#350 Milotic

Milotic

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Marvel Scale

Whenever this Pokémon has a major status ailment, it has 1.5× its Defense.

This bonus does not count as a stat modifier.

Competitive

Raises Special Attack by two stages upon having any stat lowered.

Abilities nascosta » ottenibile in diversi modi

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Work in progress ... Essentials
Species Tender Pokémon National Pokédex 350 Introduced in 3
Shape Footprint Milotic Color Pink
Height 6.2 m Weight 162 kg

Breeding & Training
Egg groups Water 1; Dragon Hatch counter 20 Capture rate 60
Base EXP 189 Growth rate 600.000 Base happiness 70
Gender
50%
50%

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Milotic: linea evolutiva

Baby Base Fase 1 Fase 2
Feebas MiloticLevel up, with at least 171 beauty

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Milotic: dove catturarlo

Black 2
Fishing in dark spots
  • Route 1
White 2
Fishing in dark spots
  • Route 1
Black
Fishing in dark spots
  • Route 1
White
Fishing in dark spots
  • Route 1

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Milotic: comments


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Milotic: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Milotic vive sui fondali dei grandi laghi. Quando il suo corpo riluce di un rosa intenso, rilascia una forte onda energetica, in grado di placare gli spiriti irrequieti.
Omega Ruby
Pare che Milotic sia il più bello tra tutti i Pokémon. Ha il potere di placare emozioni come la rabbia e l’astio, domando così anche le più accese controversie.
Y
È il Pokémon più bello del mondo. Ci sono parecchie opere d’arte ispirate a Milotic.
X
Pokémon di una bellezza vertiginosa. Chi lo vede perde ogni voglia di combattere.
Black 2, White 2
Le sue bellissime scaglie, che hanno i riflessi dell'arcobaleno, cambiano colore a seconda dell'angolazione.
Black, White
Le sue bellissime scaglie hanno i colori dell'arcobaleno, che cambiano a seconda dell'angolazione.
HeartGold, SoulSilver
Davanti alla bellezza di MILOTIC il cuore ritrova serenità e dimentica i brutti pensieri.
Platinum
Le sue bellissime scaglie hanno i colori dell’arcobaleno, che cambiano a seconda dell’angolazione.
Pearl
È il Pokémon più bello del mondo. Ci sono parecchie opere d’arte ispirate a MILOTIC.
Diamond
Si dice che sorga dai fondali dei laghi per placare gli animi furiosi delle persone che litigano.
FireRed, LeafGreen
POKéMON di una bellezza vertiginosa. Chi lo vede perde ogni voglia di combattere.
Emerald
MILOTIC vive sui fondali di grandi laghi. Pare essere il più bello fra tutti i POKéMON e la sua immagine si ritrova in moltissime statue e dipinti.
Sapphire
MILOTIC vive sui fondali dei grandi laghi. Quando il suo corpo riluce di un rosa intenso, rilascia una forte onda energetica, in grado di placare gli spiriti instabili.
Ruby
Pare che MILOTIC sia il più bello tra tutti i POKéMON. Ha il potere di placare emozioni come la rabbia e l’astio, domando così anche le più accese controversie.

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Milotic: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95
86.3 394
Attacco
60
29.7 219
Difesa
79
60.8 257
Attacco Speciale
100
80.2 299
Difesa Speciale
125 (2)
95.4 349
Velocità
81
65.4 261
Media
90
83.2

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Milotic: verso

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Milotic: Pokémon compatibili

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Milotic: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

4Water Sport15

Halves all Fire-type damage.

7Refresh20

Cleanses the user of a burn, paralysis, or poison.

11Disarming Voice4015

Never misses.

14Twister40100%20

Has a 20% chance to make the target flinch.

17Aqua Ring20

Restores 1/16 of the user's max HP each turn.

21Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

24Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

27Recover10

Heals the user by half its max HP.

31Aqua Tail9090%10

Inflicts regular damage with no additional effect.

34Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

47Rain Dance5

Changes the weather to rain for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Water Pulse60100%20

Has a 20% chance to confuse the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

4Water Sport15

Halves all Fire-type damage.

7Refresh20

Cleanses the user of a burn, paralysis, or poison.

11Disarming Voice4015

Never misses.

14Twister40100%20

Has a 20% chance to make the target flinch.

17Aqua Ring20

Restores 1/16 of the user's max HP each turn.

21Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

24Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

27Recover10

Heals the user by half its max HP.

31Aqua Tail9090%10

Inflicts regular damage with no additional effect.

34Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

44Hydro Pump11080%5

Inflicts regular damage with no additional effect.

47Rain Dance5

Changes the weather to rain for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun40100%25

Inflicts regular damage with no additional effect.

4Water Sport15

Halves all Fire-type damage.

7Refresh20

Cleanses the user of a burn, paralysis, or poison.

11Disarming Voice4015

Never misses.

14Twister40100%20

Has a 20% chance to make the target flinch.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

27Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

31Recover10

Heals the user by half its max HP.

34Aqua Tail9090%10

Inflicts regular damage with no additional effect.

37Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

41Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

44Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

51Rain Dance5

Changes the weather to rain for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5Water Sport15

Halves all Fire-type damage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Water Pulse60100%20

Has a 20% chance to confuse the target.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Recover10

Heals the user by half its max HP.

25Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

29Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

41Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Aqua Ring20

Restores 1/16 of the user's max HP each turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5Water Sport15

Halves all Fire-type damage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Water Pulse60100%20

Has a 20% chance to confuse the target.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Recover10

Heals the user by half its max HP.

25Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

29Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

41Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Aqua Ring20

Restores 1/16 of the user's max HP each turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5Water Sport15

Halves all Fire-type damage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Water Pulse60100%20

Has a 20% chance to confuse the target.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Recover10

Heals the user by half its max HP.

25Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

29Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

41Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Aqua Ring20

Restores 1/16 of the user's max HP each turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5Water Sport15

Halves all Fire-type damage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Water Pulse60100%20

Has a 20% chance to confuse the target.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Recover10

Heals the user by half its max HP.

25Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

29Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

41Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Aqua Ring20

Restores 1/16 of the user's max HP each turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5Water Sport15

Halves all Fire-type damage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Water Pulse60100%20

Has a 20% chance to confuse the target.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Recover10

Heals the user by half its max HP.

25Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

29Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

41Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Aqua Ring20

Restores 1/16 of the user's max HP each turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5Water Sport15

Halves all Fire-type damage.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

13Water Pulse60100%20

Has a 20% chance to confuse the target.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Recover10

Heals the user by half its max HP.

25Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

29Aqua Tail9090%10

Inflicts regular damage with no additional effect.

33Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

41Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

45Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

49Aqua Ring20

Restores 1/16 of the user's max HP each turn.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

5Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10Water Sport15

Halves all Fire-type damage.

15Refresh20

Cleanses the user of a burn, paralysis, or poison.

20Water Pulse60100%20

Has a 20% chance to confuse the target.

25Twister40100%20

Has a 20% chance to make the target flinch.

30Recover10

Heals the user by half its max HP.

35Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mud Sport15

Halves all Electric-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

5Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10Water Sport15

Halves all Fire-type damage.

15Refresh20

Cleanses the user of a burn, paralysis, or poison.

20Water Pulse60100%20

Has a 20% chance to confuse the target.

25Twister40100%20

Has a 20% chance to make the target flinch.

30Recover10

Heals the user by half its max HP.

35Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

5Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10Water Sport15

Halves all Fire-type damage.

15Refresh20

Cleanses the user of a burn, paralysis, or poison.

20Water Pulse60100%20

Has a 20% chance to confuse the target.

25Twister40100%20

Has a 20% chance to make the target flinch.

30Recover10

Heals the user by half its max HP.

35Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

5Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10Water Sport15

Halves all Fire-type damage.

15Refresh20

Cleanses the user of a burn, paralysis, or poison.

20Water Pulse60100%20

Has a 20% chance to confuse the target.

25Twister40100%20

Has a 20% chance to make the target flinch.

30Recover10

Heals the user by half its max HP.

35Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mud Sport15

Halves all Electric-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

5Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10Water Sport15

Halves all Fire-type damage.

15Refresh20

Cleanses the user of a burn, paralysis, or poison.

20Water Pulse60100%20

Has a 20% chance to confuse the target.

25Twister40100%20

Has a 20% chance to make the target flinch.

30Recover10

Heals the user by half its max HP.

35Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

15Tackle40100%35

Inflicts regular damage with no additional effect.

30Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Hypnosis60%20

Puts the target to sleep.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mud Sport15

Halves all Electric-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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