#687 Malamar

Malamar

Dark Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Contrary

Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.

Suction Cups

This Pokémon cannot be forced out of battle by moves such as Whirlwind.

Dragon Tail and Circle Throw still inflict damage against this Pokémon.

Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Overturning Pokémon National Pokédex 687 Introduced in 6
Shape Footprint Malamar Color Blue
Height 1.5 m Weight 47 kg

Breeding & Training
Egg groups Water 1; Water 2 Hatch counter 20 Capture rate 80
Base EXP 169 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Malamar: linea evolutiva

Baby Base Fase 1 Fase 2
Inkay MalamarLevel up, starting at level 30

  »» Back to top ««  

Malamar: dove catturarlo

  »» Back to top ««  

Malamar: comments


  »» Back to top ««  

Malamar: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Attira le prede con l’ipnosi, le cattura con i tentacoli e le finisce spruzzando loro addosso i suoi succhi gastrici.
Omega Ruby
È il Pokémon con il potere ipnotico più forte in assoluto. Può controllare a piacimento i suoi nemici.
Y
Attira le prede con l’ipnosi, le cattura con i tentacoli e le finisce spruzzando loro addosso i suoi succhi gastrici.
X
È il Pokémon con il potere ipnotico più forte in assoluto. Può controllare a piacimento i suoi nemici.

  »» Back to top ««  

Malamar: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
86
80 376
Attacco
92 (2)
67.4 283
Difesa
88
70.8 275
Attacco Speciale
68
51.8 235
Difesa Speciale
75
57.4 249
Velocità
73
57.4 245
Media
80
60

  »» Back to top ««  

Malamar: Pokémon compatibili

  »» Back to top ««  

Malamar: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle40100%35

Inflicts regular damage with no additional effect.

Peck35100%35

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Reflect20

Reduces damage from physical attacks by half.

4Reflect20

Reduces damage from physical attacks by half.

8Foul Play95100%15

Calculates damage with the target's attacking stat.

12Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

15Topsy-Turvy20

Inverts the target's stat modifiers.

18Hypnosis60%20

Puts the target to sleep.

21Psybeam65100%20

Has a 10% chance to confuse the target.

23Switcheroo100%10

User and target swap items.

27Payback50100%10

Power is doubled if the target has already moved this turn.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

35Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

39Psycho Cut70100%20

Has an increased chance for a critical hit.

43Slash70100%20

Has an increased chance for a critical hit.

46Night Slash70100%15

Has an increased chance for a critical hit.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Inkay ma non da Malamar. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Power Split10

Averages Attack and Special Attack with the target.

Simple Beam100%15

Changes the target's ability to Simple.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle40100%35

Inflicts regular damage with no additional effect.

Peck35100%35

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Reflect20

Reduces damage from physical attacks by half.

4Reflect20

Reduces damage from physical attacks by half.

8Foul Play95100%15

Calculates damage with the target's attacking stat.

12Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

15Topsy-Turvy20

Inverts the target's stat modifiers.

18Hypnosis60%20

Puts the target to sleep.

21Psybeam65100%20

Has a 10% chance to confuse the target.

23Switcheroo100%10

User and target swap items.

27Payback50100%10

Power is doubled if the target has already moved this turn.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

35Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

39Psycho Cut70100%20

Has an increased chance for a critical hit.

43Slash70100%20

Has an increased chance for a critical hit.

46Night Slash70100%15

Has an increased chance for a critical hit.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Inkay ma non da Malamar. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Power Split10

Averages Attack and Special Attack with the target.

Simple Beam100%15

Changes the target's ability to Simple.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle40100%35

Inflicts regular damage with no additional effect.

Peck35100%35

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

4Reflect20

Reduces damage from physical attacks by half.

8Foul Play95100%15

Calculates damage with the target's attacking stat.

12Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

15Topsy-Turvy20

Inverts the target's stat modifiers.

18Hypnosis60%20

Puts the target to sleep.

21Psybeam65100%20

Has a 10% chance to confuse the target.

23Switcheroo100%10

User and target swap items.

27Payback50100%10

Power is doubled if the target has already moved this turn.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

35Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

39Psycho Cut70100%20

Has an increased chance for a critical hit.

43Slash70100%20

Has an increased chance for a critical hit.

46Night Slash70100%15

Has an increased chance for a critical hit.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Inkay ma non da Malamar. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Power Split10

Averages Attack and Special Attack with the target.

Simple Beam100%15

Changes the target's ability to Simple.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle40100%35

Inflicts regular damage with no additional effect.

Peck35100%35

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

4Reflect20

Reduces damage from physical attacks by half.

8Foul Play95100%15

Calculates damage with the target's attacking stat.

12Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

15Topsy-Turvy20

Inverts the target's stat modifiers.

18Hypnosis60%20

Puts the target to sleep.

21Psybeam65100%20

Has a 10% chance to confuse the target.

23Switcheroo100%10

User and target swap items.

27Payback50100%10

Power is doubled if the target has already moved this turn.

31Light Screen30

Reduces damage from special attacks by 50% for five turns.

35Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

39Psycho Cut70100%20

Has an increased chance for a critical hit.

43Slash70100%20

Has an increased chance for a critical hit.

46Night Slash70100%15

Has an increased chance for a critical hit.

48Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Inkay ma non da Malamar. Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Power Split10

Averages Attack and Special Attack with the target.

Simple Beam100%15

Changes the target's ability to Simple.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

La pagina è stata creata in 0,732 secondi.