#428 Lopunny

Lopunny

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Klutz

In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use Fling.

The Speed cut from the Iron Ball and the effort items (the Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet) is unaffected. Items that do not directly affect the battle, such as the Exp Share, the Amulet Coin, or the Soothe Bell, work as usual. All held items work as usual out of battle.

Other moves that use the held item, such as Natural Gift and Switcheroo, work as usual.

Abilities nascosta » ottenibile in diversi modi

Limber

This Pokémon cannot be paralyzed.

If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.

Work in progress ... Essentials
Species Rabbit Pokémon National Pokédex 428 Introduced in 4
Shape Footprint Lopunny Color Brown
Height 1.2 m Weight 33.3 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 20 Capture rate 60
Base EXP 168 Growth rate 1.000.000 Base happiness 140
Gender
50%
50%

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Lopunny: linea evolutiva

Baby Base Fase 1 Fase 2
Buneary LopunnyLevel up, with at least 220 happiness

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Lopunny: dove catturarlo

Black 2
Walking in rustling grass
  • Castelia City

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Lopunny: comments


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Lopunny: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
È un Pokémon estremamente cauto. Se avverte un pericolo, si dà subito alla fuga saltellando.
Alpha Sapphire
Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe.
X
È un Pokémon estremamente cauto. Se avverte un pericolo, si dà subito alla fuga saltellando.
Y
Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe.
Black 2, White 2
È un Pokémon estremamente cauto. Se avverte un pericolo, si dà subito alla fuga saltellando.
Black, White
Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe.
HeartGold, SoulSilver
Cambia pelliccia due volte l’anno. Il suo pelo nella stagione fredda è di una morbidezza imbattibile.
Platinum
Ha delle orecchie molto delicate. Se le si tocca con forza, scalcia con le sue graziose gambe.
Pearl
È molto pulito e non dimentica mai di lisciarsi le orecchie. Corre saltando molto energicamente.
Diamond
Pokémon molto cauto. Se percepisce un pericolo, si avvolge nelle sue orecchie morbide e pelose.

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Lopunny: forme

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Lopunny: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
76
51.1 251
Difesa
84
66.6 267
Attacco Speciale
54
31.6 207
Difesa Speciale
96
81.5 291
Velocità
105 (2)
88 309
Media
80
58.8

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Lopunny: verso

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Lopunny: Pokémon compatibili

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Lopunny: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Return*100%20

Power increases with happiness, up to a maximum of 102.

Return*100%20

Power increases with happiness, up to a maximum of 102.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

66High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Return*100%20

Power increases with happiness, up to a maximum of 102.

Return*100%20

Power increases with happiness, up to a maximum of 102.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

66High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

66High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Defense Curl40

Raises user's Defense by one stage.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud Sport15

Halves all Electric-type damage.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43After You15

Makes the target act next this turn.

46Charm100%20

Lowers the target's Attack by two stages.

53Entrainment100%15

Copies the user's ability onto the target.

56Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

63Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Copycat20

Uses the target's last used move.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43Charm100%20

Lowers the target's Attack by two stages.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43Charm100%20

Lowers the target's Attack by two stages.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Splash40

Does nothing.

Pound40100%35

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Endure10+4

Prevents the user's HP from lowering below 1 this turn.

13Return*100%20

Power increases with happiness, up to a maximum of 102.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

23Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

26Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

36Dizzy Punch70100%10

Has a 20% chance to confuse the target.

43Charm100%20

Lowers the target's Attack by two stages.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Buneary ma non da Lopunny. Learned when a Pokémon reaches a certain level.
13Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Buneary ma non da Lopunny. Appears on a newly-hatched Pokémon, if the father had the same move.
Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit3590%10

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss75%10

Confuses the target.

Switcheroo100%10

User and target swap items.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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