#262 Mightyena

Mightyena

Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Quick Feet

Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

Abilities nascosta » ottenibile in diversi modi

Moxie

This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.

This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.

If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.

Work in progress ... Essentials
Species Bite Pokémon National Pokédex 262 Introduced in 3
Shape Footprint Mightyena Color Gray
Height 1 m Weight 37 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 127
Base EXP 147 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Mightyena: linea evolutiva

Baby Base Fase 1 Fase 2
Poochyena MightyenaLevel up, starting at level 18

  »» Back to top ««  

Mightyena: dove catturarlo

X
Walking in tall grass or a cave
  • Route 15
Walking in red flowers
  • Route 15
Diamond
Walking in tall grass or a cave
  • Route 214
  • Route 215
Emerald
Walking in tall grass or a cave
  • Route 120
  • Route 121
  • Route 123

  »» Back to top ««  

Mightyena: comments


  »» Back to top ««  

Mightyena: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Allo stato brado Mightyena si sposta e agisce soltanto assieme al suo branco. A causa della sua natura selvatica obbedisce solo a quegli Allenatori che considera possedere abilità superiori.
Omega Ruby
Mightyena invia chiari segnali quando sta preparando un attacco. Inizia a ringhiare cupo e si appiattisce. Morde selvaggiamente con le zanne appuntite e affilate.
X
La sua eccezionale obbedienza verso gli Allenatori esperti deriva dall’antica abitudine di vivere in branchi.
Y
Una decina di Mightyena per branco cacciano e sconfiggono il nemico con un perfetto lavoro di gruppo.
Black 2, White 2
Caccia le prede in branco. Non disobbedisce mai agli ordini di un Allenatore abile.
Black, White
Caccia le prede in branco. Non disobbedisce mai agli ordini di un Allenatore abile.
HeartGold, SoulSilver
Una decina di MIGHTYENA per branco cacciano e sconfiggono il nemico con un perfetto lavoro di gruppo.
Platinum
Caccia le prede in branco. Non disobbedisce mai agli ordini di un Allenatore abile.
Diamond, Pearl
Caccia le prede in branco. Non disobbedisce mai agli ordini di un Allenatore abile.
FireRed, LeafGreen
La sua eccezionale obbedienza verso gli ALLENATORI esperti deriva dall’antica abitudine di vivere in branchi.
Emerald
Allo stato brado, i MIGHTYENA vivono in branco e cacciano il nemico dando prova di un perfetto lavoro di gruppo. Non disubbidiscono mai agli ordini del capobranco.
Sapphire
Allo stato brado MIGHTYENA si sposta e agisce soltanto assieme al suo branco. A causa della sua natura selvatica obbedisce solo a quegli ALLENATORI che considera possedere abilità superiori.
Ruby
MIGHTYENA invia chiari segnali quando sta preparando un attacco. Inizia a ringhiare cupo e a lisciarsi il pelo. Morde selvaggiamente con le zanne appuntite ed affilate.

  »» Back to top ««  

Mightyena: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
90 (2)
65 279
Difesa
70
50.5 239
Attacco Speciale
60
41.5 219
Difesa Speciale
60
36.9 219
Velocità
70
53.8 239
Media
70
42.5

  »» Back to top ««  

Mightyena: verso

  »» Back to top ««  

Mightyena: Pokémon compatibili

  »» Back to top ««  

Mightyena: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Thief60100%25

Takes the target's item.

Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Howl40

Raises the user's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

20Swagger85%15

Raises the target's Attack by two stages and confuses the target.

24Assurance60100%10

Power is doubled if the target has already received damage this turn.

28Scary Face100%10

Lowers the target's Speed by two stages.

32Embargo100%15

Target cannot use held items.

36Taunt100%20

For the next few turns, the target can only use damaging moves.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Yawn10

Target sleeps at the end of the next turn.

48Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

52Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

56Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Thief60100%25

Takes the target's item.

Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Howl40

Raises the user's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

20Swagger85%15

Raises the target's Attack by two stages and confuses the target.

24Assurance60100%10

Power is doubled if the target has already received damage this turn.

28Scary Face100%10

Lowers the target's Speed by two stages.

32Embargo100%15

Target cannot use held items.

36Taunt100%20

For the next few turns, the target can only use damaging moves.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

44Yawn10

Target sleeps at the end of the next turn.

48Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

52Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

56Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Thief60100%25

Takes the target's item.

Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

4Howl40

Raises the user's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

20Swagger85%15

Raises the target's Attack by two stages and confuses the target.

24Assurance60100%10

Power is doubled if the target has already received damage this turn.

28Scary Face100%10

Lowers the target's Speed by two stages.

32Embargo100%15

Target cannot use held items.

36Taunt100%20

For the next few turns, the target can only use damaging moves.

40Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

44Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

48Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Assurance60100%10

Power is doubled if the target has already received damage this turn.

37Scary Face100%10

Lowers the target's Speed by two stages.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Embargo100%15

Target cannot use held items.

52Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Thief60100%25

Takes the target's item.

62Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

65Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Assurance60100%10

Power is doubled if the target has already received damage this turn.

37Scary Face100%10

Lowers the target's Speed by two stages.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Embargo100%15

Target cannot use held items.

52Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Thief60100%25

Takes the target's item.

62Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Poochyena ma non da Mightyena. Learned when a Pokémon reaches a certain level.
53Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Assurance60100%10

Power is doubled if the target has already received damage this turn.

37Scary Face100%10

Lowers the target's Speed by two stages.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Embargo100%15

Target cannot use held items.

52Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Thief60100%25

Takes the target's item.

62Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Poochyena ma non da Mightyena. Learned when a Pokémon reaches a certain level.
53Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Assurance60100%10

Power is doubled if the target has already received damage this turn.

37Scary Face100%10

Lowers the target's Speed by two stages.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Embargo100%15

Target cannot use held items.

52Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Thief60100%25

Takes the target's item.

62Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Poochyena ma non da Mightyena. Learned when a Pokémon reaches a certain level.
53Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Assurance60100%10

Power is doubled if the target has already received damage this turn.

37Scary Face100%10

Lowers the target's Speed by two stages.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Embargo100%15

Target cannot use held items.

52Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Thief60100%25

Takes the target's item.

62Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Poochyena ma non da Mightyena. Learned when a Pokémon reaches a certain level.
53Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Assurance60100%10

Power is doubled if the target has already received damage this turn.

37Scary Face100%10

Lowers the target's Speed by two stages.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Embargo100%15

Target cannot use held items.

52Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

57Thief60100%25

Takes the target's item.

62Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Poochyena ma non da Mightyena. Learned when a Pokémon reaches a certain level.
53Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Scary Face100%10

Lowers the target's Speed by two stages.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

52Thief60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Leer100%30

Lowers the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Scary Face100%10

Lowers the target's Speed by two stages.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

52Thief60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Scary Face100%10

Lowers the target's Speed by two stages.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

52Thief60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Scary Face100%10

Lowers the target's Speed by two stages.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

52Thief60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Leer100%30

Lowers the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Howl40

Raises the user's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

5Howl40

Raises the user's Attack by one stage.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

27Swagger85%15

Raises the target's Attack by two stages and confuses the target.

32Scary Face100%10

Lowers the target's Speed by two stages.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

42Taunt100%20

For the next few turns, the target can only use damaging moves.

47Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

52Thief60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Poochyena ma non da Mightyena. Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish30100%15

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Leer100%30

Lowers the target's Defense by one stage.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

La pagina è stata creata in 2,435 secondi.