#154 Meganium

Meganium

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Leaf Guard

This Pokémon cannot be given a major status ailment during strong sunlight.

This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.

Work in progress ... Essentials
Species Herb Pokémon National Pokédex 154 Introduced in 2
Shape Footprint Meganium Color Green
Height 1.8 m Weight 100.5 kg

Breeding & Training
Egg groups Monster; Grass Hatch counter 20 Capture rate 45
Base EXP 236 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Meganium: linea evolutiva

Baby Base Fase 1 Fase 2
Chikorita BayleefLevel up, starting at level 16 MeganiumLevel up, starting at level 32

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Meganium: dove catturarlo

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Meganium: comments


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Meganium: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
L’aroma del fiore di Meganium placa le emozioni. Nella lotta questo Pokémon emana un profumo con effetto calmante per smorzare l’aggressività del nemico.
Y
Il respiro di Meganium può far riprendere l’erba e le piante morte che ricrescono rigogliose.
X
L’aroma che si spande dai suoi petali contiene una sostanza che placa gli istinti aggressivi.
Black 2, White 2
Il suo respiro ha lo straordinario potere di far tornare rigogliosi piante secche e fiori avvizziti.
Black, White
Il suo respiro ha lo straordinario potere di far tornare rigogliosi piante secche e fiori avvizziti.
SoulSilver
Il respiro di MEGANIUM può far riprendere l’erba e le piante morte che ricrescono rigogliose.
HeartGold
L’aroma che si spande dai suoi petali contiene una sostanza che placa gli istinti aggressivi.
Platinum
Il suo respiro ha lo straordinario potere di far tornare rigogliosi piante secche e fiori avvizziti.
Diamond, Pearl
Il suo respiro ha lo straordinario potere di far tornare rigogliosi piante secche e fiori avvizziti.
FireRed
Il respiro di MEGANIUM può far riprendere l’erba e le piante morte, che ricrescono rigogliose.
LeafGreen
L’aroma che si spande dai suoi petali contiene una sostanza che placa gli istinti aggressivi.
Emerald
L’aroma del fiore di MEGANIUM placa le emozioni. Nella lotta, emana un profumo con effetto calmante per smorzare l’aggressività del nemico.
Ruby, Sapphire
L’aroma del fiore di MEGANIUM placa le emozioni. Nella lotta questo POKéMON emana un profumo con effetto calmante per smorzare l’aggressività del nemico.

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Meganium: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
82
57.2 263
Difesa
100 (1)
82 299
Attacco Speciale
83
65.4 265
Difesa Speciale
100 (2)
84.4 299
Velocità
80
63.3 259
Media
87
78.2

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Meganium: verso

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Meganium: Pokémon compatibili

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Meganium: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

Petal Blizzard90100%15

Inflicts regular damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

70Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

Petal Blizzard90100%15

Inflicts regular damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

70Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Petal Blizzard90100%15

Inflicts regular damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

70Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Petal Blizzard90100%15

Inflicts regular damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

70Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Heal Pulse10

Heals the target for half its max HP.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Frenzy Plant15090%5

User foregoes its next turn to recharge.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Frenzy Plant15090%5

User foregoes its next turn to recharge.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Poison Powder75%35

Poisons the target.

6Razor Leaf5595%25

Has an increased chance for a critical hit.

9Poison Powder75%35

Poisons the target.

12Synthesis5

Heals the user by half its max HP. Affected by weather.

18Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Natural Gift*100%15

Power and type depend on the held berry.

32Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

34Sweet Scent100%20

Lowers the target's evasion by one stage.

40Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

54Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

60Aromatherapy5

Cures the entire party of major status effects.

66Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Frenzy Plant15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Grass Whistle55%15

Puts the target to sleep.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Swords Dance20

Raises the user's Attack by two stages.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Reflect20

Reduces damage from physical attacks by half.

8Razor Leaf5595%25

Has an increased chance for a critical hit.

12Reflect20

Reduces damage from physical attacks by half.

15Poison Powder75%35

Poisons the target.

23Synthesis5

Heals the user by half its max HP. Affected by weather.

31Body Slam85100%15

Has a 30% chance to paralyze the target.

41Light Screen30

Reduces damage from special attacks by 50% for five turns.

51Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

61Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chikorita ma non da Meganium. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Vine Whip45100%25

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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