#109 Koffing

Koffing

Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Poison Gas Pokémon National Pokédex 109 Introduced in 1
Shape Footprint Koffing Color Purple
Height 0.6 m Weight 1 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 190
Base EXP 68 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Koffing: linea evolutiva

Baby Base Fase 1 Fase 2
Koffing WeezingLevel up, starting at level 35

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Koffing: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Virbank Complex, inner
Walking in dark grass
  • Virbank Complex, inner
White 2
Walking in tall grass or a cave
  • Virbank Complex, inner
Walking in dark grass
  • Virbank Complex, inner
HeartGold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
SoulSilver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
Platinum
Walking in tall grass or a cave
  • Stark Mountain, inside
FireRed
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
Surfing
  • Celadon City
LeafGreen
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
Surfing
  • Celadon City
Emerald
Walking in tall grass or a cave
  • Fiery Path
Ruby
Walking in tall grass or a cave
  • Fiery Path
Sapphire
Walking in tall grass or a cave
  • Fiery Path
Crystal
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
Gold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
Silver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
Red
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
Blue
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F

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Koffing: comments


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Koffing: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Koffing è costituito da sostanze velenose. Mischia tossine con rifiuti putrefatti per scatenare reazioni chimiche che generano un micidiale gas velenoso. Con l’aumento della temperatura, sale la quantità di gas prodotto da Koffing.
Omega Ruby
Se Koffing si agita, aumenta la tossicità dei suoi gas interni e li espelle violentemente da tutto il corpo. Questo Pokémon riesce anche a gonfiarsi fino al punto di esplodere.
Y
Fluttua a mezz’aria grazie ai gas che ha in corpo. Questi sono maleodoranti e altamente esplosivi.
X
Il suo corpo fatto a pallone è pieno di orribili sostanze gassose, che emanano un puzzo disgustoso.
Black 2, White 2
Il suo corpo leggero come un palloncino è ripieno di un gas altamente tossico che ogni tanto dà luogo a delle esplosioni.
Black, White
Fluttua a mezz'aria grazie ai gas che ha in corpo. Questi sono maleodoranti e altamente esplosivi.
SoulSilver
I gas velenosi che contiene sono di poco più leggeri dell’aria, perciò resta sollevato da terra.
HeartGold
Il suo corpo rarefatto e sottile è composto da gas che causano raffreddori, tosse e lacrimazione.
Platinum
Fluttua a mezz’aria grazie ai gas che ha in corpo. Questi sono maleodoranti e altamente esplosivi.
Diamond, Pearl
Fluttua a mezz’aria grazie ai gas che ha in corpo. Questi sono maleodoranti e altamente esplosivi.
FireRed
Il suo corpo fatto a pallone è pieno di orribili sostanze gassose, che emanano un puzzo disgustoso.
LeafGreen
Siccome accumula vari tipi di gas tossici nel suo corpo, può esplodere senza preavviso.
Emerald
Se si osserva un KOFFING da vicino, attraverso la sottilissima pelle, si vedono i gas tossici al suo interno. Alla minima stimolazione, il POKéMON scoppia.
Sapphire
KOFFING consiste di sostanze velenose. Mischia tossine con rifiuti putrefatti per scatenare reazioni chimiche che generano un micidiale gas velenoso. Con l’aumento della temperatura, sale la quantità di gas prodotto da KOFFING.
Ruby
Se KOFFING si agita, aumenta la tossicità dei suoi gas interni e li espelle violentemente da tutto il corpo. Questo POKéMON riesce anche a gonfiarsi fino al punto di esplodere.

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Koffing: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
65
36.4 229
Difesa
95 (1)
77.8 289
Attacco Speciale
60
41.5 219
Difesa Speciale
45
15.5 189
Velocità
35
12.4 169
Media
56
27.9

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Koffing: verso

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Koffing: Pokémon compatibili

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Koffing: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Explosion250100%5

User faints.

40Destiny Bond5

If the user faints this turn, the target automatically will, too.

42Belch12090%10

Can only be used after the user has eaten a berry.

45Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Explosion250100%5

User faints.

40Destiny Bond5

If the user faints this turn, the target automatically will, too.

42Belch12090%10

Can only be used after the user has eaten a berry.

45Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Explosion250100%5

User faints.

40Destiny Bond5

If the user faints this turn, the target automatically will, too.

42Belch12090%10

Can only be used after the user has eaten a berry.

45Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Explosion250100%5

User faints.

40Destiny Bond5

If the user faints this turn, the target automatically will, too.

42Belch12090%10

Can only be used after the user has eaten a berry.

45Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Explosion250100%5

User faints.

40Destiny Bond5

If the user faints this turn, the target automatically will, too.

45Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Clear Smog5015

Removes all of the target's stat modifiers.

24Self-Destruct200100%5

User faints.

28Sludge65100%20

Has a 30% chance to poison the target.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

37Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

42Explosion250100%5

User faints.

46Sludge Bomb90100%10

Has a 30% chance to poison the target.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

55Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Self-Destruct200100%5

User faints.

24Sludge65100%20

Has a 30% chance to poison the target.

28Haze30

Resets all Pokémon's stats, accuracy, and evasion.

33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Explosion250100%5

User faints.

42Sludge Bomb90100%10

Has a 30% chance to poison the target.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

51Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Self-Destruct200100%5

User faints.

24Sludge65100%20

Has a 30% chance to poison the target.

28Haze30

Resets all Pokémon's stats, accuracy, and evasion.

33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Explosion250100%5

User faints.

42Sludge Bomb90100%10

Has a 30% chance to poison the target.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

51Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Self-Destruct200100%5

User faints.

24Sludge65100%20

Has a 30% chance to poison the target.

28Haze30

Resets all Pokémon's stats, accuracy, and evasion.

33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

37Explosion250100%5

User faints.

42Sludge Bomb90100%10

Has a 30% chance to poison the target.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

51Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Explosion250100%5

User faints.

45Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

32Sludge65100%20

Has a 30% chance to poison the target.

37Smokescreen100%20

Lowers the target's accuracy by one stage.

40Self-Destruct200100%5

User faints.

45Haze30

Resets all Pokémon's stats, accuracy, and evasion.

48Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

36Self-Destruct200100%5

User faints.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

32Sludge65100%20

Has a 30% chance to poison the target.

37Smokescreen100%20

Lowers the target's accuracy by one stage.

40Self-Destruct200100%5

User faints.

45Haze30

Resets all Pokémon's stats, accuracy, and evasion.

48Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

36Self-Destruct200100%5

User faints.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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