#448 Lucario

Lucario

Fighting Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Justified

Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.

The move is not negated in any way.

Work in progress ... Essentials
Species Aura Pokémon National Pokédex 448 Introduced in 4
Shape Footprint Lucario Color Blue
Height 1.2 m Weight 54 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 25 Capture rate 45
Base EXP 184 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Lucario: linea evolutiva

Baby Base Fase 1 Fase 2
Riolu LucarioLevel up, during the day, with at least 220 happiness

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Lucario: dove catturarlo

X
Receive as a gift
  • Tower of Mastery
Y
Receive as a gift
  • Tower of Mastery

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Lucario: comments


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Lucario: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Riesce a leggere i pensieri e i movimenti del nemico decifrando l’aura che questo emette.
Alpha Sapphire
Sa decifrare le onde emesse da ogni cosa. Questo gli permette di capire le emozioni di creature lontane anche 1 km.
X
Riesce a leggere i pensieri e i movimenti del nemico decifrando l’aura che questo emette.
Y
Sa decifrare le onde emesse da ogni cosa. Questo gli permette di capire le emozioni di creature lontane anche 1 km.
Black 2, White 2
Sa decifrare le onde emesse da ogni cosa. Questo gli permette di capire le emozioni di creature lontane anche 1 km.
Black, White
Se ben addestrato, Lucario riesce a identificare e a percepire le emozioni di creature lontane 1 km.
HeartGold, SoulSilver
Anche quando il nemico è fuori dal suo campo visivo, riesce a percepirne la presenza grazie alle onde.
Platinum
Se ben addestrato, LUCARIO riesce a identificare e a percepire le emozioni di creature lontane 1 km.
Diamond
È in grado di avvertire l’aura di tutte le cose. Comprende il linguaggio umano.
Pearl
Riesce a leggere i pensieri e i movimenti del nemico decifrando l’aura che questo emette.

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Lucario: forme

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Lucario: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
110 (1)
82.8 319
Difesa
70
50.5 239
Attacco Speciale
115 (1)
88.7 329
Difesa Speciale
70
50.6 239
Velocità
90
73.3 279
Media
87
78.2

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Lucario: verso

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Lucario: Pokémon compatibili

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Lucario: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Aura Sphere8020

Never misses.

Aura Sphere8020

Never misses.

Laser Focus30

Guarantees a critical hit with the user's next move.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

19Swords Dance20

Raises the user's Attack by two stages.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Bone Rush2590%10

Hits 2-5 times in one turn.

33Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

42Work Up30

Raises the user's Attack and Special Attack by one stage each.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

51Heal Pulse10

Heals the target for half its max HP.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Aura Sphere8020

Never misses.

Aura Sphere8020

Never misses.

Laser Focus30

Guarantees a critical hit with the user's next move.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

19Swords Dance20

Raises the user's Attack by two stages.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Bone Rush2590%10

Hits 2-5 times in one turn.

33Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

42Work Up30

Raises the user's Attack and Special Attack by one stage each.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

51Heal Pulse10

Heals the target for half its max HP.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Aura Sphere8020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

19Swords Dance20

Raises the user's Attack by two stages.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Bone Rush2590%10

Hits 2-5 times in one turn.

33Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

42Aura Sphere8020

Never misses.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

51Heal Pulse10

Heals the target for half its max HP.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Aura Sphere8020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

19Swords Dance20

Raises the user's Attack by two stages.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Bone Rush2590%10

Hits 2-5 times in one turn.

33Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

37Me First20

Uses the target's move against it before it attacks, with power increased by half.

42Aura Sphere8020

Never misses.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

51Heal Pulse10

Heals the target for half its max HP.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Me First20

Uses the target's move against it before it attacks, with power increased by half.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Bone Rush2590%10

Hits 2-5 times in one turn.

33Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

37Swords Dance20

Raises the user's Attack by two stages.

42Heal Pulse10

Heals the target for half its max HP.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

51Aura Sphere8020

Never misses.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

55Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Bone Rush2590%10

Hits 2-5 times in one turn.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Me First20

Uses the target's move against it before it attacks, with power increased by half.

33Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

37Swords Dance20

Raises the user's Attack by two stages.

42Heal Pulse10

Heals the target for half its max HP.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

51Aura Sphere8020

Never misses.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

65Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

47Nasty Plot20

Raises the user's Special Attack by two stages.

55Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Bone Rush2590%10

Hits 2-5 times in one turn.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Me First20

Uses the target's move against it before it attacks, with power increased by half.

33Swords Dance20

Raises the user's Attack by two stages.

37Aura Sphere8020

Never misses.

42Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

47Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

51Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Bone Rush2590%10

Hits 2-5 times in one turn.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Me First20

Uses the target's move against it before it attacks, with power increased by half.

33Swords Dance20

Raises the user's Attack by two stages.

37Aura Sphere8020

Never misses.

42Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

47Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

51Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Detect5+4

Prevents any moves from hitting the user this turn.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Bone Rush2590%10

Hits 2-5 times in one turn.

24Metal Sound85%40

Lowers the target's Special Defense by two stages.

29Me First20

Uses the target's move against it before it attacks, with power increased by half.

33Swords Dance20

Raises the user's Attack by two stages.

37Aura Sphere8020

Never misses.

42Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

47Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

51Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Riolu ma non da Lucario. Learned when a Pokémon reaches a certain level.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Riolu ma non da Lucario. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

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