#296 Makuhita

Makuhita

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Work in progress ... Essentials
Species Guts Pokémon National Pokédex 296 Introduced in 3
Shape Footprint Makuhita Color Yellow
Height 1 m Weight 86.4 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 180
Base EXP 47 Growth rate 1.640.000 Base happiness 70
Gender
75%
25%

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Makuhita: linea evolutiva

Baby Base Fase 1 Fase 2
Makuhita HariyamaLevel up, starting at level 24

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Makuhita: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Diglett's Cave
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 47, inside cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
SoulSilver
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Diglett's Cave
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 47, inside cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Platinum
Walking in tall grass or a cave
  • Route 225
Diamond
Walking in tall grass or a cave
  • Route 225
Pearl
Walking in tall grass or a cave
  • Route 225
Emerald
Walking in tall grass or a cave
  • Granite Cave, 1F
  • Granite Cave, B1F
  • Granite Cave, 1F/small Room
  • Victory Road, 1F
Ruby
Walking in tall grass or a cave
  • Granite Cave, 1F
  • Granite Cave, B1F
  • Granite Cave, 1F/small Room
  • Victory Road, 1F
Sapphire
Walking in tall grass or a cave
  • Granite Cave, 1F
  • Granite Cave, B1F
  • Granite Cave, 1F/small Room
  • Victory Road, 1F

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Makuhita: comments


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Makuhita: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Makuhita è estremamente tenace: anche se messo al tappeto più volte si rialza sempre e contrattacca. Ogni volta che si rialza, questo Pokémon accumula ulteriore energia per la futura evoluzione.
Alpha Sapphire
Makuhita è infaticabile, perseverante e non perde mai la speranza. Mangia molto, dorme molto e si allena con rigore. Questo tenore di vita gli consente di essere sempre carico di energia.
X
Sbattendo a ripetizione contro enormi alberi, si costruisce un corpo e uno spirito indistruttibili.
Y
Si rafforza allenandosi duramente. Molto coraggioso, può resistere a qualsiasi attacco.
Black 2, White 2
Si rinforza sbattendo contro enormi alberi. Vicino alla sua tana si trovano parecchi alberi abbattuti.
Black, White
Si rinforza sbattendo contro enormi alberi. Vicino alla sua tana si trovano parecchi alberi abbattuti.
HeartGold, SoulSilver
Sbattendo a ripetizione contro enormi alberi, si costruisce un corpo e uno spirito indistruttibili.
Platinum
Si rinforza sbattendo contro enormi alberi. Vicino alla sua tana si trovano parecchi alberi abbattuti.
Diamond, Pearl
Si rinforza sbattendo contro enormi alberi. Vicino alla sua tana si trovano parecchi alberi abbattuti.
FireRed, LeafGreen
Si rafforza allenandosi duramente. Molto coraggioso, può resistere a qualsiasi attacco.
Emerald
MAKUHITA ama mantenersi in forma e rafforzare il proprio corpo. Se sentite un frastuono provenire da una grotta, è di sicuro MAKUHITA che si sta allenando.
Ruby
MAKUHITA è estremamente tenace: anche se messo al tappeto più volte si rialza sempre e contrattacca. Ogni volta che riceve aiuto, questo POKéMON accumula ulteriore energia per la futura evoluzione.
Sapphire
MAKUHITA è infaticabile, perseverante e non perde mai la speranza. Mangia molto, dorme molto e si allena con rigore. Questo tenore di vita gli consente di essere sempre carico di energia.

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Makuhita: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
72 (1)
60.9 348
Attacco
60
29.7 219
Difesa
30
2.5 159
Attacco Speciale
20
1.3 139
Difesa Speciale
30
3.2 159
Velocità
25
4.7 149
Media
39
3.3

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Makuhita: verso

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Makuhita: Pokémon compatibili

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Makuhita: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

13Force Palm60100%10

Has a 30% chance to paralyze the target.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Vital Throw7010-1

Never misses.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

13Force Palm60100%10

Has a 30% chance to paralyze the target.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Vital Throw7010-1

Never misses.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

13Force Palm60100%10

Has a 30% chance to paralyze the target.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Vital Throw7010-1

Never misses.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Force Palm60100%10

Has a 30% chance to paralyze the target.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Force Palm60100%10

Has a 30% chance to paralyze the target.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Force Palm60100%10

Has a 30% chance to paralyze the target.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Chip Away70100%20

Ignores the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Force Palm60100%10

Has a 30% chance to paralyze the target.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Force Palm60100%10

Has a 30% chance to paralyze the target.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Vital Throw7010-1

Never misses.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Knock Off65100%20

Target drops its held item.

22Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

25Belly Drum10

User pays half its max HP to max out its Attack.

28Force Palm60100%10

Has a 30% chance to paralyze the target.

31Seismic Toss*100%20

Inflicts damage equal to the user's level.

34Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

40Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

43Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Knock Off65100%20

Target drops its held item.

31Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

37Belly Drum10

User pays half its max HP to max out its Attack.

40Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Seismic Toss*100%20

Inflicts damage equal to the user's level.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Knock Off65100%20

Target drops its held item.

31Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

37Belly Drum10

User pays half its max HP to max out its Attack.

40Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Seismic Toss*100%20

Inflicts damage equal to the user's level.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Knock Off65100%20

Target drops its held item.

31Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

37Belly Drum10

User pays half its max HP to max out its Attack.

40Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Seismic Toss*100%20

Inflicts damage equal to the user's level.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Knock Off65100%20

Target drops its held item.

31Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

37Belly Drum10

User pays half its max HP to max out its Attack.

40Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Seismic Toss*100%20

Inflicts damage equal to the user's level.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

10Arm Thrust15100%20

Hits 2-5 times in one turn.

13Vital Throw7010-1

Never misses.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Knock Off65100%20

Target drops its held item.

31Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

37Belly Drum10

User pays half its max HP to max out its Attack.

40Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Seismic Toss*100%20

Inflicts damage equal to the user's level.

49Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop10080%5

Has an increased chance for a critical hit.

Detect5+4

Prevents any moves from hitting the user this turn.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint Attack6020

Never misses.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Helping Hand20+5

Ally's next move inflicts half more damage.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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