This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
This Pokémon heals for 1/16 of its maximum HP after each turn during rain.
This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
Work in progress ... Essentials | ||||||
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Species | Water Weed Pokémon | National Pokédex | 270 | Introduced in | 3 | |
Shape | Footprint | Color | Green | |||
Height | 0.5 m | Weight | 2.6 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Grass | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 44 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Lotad | LombreLevel up, starting at level 14 | LudicoloUse a Water Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Lotad vive in stagni e laghi, galleggiando a pelo d’acqua. S’indebolisce se muoiono le larghe foglie in superficie. In rare occasioni si avventura sulla terraferma in cerca di acqua pulita. |
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Alpha Sapphire Si dice che prima Lotad vivesse sulla terraferma. Tuttavia, si dice che sia tornato all’acqua perché le foglie che ha sulla testa erano diventate troppo grandi e pesanti. Ora vive galleggiando a pelo d’acqua. |
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X Sembra una pianta acquatica e viene usato come traghetto dai Pokémon che non sanno nuotare. |
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Y Vaga alla ricerca di acqua pulita. Se non beve per parecchio tempo, la foglia che ha sul capo appassisce. |
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Black 2, White 2 Sembra una pianta acquatica e viene usato come traghetto dai Pokémon che non sanno nuotare. |
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Black, White Sembra una pianta acquatica e viene usato come traghetto dai Pokémon che non sanno nuotare. |
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HeartGold, SoulSilver Pare che viva a galla in acqua a causa della foglia che ha in testa, diventata troppo grande e pesante. |
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Platinum Sembra una pianta acquatica e viene usato come traghetto dai Pokémon che non sanno nuotare. |
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Diamond, Pearl Sembra una pianta acquatica e viene usato come traghetto dai Pokémon che non sanno nuotare. |
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FireRed, LeafGreen Vaga alla ricerca di acqua pulita. Se non beve per parecchio tempo, la foglia che ha sul capo appassisce. |
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Emerald LOTAD vive in stagni di acqua pulita. Trasporta altri piccoli POKéMON da una sponda all’altra facendoli accomodare sulla foglia che ha in testa. |
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Ruby LOTAD vive in stagni e laghi, galleggiando a pelo d’acqua. S’indebolisce se muoiono le larghe foglie in superficie. In rare occasioni si avventura sulla terraferma in cerca di acqua pulita. |
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Sapphire Si dice che prima LOTAD vivesse sulla terraferma. Tuttavia, si dice che sia tornato all’acqua perché le foglie che ha sulla testa erano diventate troppo grandi e pesanti. Ora vive galleggiando a pelo d’acqua. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 4.1 | 159 | ||||
Difesa | 2.5 | 159 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 8 | 159 | ||||
Media | 2.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
12 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
15 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
18 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
24 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
27 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
30 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
12 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
15 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
18 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
24 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
27 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
30 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
9 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
12 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
15 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
18 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
24 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
27 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
30 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
36 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
11 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
11 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
11 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
11 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
11 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
11 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
15 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
27 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
43 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. |