#240 Magby

Magby

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flame Body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.

Abilities nascosta » ottenibile in diversi modi

Vital Spirit

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Insomnia in battle.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species Live Coal Pokémon National Pokédex 240 Introduced in 2
Shape Footprint Magby Color Red
Height 0.7 m Weight 21.4 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 25 Capture rate 45
Base EXP 73 Growth rate 1.000.000 Base happiness 70
Gender
75%
25%

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Magby: linea evolutiva

Baby Base Fase 1 Fase 2
Magby MagmarLevel up, starting at level 30 MagmortarTrade, while holding a Magmarizer

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Magby: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Virbank Complex, outer
  • Virbank Complex, inner
Walking in dark grass
  • Virbank Complex, inner
Diamond
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
  • Stark Mountain, entrance
  • Stark Mountain, inside
Pearl
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
  • Stark Mountain, entrance
  • Stark Mountain, inside
Crystal
Receive egg as a gift
  • Route 34

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Magby: comments


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Magby: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Lo stato di salute di Magby si evince osservando il fuoco che emette dalla bocca. Se sputa fiamme gialle, gode di buona salute, mentre se è stanco o affaticato, le fiamme sono miste a fumo nero.
X
È di piccole dimensioni, ma la temperatura del suo corpo è di 600 °C. Quando respira emette scintille da naso e bocca.
Y
Il suo sangue assomiglia al magma. La sua temperatura corporea raggiunge i 600 °C.
Black 2, White 2
È di piccole dimensioni, ma la temperatura del suo corpo è di 600°C. Quando respira emette scintille da naso e bocca.
Black, White
Il suo sangue assomiglia al magma. La sua temperatura corporea raggiunge i 600°C.
HeartGold
Ogni volta che inspira ed espira, brace ardente gli esce dalla bocca e dalle narici.
SoulSilver
Si trova nei crateri dei vulcani e la sua temperatura corporea supera i 600ºC. Non è da sottovalutare.
Platinum
Il suo sangue assomiglia al magma. La sua temperatura corporea raggiunge i 600 °C.
Diamond, Pearl
La sua temperatura corporea è di circa 600°C. Se le fiamme che lancia sono gialle significa che è in forma.
LeafGreen
Ogni volta che inspira ed espira, brace ardente gli esce dalla bocca e dalle narici.
FireRed
Si trova nei crateri dei vulcani e la sua temperatura corporea supera i 600 ºC. Non va sottovalutato.
Emerald
Se MAGBY sputa fiamme gialle, gode di buona salute, mentre se è stanco o affaticato, le fiamme sono miste a fumo nero.
Ruby, Sapphire
Lo stato di salute di MAGBY si evince osservando il fuoco che emette dalla bocca. Se sputa fiamme gialle, gode di buona salute, mentre se è stanco o affaticato, le fiamme sono miste a fumo nero.

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Magby: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
75
48.9 249
Difesa
37
6.9 173
Attacco Speciale
70
54.2 239
Difesa Speciale
55
30.1 209
Velocità
83 (1)
66 265
Media
60
32.1

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Magby: verso

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Magby: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Magby: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

5Ember40100%25

Has a 10% chance to burn the target.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

12Feint Attack6020

Never misses.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Clear Smog5015

Removes all of the target's stat modifiers.

22Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Confuse Ray100%10

Confuses the target.

29Fire Punch75100%15

Has a 10% chance to burn the target.

33Lava Plume80100%15

Has a 30% chance to burn the target.

36Sunny Day5

Changes the weather to sunny for five turns.

40Flamethrower90100%15

Has a 10% chance to burn the target.

43Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

5Ember40100%25

Has a 10% chance to burn the target.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

12Feint Attack6020

Never misses.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Clear Smog5015

Removes all of the target's stat modifiers.

22Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Confuse Ray100%10

Confuses the target.

29Fire Punch75100%15

Has a 10% chance to burn the target.

33Lava Plume80100%15

Has a 30% chance to burn the target.

36Sunny Day5

Changes the weather to sunny for five turns.

40Flamethrower90100%15

Has a 10% chance to burn the target.

43Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

5Ember40100%25

Has a 10% chance to burn the target.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

12Feint Attack6020

Never misses.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Clear Smog5015

Removes all of the target's stat modifiers.

22Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Confuse Ray100%10

Confuses the target.

29Fire Punch75100%15

Has a 10% chance to burn the target.

33Lava Plume80100%15

Has a 30% chance to burn the target.

36Sunny Day5

Changes the weather to sunny for five turns.

40Flamethrower90100%15

Has a 10% chance to burn the target.

43Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

5Ember40100%25

Has a 10% chance to burn the target.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

12Feint Attack6020

Never misses.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Clear Smog5015

Removes all of the target's stat modifiers.

22Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Confuse Ray100%10

Confuses the target.

29Fire Punch75100%15

Has a 10% chance to burn the target.

33Lava Plume80100%15

Has a 30% chance to burn the target.

36Sunny Day5

Changes the weather to sunny for five turns.

40Flamethrower90100%15

Has a 10% chance to burn the target.

43Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

5Ember40100%25

Has a 10% chance to burn the target.

8Smokescreen100%20

Lowers the target's accuracy by one stage.

12Feint Attack6020

Never misses.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19Clear Smog5015

Removes all of the target's stat modifiers.

22Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Confuse Ray100%10

Confuses the target.

29Fire Punch75100%15

Has a 10% chance to burn the target.

33Lava Plume80100%15

Has a 30% chance to burn the target.

36Sunny Day5

Changes the weather to sunny for five turns.

40Flamethrower90100%15

Has a 10% chance to burn the target.

43Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

7Ember40100%25

Has a 10% chance to burn the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

16Feint Attack6020

Never misses.

19Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Confuse Ray100%10

Confuses the target.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

34Fire Punch75100%15

Has a 10% chance to burn the target.

37Lava Plume80100%15

Has a 30% chance to burn the target.

43Flamethrower90100%15

Has a 10% chance to burn the target.

46Sunny Day5

Changes the weather to sunny for five turns.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

7Ember40100%25

Has a 10% chance to burn the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

16Feint Attack6020

Never misses.

19Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Confuse Ray100%10

Confuses the target.

28Fire Punch75100%15

Has a 10% chance to burn the target.

34Lava Plume80100%15

Has a 30% chance to burn the target.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Sunny Day5

Changes the weather to sunny for five turns.

46Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Belly Drum10

User pays half its max HP to max out its Attack.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

7Ember40100%25

Has a 10% chance to burn the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

16Feint Attack6020

Never misses.

19Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Confuse Ray100%10

Confuses the target.

28Fire Punch75100%15

Has a 10% chance to burn the target.

34Lava Plume80100%15

Has a 30% chance to burn the target.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Sunny Day5

Changes the weather to sunny for five turns.

46Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

7Ember40100%25

Has a 10% chance to burn the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

16Feint Attack6020

Never misses.

19Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Confuse Ray100%10

Confuses the target.

28Fire Punch75100%15

Has a 10% chance to burn the target.

34Lava Plume80100%15

Has a 30% chance to burn the target.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Sunny Day5

Changes the weather to sunny for five turns.

46Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

7Leer100%30

Lowers the target's Defense by one stage.

13Smog3070%20

Has a 40% chance to poison the target.

19Fire Punch75100%15

Has a 10% chance to burn the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

31Sunny Day5

Changes the weather to sunny for five turns.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Confuse Ray100%10

Confuses the target.

49Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Karate Chop50100%25

Has an increased chance for a critical hit.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

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