#747 Mareanie

Mareanie

Poison Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Merciless

This Pokémon's moves critical hit against poisoned targets.

Limber

This Pokémon cannot be paralyzed.

If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.

Abilities nascosta » ottenibile in diversi modi

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Work in progress ... Essentials
Species Brutal Star Pokémon National Pokédex 747 Introduced in 7
Shape Footprint Mareanie Color Blue
Height 0.4 m Weight 8 kg

Breeding & Training
Egg groups Water 1 Hatch counter 20 Capture rate 190
Base EXP 61 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Mareanie: linea evolutiva

Baby Base Fase 1 Fase 2
Mareanie ToxapexLevel up, starting at level 38

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Mareanie: dove catturarlo

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Mareanie: comments


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Mareanie: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Mareanie: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
53
20.4 205
Difesa
62 (1)
39.1 223
Attacco Speciale
43
18.1 185
Difesa Speciale
52
26.6 203
Velocità
45
23.7 189
Media
50
16

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Mareanie: Pokémon compatibili

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Mareanie: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

5Peck35100%35

Inflicts regular damage with no additional effect.

9Bite60100%25

Has a 30% chance to make the target flinch.

13Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

17Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

21Toxic90%10

Badly poisons the target, inflicting more damage every turn.

25Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Spike Cannon20100%15

Hits 2-5 times in one turn.

33Recover10

Heals the user by half its max HP.

37Poison Jab80100%20

Has a 30% chance to poison the target.

41Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

45Pin Missile2595%20

Hits 2-5 times in one turn.

49Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

79Frost Breath6090%10

Always scores a critical hit.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

5Peck35100%35

Inflicts regular damage with no additional effect.

9Bite60100%25

Has a 30% chance to make the target flinch.

13Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

17Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

21Toxic90%10

Badly poisons the target, inflicting more damage every turn.

25Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Spike Cannon20100%15

Hits 2-5 times in one turn.

33Recover10

Heals the user by half its max HP.

37Poison Jab80100%20

Has a 30% chance to poison the target.

41Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

45Pin Missile2595%20

Hits 2-5 times in one turn.

49Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

79Frost Breath6090%10

Always scores a critical hit.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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