#165 Ledyba

Ledyba

Bug Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Five Star Pokémon National Pokédex 165 Introduced in 2
Shape Footprint Ledyba Color Red
Height 1 m Weight 10.8 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 255
Base EXP 53 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Ledyba: linea evolutiva

Baby Base Fase 1 Fase 2
Ledyba LedianLevel up, starting at level 18

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Ledyba: dove catturarlo

X
Walking in yellow flowers
  • Route 4
Walking in red flowers
  • Route 4
Y
Walking in yellow flowers
  • Route 4
Walking in red flowers
  • Route 4
SoulSilver
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Route 30
  • Route 31
  • Route 37
FireRed
Walking in tall grass or a cave
  • Pattern Bush
LeafGreen
Walking in tall grass or a cave
  • Pattern Bush
Emerald
Walking in tall grass or a cave
  • Safari Zone, expansion north
Crystal
Walking in tall grass or a cave
  • National Park
  • Route 2, south, towards Viridian City
  • Route 30
  • Route 31
  • Route 36
Silver
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 30
  • Route 31
  • Route 37

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Ledyba: comments


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Ledyba: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Dalla giuntura delle zampe col corpo Ledyba secerne un fluido aromatico usato per comunicare con i suoi simili. Questo Pokémon comunica le sue sensazioni alterando l’odore del fluido.
X
Quando inizia a far freddo, i Ledyba si riuniscono da ogni luogo per scaldarsi tra loro.
Y
Timidi, stanno sempre uniti. La traccia del liquido che esce dalle zampe mostra dove si trovano.
Black 2, White 2
È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza.
Black, White
È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza.
SoulSilver
Quando inizia a far freddo, i LEDYBA si riuniscono da ogni luogo per scaldarsi tra loro.
HeartGold
Timidissimo. Ha sempre paura di muoversi da solo. Ma in gruppo sa diventare molto attivo.
Platinum
È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza.
Diamond, Pearl
È tanto timido da non muoversi se non è in gruppo. Trasmette le sue emozioni emanando una fragranza.
LeafGreen
È timidissimo. Ha sempre paura di muoversi da solo. Ma in gruppo sa diventare molto attivo.
FireRed
Quando inizia a far freddo, i LEDYBA si riuniscono da ogni luogo per scaldarsi tra loro.
Emerald
Dalla giuntura delle zampe col corpo LEDYBA secerne un fluido aromatico con cui comunica le sue sensazioni ai suoi simili alterandone l’odore.
Ruby, Sapphire
Dalla giuntura delle zampe col corpo LEDYBA secerne un fluido aromatico usato per comunicare con i simili. Questo POKéMON comunica le sue sensazioni alterando l’odore del fluido.

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Ledyba: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
20
1.1 139
Difesa
30
2.5 159
Attacco Speciale
40
14.5 179
Difesa Speciale
80 (1)
63.9 259
Velocità
55
34.7 209
Media
44
6.4

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Ledyba: verso

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Ledyba: Pokémon compatibili

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Ledyba: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Supersonic55%20

Confuses the target.

8Swift6020

Never misses.

12Light Screen30

Reduces damage from special attacks by 50% for five turns.

12Reflect20

Reduces damage from physical attacks by half.

12Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

15Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

19Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Comet Punch1885%15

Hits 2-5 times in one turn.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

29Agility30

Raises the user's Speed by two stages.

33Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Air Slash7595%15

Has a 30% chance to make the target flinch.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dizzy Punch70100%10

Has a 20% chance to confuse the target.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Supersonic55%20

Confuses the target.

8Swift6020

Never misses.

12Light Screen30

Reduces damage from special attacks by 50% for five turns.

12Reflect20

Reduces damage from physical attacks by half.

12Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

15Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

19Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Comet Punch1885%15

Hits 2-5 times in one turn.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

29Agility30

Raises the user's Speed by two stages.

33Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Air Slash7595%15

Has a 30% chance to make the target flinch.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Dizzy Punch70100%10

Has a 20% chance to confuse the target.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Dizzy Punch70100%10

Has a 20% chance to confuse the target.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Dizzy Punch70100%10

Has a 20% chance to confuse the target.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Dizzy Punch70100%10

Has a 20% chance to confuse the target.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Roost10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Dizzy Punch70100%10

Has a 20% chance to confuse the target.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

51Roost10

Heals the user by half its max HP.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

51Roost10

Heals the user by half its max HP.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

6Supersonic55%20

Confuses the target.

9Comet Punch1885%15

Hits 2-5 times in one turn.

14Light Screen30

Reduces damage from special attacks by 50% for five turns.

14Reflect20

Reduces damage from physical attacks by half.

14Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

17Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

22Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

25Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Agility30

Raises the user's Speed by two stages.

33Swift6020

Never misses.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Knock Off65100%20

Target drops its held item.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

51Roost10

Heals the user by half its max HP.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Psybeam65100%20

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Psybeam65100%20

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Swords Dance20

Raises the user's Attack by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Psybeam65100%20

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Supersonic55%20

Confuses the target.

15Comet Punch1885%15

Hits 2-5 times in one turn.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

22Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

36Swift6020

Never misses.

43Agility30

Raises the user's Speed by two stages.

50Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

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