#463 Lickilicky

Lickilicky

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Abilities nascosta » ottenibile in diversi modi

Cloud Nine

While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.

This ability functions identically to Air Lock.

Work in progress ... Essentials
Species Licking Pokémon National Pokédex 463 Introduced in 4
Shape Footprint Lickilicky Color Pink
Height 1.7 m Weight 140 kg

Breeding & Training
Egg groups Monster Hatch counter 20 Capture rate 30
Base EXP 180 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Lickilicky: linea evolutiva

Baby Base Fase 1 Fase 2
Lickitung LickilickyLevel up, knowing rollout

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Lickilicky: dove catturarlo

Black 2
Walking in rustling grass
  • Route 2
White 2
Walking in rustling grass
  • Route 2

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Lickilicky: comments


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Lickilicky: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Avvolge ogni cosa con la sua lingua allungabile. Chi si avvicina troppo, si ritroverà tutto bagnato di bava.
Alpha Sapphire
La sua saliva contiene una sostanza che scioglie qualsiasi cosa e causa la paralisi se si viene leccati.
X
Avvolge ogni cosa con la sua lingua allungabile. Chi si avvicina troppo, si ritroverà tutto bagnato di bava.
Y
La sua saliva contiene una sostanza che scioglie qualsiasi cosa e causa la paralisi se si viene leccati.
Black 2, White 2
La sua saliva contiene una sostanza che scioglie qualsiasi cosa e causa la paralisi se si viene leccati.
Black, White
La sua lunga lingua è sempre umida. La saliva contiene un solvente che causa intorpidimento.
SoulSilver
In fondo alla gola ha una sacca di saliva dove deposita tutto ciò che cattura con la sua lingua.
HeartGold
La sua saliva scioglie gli oggetti. Avvolge ogni cosa con la sua lingua allungabile e la impiastriccia tutta.
Platinum
La sua lunga lingua è sempre umida. La saliva contiene un solvente che causa intorpidimento.
Diamond, Pearl
Avvolge ogni cosa con la sua lingua allungabile. Chi si avvicina troppo, si ritroverà tutto bagnato di bava.

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Lickilicky: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
110 (3)
95.6 424
Attacco
85
60.4 269
Difesa
95
77.8 289
Attacco Speciale
80
62.5 259
Difesa Speciale
95
79.5 289
Velocità
50
29.7 199
Media
85
75.1

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Lickilicky: verso

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Lickilicky: Pokémon compatibili

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Lickilicky: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

64Explosion250100%5

User faints.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

41Refresh20

Cleanses the user of a burn, paralysis, or poison.

45Screech85%40

Lowers the target's Defense by two stages.

49Power Whip12085%10

Inflicts regular damage with no additional effect.

53Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

57Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

41Refresh20

Cleanses the user of a burn, paralysis, or poison.

45Screech85%40

Lowers the target's Defense by two stages.

49Power Whip12085%10

Inflicts regular damage with no additional effect.

53Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

57Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

41Refresh20

Cleanses the user of a burn, paralysis, or poison.

45Screech85%40

Lowers the target's Defense by two stages.

49Power Whip12085%10

Inflicts regular damage with no additional effect.

53Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

57Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lickitung ma non da Lickilicky. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lickitung ma non da Lickilicky. Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

7Supersonic55%20

Confuses the target.

12Defense Curl40

Raises user's Defense by one stage.

18Knock Off65100%20

Target drops its held item.

23Stomp65100%20

Has a 30% chance to make the target flinch.

29Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

34Disable100%20

Disables the target's last used move for 1-8 turns.

40Slam8075%20

Inflicts regular damage with no additional effect.

45Screech85%40

Lowers the target's Defense by two stages.

51Refresh20

Cleanses the user of a burn, paralysis, or poison.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Lickitung ma non da Lickilicky. Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Lickitung ma non da Lickilicky. Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lickitung ma non da Lickilicky. Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

7Supersonic55%20

Confuses the target.

12Defense Curl40

Raises user's Defense by one stage.

18Knock Off65100%20

Target drops its held item.

23Stomp65100%20

Has a 30% chance to make the target flinch.

29Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

34Disable100%20

Disables the target's last used move for 1-8 turns.

40Slam8075%20

Inflicts regular damage with no additional effect.

45Screech85%40

Lowers the target's Defense by two stages.

51Refresh20

Cleanses the user of a burn, paralysis, or poison.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Lickitung ma non da Lickilicky. Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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