#272 Ludicolo

Ludicolo

Water Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Rain Dish

This Pokémon heals for 1/16 of its maximum HP after each turn during rain.

Abilities nascosta » ottenibile in diversi modi

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Work in progress ... Essentials
Species Carefree Pokémon National Pokédex 272 Introduced in 3
Shape Footprint Ludicolo Color Green
Height 1.5 m Weight 55 kg

Breeding & Training
Egg groups Water 1; Grass Hatch counter 15 Capture rate 45
Base EXP 216 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Ludicolo: linea evolutiva

Baby Base Fase 1 Fase 2
Lotad LombreLevel up, starting at level 14 LudicoloUse a Water Stone

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Ludicolo: dove catturarlo

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Ludicolo: comments


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Ludicolo: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Ludicolo inizia a ballare appena sente una musica allegra e festosa. Pare che questo Pokémon appaia quando sente il canto gioioso dei bambini durante le escursioni.
Alpha Sapphire
Quando sente un motivetto allegro e vivace, le cellule corporee di Ludicolo diventano attive e piene di energia. Anche in lotta il Pokémon dimostra una potenza incredibile.
Y
Le sue cellule sono sollecitate dalla musica festosa, che lo rende più potente.
X
Se ascolta musica allegra, tutto il suo corpo si rivitalizza e non riesce a evitare di ballare.
Black 2, White 2
Se ascolta musica allegra, tutto il suo corpo si rivitalizza e non riesce ad evitare di ballare.
Black, White
Se ascolta musica allegra, tutto il suo corpo si rivitalizza e non riesce ad evitare di ballare.
HeartGold, SoulSilver
Danzando al ritmo di una musica gioiosa, aumenta la propria forza.
Platinum
Se ascolta musica allegra, tutto il suo corpo si rivitalizza e non riesce ad evitare di ballare.
Diamond, Pearl
Se ascolta musica allegra, tutto il suo corpo si rivitalizza e non riesce ad evitare di ballare.
FireRed, LeafGreen
Le sue cellule sono sollecitate dalla musica festosa, che lo rende più potente.
Emerald
Se sente una musica festosa, LUDICOLO comincia a muoversi a ritmo perché le sue cellule vengono sollecitate. Non ha paura neppure di fronte ai nemici più potenti.
Ruby
LUDICOLO inizia a ballare appena sente una musica allegra e festosa. Pare che questo POKéMON appaia quando sente il canto gioioso dei bambini durante le escursioni.
Sapphire
Quando sente un motivetto allegro e vivace, le cellule corporee di LUDICOLO diventano attive e piene di energia. Anche in lotta il POKéMON dimostra una potenza incredibile.

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Ludicolo: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
70
42.6 239
Difesa
70
50.5 239
Attacco Speciale
90
70.5 279
Difesa Speciale
100 (3)
84.4 299
Velocità
70
53.8 239
Media
80
58.8

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Ludicolo: verso

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Ludicolo: Pokémon compatibili

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Ludicolo: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Natural Gift*100%15

Power and type depend on the held berry.

15Mist30

Protects the user's stats from being changed by enemy moves.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

27Rain Dance5

Changes the weather to rain for five turns.

30Giga Drain75100%10

Drains half the damage inflicted to heal the user.

33Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

16Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

20Water Sport15

Halves all Fire-type damage.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

32Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Knock Off65100%20

Target drops its held item.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

96Nature Power20

Uses a move which depends upon the terrain.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Natural Gift*100%15

Power and type depend on the held berry.

15Mist30

Protects the user's stats from being changed by enemy moves.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

27Rain Dance5

Changes the weather to rain for five turns.

30Giga Drain75100%10

Drains half the damage inflicted to heal the user.

33Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

16Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

20Water Sport15

Halves all Fire-type damage.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

32Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Knock Off65100%20

Target drops its held item.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

96Nature Power20

Uses a move which depends upon the terrain.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Natural Gift*100%15

Power and type depend on the held berry.

15Mist30

Protects the user's stats from being changed by enemy moves.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

27Rain Dance5

Changes the weather to rain for five turns.

30Giga Drain75100%10

Drains half the damage inflicted to heal the user.

33Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
6Absorb20100%25

Drains half the damage inflicted to heal the user.

9Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

16Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

20Water Sport15

Halves all Fire-type damage.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

32Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Knock Off65100%20

Target drops its held item.

40Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Rain Dance5

Changes the weather to rain for five turns.

45Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

25Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Mist30

Protects the user's stats from being changed by enemy moves.

15Natural Gift*100%15

Power and type depend on the held berry.

27Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

35Rain Dance5

Changes the weather to rain for five turns.

43Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
5Absorb20100%25

Drains half the damage inflicted to heal the user.

11Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

19Water Sport15

Halves all Fire-type damage.

27Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

35Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Growl100%40

Lowers the target's Attack by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lotad ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
21Mist30

Protects the user's stats from being changed by enemy moves.

31Rain Dance5

Changes the weather to rain for five turns.

43Mega Drain40100%15

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lombre ma non da Ludicolo. Learned when a Pokémon reaches a certain level.
19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Fury Swipes1880%15

Hits 2-5 times in one turn.

31Water Sport15

Halves all Fire-type damage.

37Thief60100%25

Takes the target's item.

43Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lotad ma non da Ludicolo. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Water Gun40100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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