#620 Mienshao

Mienshao

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Inner Focus

This Pokémon cannot flinch.

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Abilities nascosta » ottenibile in diversi modi

Reckless

This Pokémon's recoil moves and crash moves have 1.2× their base power.

Struggle is unaffected.

The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.

Work in progress ... Essentials
Species Martial Arts Pokémon National Pokédex 620 Introduced in 5
Shape Footprint Mienshao Color Purple
Height 1.4 m Weight 35.5 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 25 Capture rate 45
Base EXP 179 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Mienshao: linea evolutiva

Baby Base Fase 1 Fase 2
Mienfoo MienshaoLevel up, starting at level 50

  »» Back to top ««  

Mienshao: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Dragonspiral Tower, 1F
Walking in dark grass
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Route 23
White 2
Walking in tall grass or a cave
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Dragonspiral Tower, 1F
Walking in dark grass
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Route 23
Black
Walking in dark grass
  • Route 14
White
Walking in dark grass
  • Route 14

  »» Back to top ««  

Mienshao: comments


  »» Back to top ««  

Mienshao: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Usa i peli degli arti anteriori a mo’ di frusta e se inizia un attacco a catena non c’è nessuno che lo possa fermare.
Omega Ruby
Usa i peli degli arti come fruste. I suoi attacchi sono talmente rapidi da essere invisibili a occhio nudo.
Y
Usa i peli degli arti anteriori a mo’ di frusta e se inizia un attacco a catena non c’è nessuno che lo possa fermare.
X
Usa i peli degli arti come fruste. I suoi attacchi sono talmente rapidi da essere invisibili a occhio nudo.
Black 2, White 2
Usa i peli degli arti anteriori a mo' di frusta e se inizia un attacco a catena non c'è nessuno che lo possa fermare.
White
Lotta colpendo i nemici con i lunghi peli degli arti anteriori, che fa schioccare come fruste.
Black
Usa i peli degli arti come fruste. I suoi attacchi sono talmente rapidi da essere invisibili a occhio nudo.

  »» Back to top ««  

Mienshao: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
125 (2)
90.5 349
Difesa
60
35.4 219
Attacco Speciale
95
74.8 289
Difesa Speciale
60
36.9 219
Velocità
105
88 309
Media
85
73.9

  »» Back to top ««  

Mienshao: verso

  »» Back to top ««  

Mienshao: Pokémon compatibili

  »» Back to top ««  

Mienshao: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aura Sphere8020

Never misses.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Meditate40

Raises the user's Attack by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5Meditate40

Raises the user's Attack by one stage.

9Detect5+4

Prevents any moves from hitting the user this turn.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Swift6020

Never misses.

25Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

29Force Palm60100%10

Has a 30% chance to paralyze the target.

33Drain Punch75100%10

Drains half the damage inflicted to heal the user.

37Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

41U-turn70100%20

User must switch out after attacking.

45Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

56High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

63Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level.
45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aura Sphere8020

Never misses.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Meditate40

Raises the user's Attack by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5Meditate40

Raises the user's Attack by one stage.

9Detect5+4

Prevents any moves from hitting the user this turn.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Swift6020

Never misses.

25Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

29Force Palm60100%10

Has a 30% chance to paralyze the target.

33Drain Punch75100%10

Drains half the damage inflicted to heal the user.

37Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

41U-turn70100%20

User must switch out after attacking.

45Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

56High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

63Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level.
45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aura Sphere8020

Never misses.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Meditate40

Raises the user's Attack by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5Meditate40

Raises the user's Attack by one stage.

9Detect5+4

Prevents any moves from hitting the user this turn.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Swift6020

Never misses.

25Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

29Force Palm60100%10

Has a 30% chance to paralyze the target.

33Drain Punch75100%10

Drains half the damage inflicted to heal the user.

37Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

41U-turn70100%20

User must switch out after attacking.

45Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

56High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

63Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level.
45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Aura Sphere8020

Never misses.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Meditate40

Raises the user's Attack by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5Meditate40

Raises the user's Attack by one stage.

9Detect5+4

Prevents any moves from hitting the user this turn.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Swift6020

Never misses.

25Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

29Force Palm60100%10

Has a 30% chance to paralyze the target.

33Drain Punch75100%10

Drains half the damage inflicted to heal the user.

37Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

41U-turn70100%20

User must switch out after attacking.

45Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

56High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

63Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level.
45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Meditate40

Raises the user's Attack by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5Meditate40

Raises the user's Attack by one stage.

9Detect5+4

Prevents any moves from hitting the user this turn.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Swift6020

Never misses.

25Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

29Force Palm60100%10

Has a 30% chance to paralyze the target.

33Drain Punch75100%10

Drains half the damage inflicted to heal the user.

37Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

41U-turn70100%20

User must switch out after attacking.

45Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

56High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

63Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level.
45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Meditate40

Raises the user's Attack by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5Meditate40

Raises the user's Attack by one stage.

9Detect5+4

Prevents any moves from hitting the user this turn.

13Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Swift6020

Never misses.

25Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

29Force Palm60100%10

Has a 30% chance to paralyze the target.

33Drain Punch75100%10

Drains half the damage inflicted to heal the user.

37Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

41U-turn70100%20

User must switch out after attacking.

45Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

56High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

63Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70Aura Sphere8020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level.
45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

La pagina è stata creata in 1,609 secondi.