#345 Lileep

Lileep

Rock Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Suction Cups

This Pokémon cannot be forced out of battle by moves such as Whirlwind.

Dragon Tail and Circle Throw still inflict damage against this Pokémon.

Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased.

Abilities nascosta » ottenibile in diversi modi

Storm Drain

All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

Work in progress ... Essentials
Species Sea Lily Pokémon National Pokédex 345 Introduced in 3
Shape Footprint Lileep Color Purple
Height 1 m Weight 23.8 kg

Breeding & Training
Egg groups Water 3 Hatch counter 30 Capture rate 45
Base EXP 71 Growth rate 600.000 Base happiness 70
Gender
87.5%
12.5%

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Lileep: linea evolutiva

Baby Base Fase 1 Fase 2
Lileep CradilyLevel up, starting at level 40

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Lileep: dove catturarlo

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Lileep: comments


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Lileep: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Lileep è un Pokémon antico rigenerato da un fossile. Rimane sempre attaccato alla roccia. Dalla sua postazione fissa, questo Pokémon scandaglia attentamente i fondali con i suoi due occhi.
Omega Ruby
Lileep si è estinto circa 100 milioni di anni or sono. Questo Pokémon antico si aggrappa alle rocce sui fondali marini e cattura le prede che si avvicinano con i propri tentacoli a forma di petali di fiori.
X
Cattura le prede che si avvicinano con i tentacoli a forma di corolla. Si è estinto 100 milioni di anni fa.
Y
Viveva sul fondo marino 100 milioni di anni fa ed è stato rigenerato in laboratorio.
Black 2, White 2
Viveva sul fondo marino 100 milioni di anni fa ed è stato rigenerato in laboratorio.
Black, White
Viveva sul fondo marino 100 milioni di anni fa ed è stato rigenerato in laboratorio.
HeartGold, SoulSilver
Cattura le prede che si avvicinano con i tentacoli a forma di corolla. Si è estinto 100 milioni di anni fa.
Platinum
Viveva sul fondo marino 100 milioni di anni fa ed è stato rigenerato in laboratorio.
Diamond, Pearl
Viveva sul fondo marino 100 milioni di anni fa ed è stato rigenerato in laboratorio.
FireRed, LeafGreen
Si era estinto 100 milioni di anni fa. Recentemente, tecniche avanzate hanno permesso di rigenerarlo da un fossile.
Emerald
LILEEP fa ondeggiare i suoi tentacoli, fingendosi così un’alga marina per inghiottire in un sol boccone le ignare prede. Si è estinto 100 milioni di anni fa.
Sapphire
LILEEP è un POKéMON antico rigenerato da un fossile. Rimane sempre attaccato alla roccia. Dalla sua postazione fissa, questo POKéMON scandaglia attentamente i fondali con i suoi due occhi.
Ruby
LILEEP si è estinto circa cento milioni di anni or sono. Questo POKéMON antico si aggrappa alle rocce sui fondali marini e cattura le prede che si avvicinano con i propri tentacoli a forma di petali di fiori.

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Lileep: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
66
50.7 336
Attacco
41
9.9 181
Difesa
77
59.6 253
Attacco Speciale
61
44.9 221
Difesa Speciale
87 (1)
72.3 273
Velocità
23
3.8 145
Media
59
30.5

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Lileep: verso

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Lileep: Pokémon compatibili

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Lileep: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Confuse Ray100%10

Confuses the target.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

36Amnesia20

Raises the user's Special Defense by two stages.

41Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

52Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Confuse Ray100%10

Confuses the target.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

36Amnesia20

Raises the user's Special Defense by two stages.

41Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

52Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Confuse Ray100%10

Confuses the target.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

36Amnesia20

Raises the user's Special Defense by two stages.

41Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

46Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

46Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

52Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

57Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

57Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

64Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

57Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

57Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

64Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

57Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

57Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

64Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

57Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

57Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

64Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

57Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

57Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

64Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

8Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

15Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

22Confuse Ray100%10

Confuses the target.

29Amnesia20

Raises the user's Special Defense by two stages.

36Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

57Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

57Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

64Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

69Rock Polish20

Raises the user's Speed by two stages.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

15Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29Confuse Ray100%10

Confuses the target.

36Amnesia20

Raises the user's Special Defense by two stages.

43Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

50Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

50Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

50Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Recover10

Heals the user by half its max HP.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

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