Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.
This bonus does not count as a stat modifier.
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.
The evasion bonus does not count as a stat modifier.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Work in progress ... Essentials | ||||||
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Species | Rock Skin Pokémon | National Pokédex | 246 | Introduced in | 2 | |
Shape | Footprint | Color | Green | |||
Height | 0.6 m | Weight | 72 kg |
Breeding & Training | ||||||
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Egg groups | Monster | Hatch counter | 40 | Capture rate | 45 | |
Base EXP | 60 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Larvitar | PupitarLevel up, starting at level 30 | TyranitarLevel up, starting at level 55 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Larvitar nasce nelle viscere della terra. Per emergere in superficie deve farsi strada inghiottendo la terra che lo ostacola. Larvitar non può vedere il volto dei propri genitori finché non emerge. |
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Y Nasce nelle profondità del sottosuolo. Dopo aver divorato la terra circostante emerge in superficie e diventa crisalide. |
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X Si nutre di terra. Dopo aver divorato una montagna intera, si addormenta per poter crescere. |
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Black 2, White 2 Nasce nelle profondità del sottosuolo. Dopo aver divorato la terra circostante emerge in superficie e diventa crisalide. |
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Black, White Pokémon che mangia la terra. Dopo aver mangiato un'intera montagna, va a dormire per poter crescere. |
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SoulSilver Nato nel profondo sottosuolo, non può emergere finché non ha consumato tutto il terreno intorno a sé. |
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HeartGold Si nutre di terra. Dopo aver divorato una montagna intera, si addormenta per poter crescere. |
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Platinum Pokémon che mangia la terra. Dopo aver mangiato un’intera montagna, va a dormire per poter crescere. |
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Diamond, Pearl Pokémon che mangia la terra. Dopo aver mangiato un’intera montagna, va a dormire per poter crescere. |
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FireRed Nato nel profondo sottosuolo, non può emergere finché non ha consumato tutto il terreno intorno a sé. |
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LeafGreen Si nutre di terra. Dopo aver divorato una montagna intera, si addormenta per poter crescere. |
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Emerald LARVITAR nasce nelle viscere della terra. Per emergere in superficie si fa strada inghiottendo terra. Non vede il volto dei propri genitori finché non emerge. |
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Ruby, Sapphire LARVITAR nasce nelle viscere della terra. Per emergere in superficie deve farsi strada inghiottendo la terra che lo ostacola. LARVITAR non può vedere il volto dei propri genitori finché non emerge. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 33.8 | 227 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 19.2 | 181 | ||||
Media | 13.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
32 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
32 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
32 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
32 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
32 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
19 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
23 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
28 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
32 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
46 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
28 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
32 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
28 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
32 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
14 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
28 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
32 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
43 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
50 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
57 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
43 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |