.4 434
Attacco
45
12 189
Difesa
20
1 139
Attacco Speciale
45
21 189
Difesa Speciale
25
1.3 149
Velocità
20
2.7 139
Media
45
7.1

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Jigglypuff: verso

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Jigglypuff: Pokémon compatibili

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Jigglypuff: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

3Defense Curl40

Raises user's Defense by one stage.

5Pound40100%35

Inflicts regular damage with no additional effect.

9Play Nice20

Lowers the target's Attack by one stage.

11Disarming Voice4015

Never misses.

14Disable100%20

Disables the target's last used move for 1-8 turns.

17Double Slap1585%10

Hits 2-5 times in one turn.

20Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

22Round60100%15

Has double power if it's used more than once per turn.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

25Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

25Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

27Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

30Rest10

User sleeps for two turns, completely healing itself.

32Body Slam85100%15

Has a 30% chance to paralyze the target.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

38Mimic10

Copies the target's last used move.

41Hyper Voice90100%10

Inflicts regular damage with no additional effect.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

9Sweet Kiss75%10

Confuses the target.

11Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Pulse10

Heals the target for half its max HP.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

3Defense Curl40

Raises user's Defense by one stage.

5Pound40100%35

Inflicts regular damage with no additional effect.

9Play Nice20

Lowers the target's Attack by one stage.

11Disarming Voice4015

Never misses.

14Disable100%20

Disables the target's last used move for 1-8 turns.

17Double Slap1585%10

Hits 2-5 times in one turn.

20Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

22Round60100%15

Has double power if it's used more than once per turn.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

25Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

25Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

27Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

30Rest10

User sleeps for two turns, completely healing itself.

32Body Slam85100%15

Has a 30% chance to paralyze the target.

35Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

38Mimic10

Copies the target's last used move.

41Hyper Voice90100%10

Inflicts regular damage with no additional effect.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

9Sweet Kiss75%10

Confuses the target.

11Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Pulse10

Heals the target for half its max HP.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

3Defense Curl40

Raises user's Defense by one stage.

5Pound40100%35

Inflicts regular damage with no additional effect.

8Play Nice20

Lowers the target's Attack by one stage.

11Disarming Voice4015

Never misses.

15Disable100%20

Disables the target's last used move for 1-8 turns.

18Double Slap1585%10

Hits 2-5 times in one turn.

21Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Round60100%15

Has double power if it's used more than once per turn.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

32Rest10

User sleeps for two turns, completely healing itself.

35Body Slam85100%15

Has a 30% chance to paralyze the target.

37Mimic10

Copies the target's last used move.

40Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

44Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

9Sweet Kiss75%10

Confuses the target.

11Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Pulse10

Heals the target for half its max HP.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

5Defense Curl40

Raises user's Defense by one stage.

7Pound40100%35

Inflicts regular damage with no additional effect.

10Play Nice20

Lowers the target's Attack by one stage.

13Disable100%20

Disables the target's last used move for 1-8 turns.

17Round60100%15

Has double power if it's used more than once per turn.

21Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

25Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

37Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

41Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

45Mimic10

Copies the target's last used move.

48Hyper Voice90100%10

Inflicts regular damage with no additional effect.

50Disarming Voice4015

Never misses.

53Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Pulse10

Heals the target for half its max HP.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

5Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

13Disable100%20

Disables the target's last used move for 1-8 turns.

17Round60100%15

Has double power if it's used more than once per turn.

21Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

25Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

37Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

41Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

45Mimic10

Copies the target's last used move.

49Hyper Voice90100%10

Inflicts regular damage with no additional effect.

53Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

5Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

13Disable100%20

Disables the target's last used move for 1-8 turns.

17Round60100%15

Has double power if it's used more than once per turn.

21Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

25Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

37Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

41Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

45Mimic10

Copies the target's last used move.

49Hyper Voice90100%10

Inflicts regular damage with no additional effect.

53Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

5Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

13Disable100%20

Disables the target's last used move for 1-8 turns.

17Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

21Double Slap1585%10

Hits 2-5 times in one turn.

25Rest10

User sleeps for two turns, completely healing itself.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

41Mimic10

Copies the target's last used move.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

5Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

13Disable100%20

Disables the target's last used move for 1-8 turns.

17Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

21Double Slap1585%10

Hits 2-5 times in one turn.

25Rest10

User sleeps for two turns, completely healing itself.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

41Mimic10

Copies the target's last used move.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

5Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

13Disable100%20

Disables the target's last used move for 1-8 turns.

17Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

21Double Slap1585%10

Hits 2-5 times in one turn.

25Rest10

User sleeps for two turns, completely healing itself.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

41Mimic10

Copies the target's last used move.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

13Sweet Kiss75%10

Confuses the target.

17Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Mimic10

Copies the target's last used move.

44Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Mimic10

Copies the target's last used move.

44Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Mimic10

Copies the target's last used move.

44Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Mimic10

Copies the target's last used move.

44Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Mimic10

Copies the target's last used move.

44Hyper Voice90100%10

Inflicts regular damage with no additional effect.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Feint Attack6020

Never misses.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Ice Beam90100%10

Has a 10% chance to freeze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by using a TM or HM.
16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

4Defense Curl40

Raises user's Defense by one stage.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Igglybuff ma non da Jigglypuff. Learned when a Pokémon reaches a certain level.
Charm100%20

Lowers the target's Attack by two stages.

14Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Igglybuff ma non da Jigglypuff. Appears on a newly-hatched Pokémon, if the father had the same move.
Feint Attack6020

Never misses.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Igglybuff ma non da Jigglypuff. Can be taught at any time by using a TM or HM.
16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Defense Curl40

Raises user's Defense by one stage.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Sing55%15

Puts the target to sleep.

9Pound40100%35

Inflicts regular damage with no additional effect.

14Disable100%20

Disables the target's last used move for 1-8 turns.

19Defense Curl40

Raises user's Defense by one stage.

24Double Slap1585%10

Hits 2-5 times in one turn.

29Rest10

User sleeps for two turns, completely healing itself.

34Body Slam85100%15

Has a 30% chance to paralyze the target.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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