#599 Klink

Klink

Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Minus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Abilities nascosta » ottenibile in diversi modi

Clear Body

This Pokémon cannot have its stats lowered by other Pokémon.

This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.

This ability functions identically to White Smoke in battle.

Work in progress ... Essentials
Species Gear Pokémon National Pokédex 599 Introduced in 5
Shape Footprint Klink Color Gray
Height 0.3 m Weight 21 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 130
Base EXP 60 Growth rate 1.059.860 Base happiness 70
Gender
Genderless

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Klink: linea evolutiva

Baby Base Fase 1 Fase 2
Klink KlangLevel up, starting at level 38 KlinklangLevel up, starting at level 49

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Klink: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
White 2
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
Black
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
  • P2 Laboratory
White
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
  • P2 Laboratory

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Klink: comments


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Klink: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
I due ingranaggi che lo compongono combaciano unicamente l’uno con l’altro. Qualsiasi altro incastro è impossibile.
Omega Ruby
Produce l’energia che gli serve per vivere incastrando e facendo ruotare le due parti che lo compongono.
Y
I due ingranaggi che lo compongono combaciano unicamente l’uno con l’altro. Qualsiasi altro incastro è impossibile.
X
Produce l’energia che gli serve per vivere incastrando e facendo ruotare le due parti che lo compongono.
Black 2, White 2
Le due parti che lo compongono possono combinarsi solo in un determinato modo. Produce energia facendole ruotare.
Black
I due ingranaggi che lo compongono combaciano unicamente l'uno con l'altro. Qualsiasi altro incastro è impossibile.
White
Produce l'energia che gli serve per vivere incastrando e facendo ruotare le due parti che lo compongono.

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Klink: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
55
23.5 209
Difesa
70 (1)
50.5 239
Attacco Speciale
45
21 189
Difesa Speciale
60
36.9 219
Velocità
30
8 159
Media
50
13.4

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Klink: verso

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Klink: Pokémon compatibili

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Klink: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

39Screech85%40

Lowers the target's Defense by two stages.

42Discharge80100%15

Has a 30% chance to paralyze the target.

45Metal Sound85%40

Lowers the target's Special Defense by two stages.

48Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

50Lock-On5

Ensures that the user's next move will hit the target.

54Zap Cannon12050%5

Has a 100% chance to paralyze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

39Screech85%40

Lowers the target's Defense by two stages.

42Discharge80100%15

Has a 30% chance to paralyze the target.

45Metal Sound85%40

Lowers the target's Special Defense by two stages.

48Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

50Lock-On5

Ensures that the user's next move will hit the target.

54Zap Cannon12050%5

Has a 100% chance to paralyze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

39Screech85%40

Lowers the target's Defense by two stages.

42Discharge80100%15

Has a 30% chance to paralyze the target.

45Metal Sound85%40

Lowers the target's Special Defense by two stages.

48Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

50Lock-On5

Ensures that the user's next move will hit the target.

54Zap Cannon12050%5

Has a 100% chance to paralyze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

39Screech85%40

Lowers the target's Defense by two stages.

42Discharge80100%15

Has a 30% chance to paralyze the target.

45Metal Sound85%40

Lowers the target's Special Defense by two stages.

48Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

50Lock-On5

Ensures that the user's next move will hit the target.

54Zap Cannon12050%5

Has a 100% chance to paralyze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

39Screech85%40

Lowers the target's Defense by two stages.

42Discharge80100%15

Has a 30% chance to paralyze the target.

45Metal Sound85%40

Lowers the target's Special Defense by two stages.

48Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

51Lock-On5

Ensures that the user's next move will hit the target.

54Zap Cannon12050%5

Has a 100% chance to paralyze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

39Screech85%40

Lowers the target's Defense by two stages.

42Discharge80100%15

Has a 30% chance to paralyze the target.

45Metal Sound85%40

Lowers the target's Special Defense by two stages.

48Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

51Lock-On5

Ensures that the user's next move will hit the target.

54Zap Cannon12050%5

Has a 100% chance to paralyze the target.

57Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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