Whenever this Pokémon has a major status ailment, it has 1.5× its Defense.
This bonus does not count as a stat modifier.
Raises Special Attack by two stages upon having any stat lowered.
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.
Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Work in progress ... Essentials | ||||||
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Species | Tender Pokémon | National Pokédex | 350 | Introduced in | 3 | |
Shape | Footprint | Color | Pink | |||
Height | 6.2 m | Weight | 162 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Dragon | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 189 | Growth rate | 600.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Feebas | MiloticLevel up, with at least 171 beauty |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Milotic vive sui fondali dei grandi laghi. Quando il suo corpo riluce di un rosa intenso, rilascia una forte onda energetica, in grado di placare gli spiriti irrequieti. |
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Omega Ruby Pare che Milotic sia il più bello tra tutti i Pokémon. Ha il potere di placare emozioni come la rabbia e l’astio, domando così anche le più accese controversie. |
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Y È il Pokémon più bello del mondo. Ci sono parecchie opere d’arte ispirate a Milotic. |
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X Pokémon di una bellezza vertiginosa. Chi lo vede perde ogni voglia di combattere. |
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Black 2, White 2 Le sue bellissime scaglie, che hanno i riflessi dell'arcobaleno, cambiano colore a seconda dell'angolazione. |
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Black, White Le sue bellissime scaglie hanno i colori dell'arcobaleno, che cambiano a seconda dell'angolazione. |
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HeartGold, SoulSilver Davanti alla bellezza di MILOTIC il cuore ritrova serenità e dimentica i brutti pensieri. |
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Platinum Le sue bellissime scaglie hanno i colori dell’arcobaleno, che cambiano a seconda dell’angolazione. |
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Pearl È il Pokémon più bello del mondo. Ci sono parecchie opere d’arte ispirate a MILOTIC. |
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Diamond Si dice che sorga dai fondali dei laghi per placare gli animi furiosi delle persone che litigano. |
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FireRed, LeafGreen POKéMON di una bellezza vertiginosa. Chi lo vede perde ogni voglia di combattere. |
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Emerald MILOTIC vive sui fondali di grandi laghi. Pare essere il più bello fra tutti i POKéMON e la sua immagine si ritrova in moltissime statue e dipinti. |
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Sapphire MILOTIC vive sui fondali dei grandi laghi. Quando il suo corpo riluce di un rosa intenso, rilascia una forte onda energetica, in grado di placare gli spiriti instabili. |
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Ruby Pare che MILOTIC sia il più bello tra tutti i POKéMON. Ha il potere di placare emozioni come la rabbia e l’astio, domando così anche le più accese controversie. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 86.3 | 394 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 60.8 | 257 | ||||
Attacco Speciale | 80.2 | 299 | ||||
Difesa Speciale | 95.4 | 349 | ||||
Velocità | 65.4 | 261 | ||||
Media | 83.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
4 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
7 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
11 | Disarming Voice | 40 | — | 15 | Never misses. | |||
14 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
17 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
21 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
24 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
27 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
31 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
34 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
41 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |||
44 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
47 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
4 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
7 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
11 | Disarming Voice | 40 | — | 15 | Never misses. | |||
14 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
17 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
21 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
24 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
27 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
31 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
34 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
41 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |||
44 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
47 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
4 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
7 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
11 | Disarming Voice | 40 | — | 15 | Never misses. | |||
14 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
21 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
24 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
27 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
31 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
34 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
37 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
44 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |||
47 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
51 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
59 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
59 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
21 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
59 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Avalanche | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
30 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
30 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
30 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
30 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
30 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Feebas ma non da Milotic. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
15 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
30 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Feebas ma non da Milotic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | ||||
Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |