#271 Lombre

Lombre

Water Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Rain Dish

This Pokémon heals for 1/16 of its maximum HP after each turn during rain.

Abilities nascosta » ottenibile in diversi modi

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Work in progress ... Essentials
Species Jolly Pokémon National Pokédex 271 Introduced in 3
Shape Footprint Lombre Color Green
Height 1.2 m Weight 32.5 kg

Breeding & Training
Egg groups Water 1; Grass Hatch counter 15 Capture rate 120
Base EXP 119 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Lombre: linea evolutiva

Baby Base Fase 1 Fase 2
Lotad LombreLevel up, starting at level 14 LudicoloUse a Water Stone

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Lombre: dove catturarlo

X
Surfing
  • Couriway Town
  • Pokémon Village
  • Route 15
  • Route 16
  • Route 21
  • Victory Road, Unknown Area 327
Y
Surfing
  • Couriway Town
  • Pokémon Village
  • Route 15
  • Route 16
  • Route 21
  • Victory Road, Unknown Area 327
Platinum
Walking in tall grass or a cave
  • Route 212, east, towards Pastoria City
  • Route 229
Diamond
Walking in tall grass or a cave
  • Route 212, east, towards Pastoria City
  • Route 229
Pearl
Walking in tall grass or a cave
  • Route 212, east, towards Pastoria City
  • Route 229
Emerald
Walking in tall grass or a cave
  • Route 114
Sapphire
Walking in tall grass or a cave
  • Route 114

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Lombre: comments


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Lombre: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Lombre è un Pokémon notturno, che si sveglia dopo il crepuscolo. È anche molto dispettoso: quando scopre un pescatore, inizia a tirare l’amo sott’acqua e si diverte a spiare la costernazione del malcapitato.
Alpha Sapphire
L’intero corpo di Lombre è ricoperto di una pellicola viscida e scivolosa. Il contatto con le sue zampe dà una sensazione orribile. Spesso Lombre è confuso con un bambino piccolo.
Y
È un po’ dispettoso. Se vede un pescatore, gli tira la lenza solo per dargli fastidio.
X
Vive in riva a specchi d’acqua, in aree soleggiate. Di giorno dorme su di un letto di alghe, mentre la notte è attivo.
Black 2, White 2
È un po' dispettoso. Se vede un pescatore, gli tira la lenza solo per dargli fastidio.
Black, White
È un po' dispettoso. Se vede un pescatore, gli tira la lenza solo per dargli fastidio.
HeartGold, SoulSilver
Pokémon notturno, che si attiva con l’oscurità. Si nutre di sfagno, che trova nei letti dei fiumi.
Platinum
È un po’ dispettoso. Se vede un pescatore, gli tira la lenza solo per dargli fastidio.
Diamond, Pearl
È un po’ dispettoso. Se vede un pescatore, gli tira la lenza solo per dargli fastidio.
FireRed, LeafGreen
Vive in riva a specchi d’acqua, in aree soleggiate. Di giorno dorme su di un letto di alghe, mentre la notte è attivo.
Emerald
Sul far della sera, LOMBRE si diverte un mondo a spaventare le persone schizzando fuori dai fiumi. Si nutre del muschio che cresce sui sassi nel letto dei fiumi.
Ruby
LOMBRE è un POKéMON notturno, che si sveglia dopo il crepuscolo. È anche molto dispettoso: quando scopre un pescatore, inizia a tirare l’amo sott’acqua e si diverte a spiare la costernazione del malcapitato.
Sapphire
L’intero corpo di LOMBRE è ricoperto di una pellicola viscida e scivolosa. Il contatto con le sue zampe dà una sensazione orribile. Spesso LOMBRE è confuso con un bambino piccolo.

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Lombre: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
50
17 199
Difesa
50
23.1 199
Attacco Speciale
60
41.5 219
Difesa Speciale
70 (2)
50.6 239
Velocità
50
29.7 199
Media
56
27.9

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Lombre: verso

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Lombre: Pokémon compatibili

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Lombre: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

16Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

20Water Sport15

Halves all Fire-type damage.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

28Nature Power20

Uses a move which depends upon the terrain.

32Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Knock Off65100%20

Target drops its held item.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
12Natural Gift*100%15

Power and type depend on the held berry.

15Mist30

Protects the user's stats from being changed by enemy moves.

18Mega Drain40100%15

Drains half the damage inflicted to heal the user.

27Rain Dance5

Changes the weather to rain for five turns.

30Giga Drain75100%10

Drains half the damage inflicted to heal the user.

36Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

96Nature Power20

Uses a move which depends upon the terrain.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

16Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

20Water Sport15

Halves all Fire-type damage.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

28Nature Power20

Uses a move which depends upon the terrain.

32Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Knock Off65100%20

Target drops its held item.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
12Natural Gift*100%15

Power and type depend on the held berry.

15Mist30

Protects the user's stats from being changed by enemy moves.

18Mega Drain40100%15

Drains half the damage inflicted to heal the user.

27Rain Dance5

Changes the weather to rain for five turns.

30Giga Drain75100%10

Drains half the damage inflicted to heal the user.

36Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

96Nature Power20

Uses a move which depends upon the terrain.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

16Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

20Water Sport15

Halves all Fire-type damage.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

28Nature Power20

Uses a move which depends upon the terrain.

32Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Knock Off65100%20

Target drops its held item.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
12Natural Gift*100%15

Power and type depend on the held berry.

15Mist30

Protects the user's stats from being changed by enemy moves.

18Mega Drain40100%15

Drains half the damage inflicted to heal the user.

27Rain Dance5

Changes the weather to rain for five turns.

30Giga Drain75100%10

Drains half the damage inflicted to heal the user.

36Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

7Nature Power20

Uses a move which depends upon the terrain.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

7Nature Power20

Uses a move which depends upon the terrain.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

7Nature Power20

Uses a move which depends upon the terrain.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

7Nature Power20

Uses a move which depends upon the terrain.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

7Nature Power20

Uses a move which depends upon the terrain.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

7Nature Power20

Uses a move which depends upon the terrain.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

27Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

35Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

35Rain Dance5

Changes the weather to rain for five turns.

43Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

7Absorb20100%25

Drains half the damage inflicted to heal the user.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

7Absorb20100%25

Drains half the damage inflicted to heal the user.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

7Absorb20100%25

Drains half the damage inflicted to heal the user.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

7Absorb20100%25

Drains half the damage inflicted to heal the user.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

3Growl100%40

Lowers the target's Attack by one stage.

7Absorb20100%25

Drains half the damage inflicted to heal the user.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Lombre. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Lombre. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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