When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
This Pokémon's remaining sleep turn count falls by 2 rather than 1.
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.
Work in progress ... Essentials | ||||||
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Species | Five Star Pokémon | National Pokédex | 165 | Introduced in | 2 | |
Shape | Footprint | Color | Red | |||
Height | 1 m | Weight | 10.8 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 53 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Ledyba | LedianLevel up, starting at level 18 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Dalla giuntura delle zampe col corpo Ledyba secerne un fluido aromatico usato per comunicare con i suoi simili. Questo Pokémon comunica le sue sensazioni alterando l’odore del fluido. |
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X Quando inizia a far freddo, i Ledyba si riuniscono da ogni luogo per scaldarsi tra loro. |
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Y Timidi, stanno sempre uniti. La traccia del liquido che esce dalle zampe mostra dove si trovano. |
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Black 2, White 2 È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza. |
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Black, White È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza. |
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SoulSilver Quando inizia a far freddo, i LEDYBA si riuniscono da ogni luogo per scaldarsi tra loro. |
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HeartGold Timidissimo. Ha sempre paura di muoversi da solo. Ma in gruppo sa diventare molto attivo. |
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Platinum È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza. |
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Diamond, Pearl È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza. |
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LeafGreen È timidissimo. Ha sempre paura di muoversi da solo. Ma in gruppo sa diventare molto attivo. |
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FireRed Quando inizia a far freddo, i LEDYBA si riuniscono da ogni luogo per scaldarsi tra loro. |
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Emerald Dalla giuntura delle zampe col corpo LEDYBA secerne un fluido aromatico con cui comunica le sue sensazioni ai suoi simili alterandone l’odore. |
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Ruby, Sapphire Dalla giuntura delle zampe col corpo LEDYBA secerne un fluido aromatico usato per comunicare con i simili. Questo POKéMON comunica le sue sensazioni alterando l’odore del fluido. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 1.1 | 139 | ||||
Difesa | 2.5 | 159 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 34.7 | 209 | ||||
Media | 6.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
8 | Swift | 60 | — | 20 | Never misses. | |||
12 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
12 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
15 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
19 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
22 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
26 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
29 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
36 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
40 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
8 | Swift | 60 | — | 20 | Never misses. | |||
12 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
12 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
15 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
19 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
22 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
26 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
29 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
36 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
40 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Roost | — | — | 10 | Heals the user by half its max HP. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
17 | Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Swift | 60 | — | 20 | Never misses. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
51 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
04 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
41 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
8 | Supersonic | — | 55% | 20 | Confuses the target. | |||
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |||
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
22 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
36 | Swift | 60 | — | 20 | Never misses. | |||
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
04 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
41 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. |