#601 Klinklang

Klinklang

Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Minus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Abilities nascosta » ottenibile in diversi modi

Clear Body

This Pokémon cannot have its stats lowered by other Pokémon.

This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.

This ability functions identically to White Smoke in battle.

Work in progress ... Essentials
Species Gear Pokémon National Pokédex 601 Introduced in 5
Shape Footprint Klinklang Color Gray
Height 0.6 m Weight 81 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 30
Base EXP 234 Growth rate 1.059.860 Base happiness 70
Gender
Genderless

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Klinklang: linea evolutiva

Baby Base Fase 1 Fase 2
Klink KlangLevel up, starting at level 38 KlinklangLevel up, starting at level 49

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Klinklang: dove catturarlo

Black 2
Walking in rustling grass
  • P2 Laboratory
White 2
Walking in rustling grass
  • P2 Laboratory

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Klinklang: comments


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Klinklang: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Facendo girare velocemente l’ingranaggio dotato del nucleo rosso, accumula una grande quantità di energia.
Alpha Sapphire
Il nucleo rosso serve da serbatoio di energia, che poi spara intorno a sé attraverso gli spuntoni.
X
Facendo girare velocemente l’ingranaggio dotato del nucleo rosso, accumula una grande quantità di energia.
Y
Il nucleo rosso serve da serbatoio di energia, che poi spara intorno a sé attraverso gli spuntoni.
Black 2, White 2
L'ingranaggio con il nucleo rosso ruota e così fornisce all'ingranaggio più piccolo l'energia necessaria per attaccare.
White
Facendo girare velocemente l'ingranaggio dotato del nucleo rosso, accumula una grande quantità di energia.
Black
Il nucleo rosso serve da serbatoio di energia, che poi spara intorno a sé attraverso gli spuntoni.

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Klinklang: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
100
74.9 299
Difesa
115 (3)
89.8 329
Attacco Speciale
70
54.2 239
Difesa Speciale
85
69.8 269
Velocità
90
73.3 279
Media
86
76.5

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Klinklang: verso

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Klinklang: Pokémon compatibili

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Klinklang: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Gear Up20

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Gear Grind5085%15

Hits twice in one turn.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

40Screech85%40

Lowers the target's Defense by two stages.

44Discharge80100%15

Has a 30% chance to paralyze the target.

48Metal Sound85%40

Lowers the target's Special Defense by two stages.

54Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

60Lock-On5

Ensures that the user's next move will hit the target.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

72Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Gear Up20

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Gear Grind5085%15

Hits twice in one turn.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

40Screech85%40

Lowers the target's Defense by two stages.

44Discharge80100%15

Has a 30% chance to paralyze the target.

48Metal Sound85%40

Lowers the target's Special Defense by two stages.

54Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

60Lock-On5

Ensures that the user's next move will hit the target.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

72Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Gear Grind5085%15

Hits twice in one turn.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

40Screech85%40

Lowers the target's Defense by two stages.

44Discharge80100%15

Has a 30% chance to paralyze the target.

48Metal Sound85%40

Lowers the target's Special Defense by two stages.

54Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

60Lock-On5

Ensures that the user's next move will hit the target.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

72Hyper Beam15090%5

User foregoes its next turn to recharge.

76Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Vice Grip55100%30

Inflicts regular damage with no additional effect.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Gear Grind5085%15

Hits twice in one turn.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

40Screech85%40

Lowers the target's Defense by two stages.

44Discharge80100%15

Has a 30% chance to paralyze the target.

48Metal Sound85%40

Lowers the target's Special Defense by two stages.

54Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

60Lock-On5

Ensures that the user's next move will hit the target.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

72Hyper Beam15090%5

User foregoes its next turn to recharge.

76Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Gear Grind5085%15

Hits twice in one turn.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

40Screech85%40

Lowers the target's Defense by two stages.

44Discharge80100%15

Has a 30% chance to paralyze the target.

48Metal Sound85%40

Lowers the target's Special Defense by two stages.

54Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

60Lock-On5

Ensures that the user's next move will hit the target.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

72Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Gear Grind5085%15

Hits twice in one turn.

6Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

16Gear Grind5085%15

Hits twice in one turn.

21Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

40Screech85%40

Lowers the target's Defense by two stages.

44Discharge80100%15

Has a 30% chance to paralyze the target.

48Metal Sound85%40

Lowers the target's Special Defense by two stages.

54Shift Gear10

Raises the user's Attack by one stage and its Speed by two stages.

60Lock-On5

Ensures that the user's next move will hit the target.

66Zap Cannon12050%5

Has a 100% chance to paralyze the target.

72Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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