#429 Mismagius

Mismagius

Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Magical Pokémon National Pokédex 429 Introduced in 4
Shape Footprint Mismagius Color Purple
Height 0.9 m Weight 4.4 kg

Breeding & Training
Egg groups Amorphous Hatch counter 25 Capture rate 45
Base EXP 173 Growth rate 800.000 Base happiness 35
Gender
50%
50%

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Mismagius: linea evolutiva

Baby Base Fase 1 Fase 2
Misdreavus MismagiusUse a Dusk Stone

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Mismagius: dove catturarlo

White
Walking in rustling grass
  • Abundant Shrine

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Mismagius: comments


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Mismagius: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Recita incantesimi che tormentano il nemico. Tuttavia, alcune formule portano felicità.
Alpha Sapphire
Tormenta i malcapitati con un verso simile a formule magiche. Appare dovunque in qualsiasi momento.
X
Recita incantesimi che tormentano il nemico. Tuttavia, alcune formule portano felicità.
Y
Tormenta i malcapitati con un verso simile a formule magiche. Appare dovunque in qualsiasi momento.
Black 2, White 2
I suoi versi sembrano incantesimi. Pare che a volte contengano un potere che porta felicità.
Black, White
I suoi versi sembrano incantesimi. Pare che a volte contengano un potere che porta felicità.
HeartGold, SoulSilver
Tormenta i malcapitati con un verso simile a formule magiche. Appare dovunque in qualsiasi momento.
Platinum
I suoi versi sembrano incantesimi. Pare che a volte contengano un potere che porta felicità.
Diamond
I suoi versi sembrano incantesimi. Chi li sente è tormentato da emicranie e allucinazioni.
Pearl
Recita incantesimi che tormentano il nemico. Tuttavia, alcune formule portano felicità.

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Mismagius: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
60
29.7 219
Difesa
60
35.4 219
Attacco Speciale
105 (1)
83.7 309
Difesa Speciale
105 (1)
88.1 309
Velocità
105
88 309
Media
82
67

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Mismagius: verso

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Mismagius: Pokémon compatibili

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Mismagius: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mystical Fire75100%10

Has a 100% chance to lower the target's Special Attack by one stage.

Power Gem80100%20

Inflicts regular damage with no additional effect.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Hex65100%10

Has double power if the target has a major status ailment.

28Psybeam65100%20

Has a 10% chance to confuse the target.

32Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Payback50100%10

Power is doubled if the target has already moved this turn.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Perish Song5

User and target both faint after three turns.

50Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mystical Fire75100%10

Has a 100% chance to lower the target's Special Attack by one stage.

Power Gem80100%20

Inflicts regular damage with no additional effect.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Hex65100%10

Has double power if the target has a major status ailment.

28Psybeam65100%20

Has a 10% chance to confuse the target.

32Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Payback50100%10

Power is doubled if the target has already moved this turn.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Perish Song5

User and target both faint after three turns.

50Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mystical Fire75100%10

Has a 100% chance to lower the target's Special Attack by one stage.

Power Gem80100%20

Inflicts regular damage with no additional effect.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Hex65100%10

Has double power if the target has a major status ailment.

28Psybeam65100%20

Has a 10% chance to confuse the target.

32Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Payback50100%10

Power is doubled if the target has already moved this turn.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Perish Song5

User and target both faint after three turns.

50Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Power Gem80100%20

Inflicts regular damage with no additional effect.

Phantom Force90100%10

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Hex65100%10

Has double power if the target has a major status ailment.

28Psybeam65100%20

Has a 10% chance to confuse the target.

32Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Payback50100%10

Power is doubled if the target has already moved this turn.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Perish Song5

User and target both faint after three turns.

50Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Hex65100%10

Has double power if the target has a major status ailment.

28Psybeam65100%20

Has a 10% chance to confuse the target.

32Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Payback50100%10

Power is doubled if the target has already moved this turn.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Perish Song5

User and target both faint after three turns.

50Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

55Power Gem80100%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Hex65100%10

Has double power if the target has a major status ailment.

28Psybeam65100%20

Has a 10% chance to confuse the target.

32Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Payback50100%10

Power is doubled if the target has already moved this turn.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Perish Song5

User and target both faint after three turns.

50Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

55Power Gem80100%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Psybeam65100%20

Has a 10% chance to confuse the target.

28Pain Split20

Sets the user's and targets's HP to the average of their current HP.

32Payback50100%10

Power is doubled if the target has already moved this turn.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Perish Song5

User and target both faint after three turns.

46Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

50Power Gem80100%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Psybeam65100%20

Has a 10% chance to confuse the target.

28Pain Split20

Sets the user's and targets's HP to the average of their current HP.

32Payback50100%10

Power is doubled if the target has already moved this turn.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Perish Song5

User and target both faint after three turns.

46Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

50Power Gem80100%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Magical Leaf6020

Never misses.

Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Spite100%10

Lowers the PP of the target's last used move by 4.

Astonish30100%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
14Confuse Ray100%10

Confuses the target.

19Mean Look5

Prevents the target from leaving battle.

23Psybeam65100%20

Has a 10% chance to confuse the target.

28Pain Split20

Sets the user's and targets's HP to the average of their current HP.

32Payback50100%10

Power is doubled if the target has already moved this turn.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Perish Song5

User and target both faint after three turns.

46Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Misdreavus ma non da Mismagius. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Screech85%40

Lowers the target's Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

6Spite100%10

Lowers the PP of the target's last used move by 4.

11Astonish30100%15

Has a 30% chance to make the target flinch.

17Confuse Ray100%10

Confuses the target.

23Mean Look5

Prevents the target from leaving battle.

30Psybeam65100%20

Has a 10% chance to confuse the target.

37Pain Split20

Sets the user's and targets's HP to the average of their current HP.

45Perish Song5

User and target both faint after three turns.

53Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Misdreavus ma non da Mismagius. Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Misdreavus ma non da Mismagius. Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Misdreavus ma non da Mismagius. Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

6Spite100%10

Lowers the PP of the target's last used move by 4.

11Astonish30100%15

Has a 30% chance to make the target flinch.

17Confuse Ray100%10

Confuses the target.

23Mean Look5

Prevents the target from leaving battle.

30Psybeam65100%20

Has a 10% chance to confuse the target.

37Pain Split20

Sets the user's and targets's HP to the average of their current HP.

45Perish Song5

User and target both faint after three turns.

53Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Misdreavus ma non da Mismagius. Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

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