#380 Latias

Latias

Dragon Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Eon Pokémon National Pokédex 380 Introduced in 3
Shape Footprint Latias Color Red
Height 1.4 m Weight 40 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 90
Gender
100%

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Latias: linea evolutiva

Baby Base Fase 1 Fase 2
Latias

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Latias: dove catturarlo

Alpha Sapphire
Receive as a gift
  • Southern Island

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Latias: comments


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Latias: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Estremamente intelligente, Latias è in grado di capire il linguaggio umano. Il suo corpo è ricoperto di piumino vetroso che usa per rifrangere la luce e mutare il proprio aspetto.
Omega Ruby
Latias è sensibilissimo alle emozioni delle persone. Se percepisce una certa ostilità, questo Pokémon arruffa le piume su tutto il corpo ed emette un grido lancinante per intimidire il nemico.
Y
Sa comunicare telepaticamente con gli umani. Si serve della luce riflessa dal piumaggio per cambiare aspetto.
X
Sa comunicare telepaticamente. Le piume sul suo corpo riflettono la luce e lo rendono invisibile.
Black 2, White 2
Questo Pokémon ha il corpo ricoperto di piume che riflettono la luce e lo rendono invisibile.
Black, White
Questo Pokémon ha il corpo ricoperto di piume che riflettono la luce e lo rendono invisibile.
HeartGold, SoulSilver
Sa comunicare telepaticamente. Le piume sul suo corpo riflettono la luce e lo rendono invisibile.
Platinum
Questo Pokémon ha il corpo ricoperto di piume che riflettono la luce e lo rendono invisibile.
Diamond, Pearl
Questo Pokémon ha il corpo ricoperto di piume che riflettono la luce e lo rendono invisibile.
FireRed, LeafGreen
Sa comunicare telepaticamente con gli umani. Si serve della luce riflessa dal piumaggio per cambiare aspetto.
Emerald
I LATIAS vivono in piccoli gruppi e solo di rado entrano in contatto con altri POKéMON o con gli uomini. Fuggono se percepiscono un pericolo.
Sapphire
Estremamente intelligente, LATIAS è in grado di capire il linguaggio umano. Il suo corpo e ricoperto di piumino vetroso che usa per rifrangere la luce e mutare il proprio aspetto.
Ruby
LATIAS è sensibilissimo alle emozioni delle persone. Se percepisce una certa ostilità, questo POKéMON arruffa le piume su tutto il corpo ed emette un grido lancinante per intimidire il nemico.

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Latias: forme

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Latias: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
80
54.4 259
Difesa
90
73.5 279
Attacco Speciale
110
86.4 319
Difesa Speciale
130 (3)
96.6 359
Velocità
110
91 319
Media
100
91.7

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Latias: verso

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Latias: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Latias: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Wish10

User will recover half its max HP at the end of the next turn.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

4Water Sport15

Halves all Fire-type damage.

7Charm100%20

Lowers the target's Attack by two stages.

10Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

13Refresh20

Cleanses the user of a burn, paralysis, or poison.

16Heal Pulse10

Heals the target for half its max HP.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

24Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

28Psycho Shift100%10

Transfers the user's major status effect to the target.

32Recover10

Heals the user by half its max HP.

36Reflect Type15

User becomes the target's type.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

46Guard Split10

Averages Defense and Special Defense with the target.

51Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

61Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Wish10

User will recover half its max HP at the end of the next turn.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

4Water Sport15

Halves all Fire-type damage.

7Charm100%20

Lowers the target's Attack by two stages.

10Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

13Refresh20

Cleanses the user of a burn, paralysis, or poison.

16Heal Pulse10

Heals the target for half its max HP.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

24Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

28Psycho Shift100%10

Transfers the user's major status effect to the target.

32Recover10

Heals the user by half its max HP.

36Reflect Type15

User becomes the target's type.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

46Guard Split10

Averages Defense and Special Defense with the target.

51Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

61Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Wish10

User will recover half its max HP at the end of the next turn.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

4Water Sport15

Halves all Fire-type damage.

7Charm100%20

Lowers the target's Attack by two stages.

10Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

13Refresh20

Cleanses the user of a burn, paralysis, or poison.

16Heal Pulse10

Heals the target for half its max HP.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

24Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

28Psycho Shift100%10

Transfers the user's major status effect to the target.

32Recover10

Heals the user by half its max HP.

36Reflect Type15

User becomes the target's type.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

46Guard Split10

Averages Defense and Special Defense with the target.

51Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

61Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Guard Split10

Averages Defense and Special Defense with the target.

Reflect Type15

User becomes the target's type.

Heal Pulse10

Heals the target for half its max HP.

Charm100%20

Lowers the target's Attack by two stages.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Recover10

Heals the user by half its max HP.

50Psycho Shift100%10

Transfers the user's major status effect to the target.

55Charm100%20

Lowers the target's Attack by two stages.

60Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

65Heal Pulse10

Heals the target for half its max HP.

70Reflect Type15

User becomes the target's type.

75Guard Split10

Averages Defense and Special Defense with the target.

80Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

85Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Recover10

Heals the user by half its max HP.

50Psycho Shift100%10

Transfers the user's major status effect to the target.

55Charm100%20

Lowers the target's Attack by two stages.

60Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

65Heal Pulse10

Heals the target for half its max HP.

70Reflect Type15

User becomes the target's type.

75Guard Split10

Averages Defense and Special Defense with the target.

80Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

85Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Role Play10

Copies the target's ability.

Roost10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Recover10

Heals the user by half its max HP.

50Psycho Shift100%10

Transfers the user's major status effect to the target.

55Charm100%20

Lowers the target's Attack by two stages.

60Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

65Heal Pulse10

Heals the target for half its max HP.

70Reflect Type15

User becomes the target's type.

75Guard Split10

Averages Defense and Special Defense with the target.

80Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

85Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Recover10

Heals the user by half its max HP.

50Psycho Shift100%10

Transfers the user's major status effect to the target.

55Charm100%20

Lowers the target's Attack by two stages.

60Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Twister40100%20

Has a 20% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Recover10

Heals the user by half its max HP.

50Psycho Shift100%10

Transfers the user's major status effect to the target.

55Charm100%20

Lowers the target's Attack by two stages.

60Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Twister40100%20

Has a 20% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Recover10

Heals the user by half its max HP.

50Psycho Shift100%10

Transfers the user's major status effect to the target.

55Charm100%20

Lowers the target's Attack by two stages.

60Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Recover10

Heals the user by half its max HP.

50Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Flash100%20

Lowers the target's accuracy by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Recover10

Heals the user by half its max HP.

50Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Flash100%20

Lowers the target's accuracy by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Recover10

Heals the user by half its max HP.

50Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Flash100%20

Lowers the target's accuracy by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Recover10

Heals the user by half its max HP.

50Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Flash100%20

Lowers the target's accuracy by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

5Wish10

User will recover half its max HP at the end of the next turn.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

20Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Water Sport15

Halves all Fire-type damage.

30Refresh20

Cleanses the user of a burn, paralysis, or poison.

35Mist Ball70100%5

Has a 50% chance to lower the target's Special Attack by one stage.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

45Recover10

Heals the user by half its max HP.

50Charm100%20

Lowers the target's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Flash100%20

Lowers the target's accuracy by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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