#146 Moltres

Moltres

Fire Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Flame Body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.

Work in progress ... Essentials
Species Flame Pokémon National Pokédex 146 Introduced in 1
Shape Footprint Moltres Color Yellow
Height 2 m Weight 60 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 80 Capture rate 3
Base EXP 261 Growth rate 1.250.000 Base happiness 35
Gender
Genderless

  »» Back to top ««  

Moltres: linea evolutiva

Baby Base Fase 1 Fase 2
Moltres

  »» Back to top ««  

Moltres: dove catturarlo

  »» Back to top ««  

Moltres: comments


  »» Back to top ««  

Moltres: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Moltres è un Pokémon uccello leggendario, perfettamente in grado di gestire il fuoco. Se rimane ferito, si dice che si immerga nel magma liquido di un vulcano per ardere e tornare in salute.
X
Noto come uccello leggendario del fuoco, quando sbatte le ali crea scintillanti lingue infuocate.
Y
Un Pokémon uccello leggendario. Si dice che la sua apparizione preannunci l’arrivo della primavera.
Black 2, White 2
Un Pokémon uccello leggendario. Si dice che la sua apparizione preannunci l'arrivo della primavera.
Black, White
Un Pokémon uccello leggendario. Si dice che la sua apparizione preannunci l'arrivo della primavera.
SoulSilver
Pokémon uccello leggendario che sembra portare la primavera nei gelidi paesi che attraversa.
HeartGold
Questo Pokémon leggendario sparge tizzoni ardenti ad ogni batter d’ali: uno spettacolo esaltante.
Platinum
Un Pokémon uccello leggendario. Si dice che la sua apparizione preannunci l’arrivo della primavera.
Diamond, Pearl
Un Pokémon uccello leggendario. Si dice che la sua apparizione preannunci l’arrivo della primavera.
LeafGreen
Noto come uccello leggendario del fuoco, quando sbatte le ali crea scintillanti lingue infuocate.
FireRed
POKéMON uccello leggendario. Chi lo vede resta sgomento di fronte alle sue ali arancione che sembrano infuocate.
Emerald
MOLTRES è un POKéMON uccello leggendario in grado di gestire il fuoco. Se rimane ferito, si dice che si immerga nel magma di un vulcano per ardere e tornare in salute.
Ruby, Sapphire
MOLTRES è un POKéMON uccello leggendario, perfettamente in grado di gestire il fuoco. Se rimane ferito, si dice che si immerga nel magma liquido di un vulcano per ardere e tornare in salute.

  »» Back to top ««  

Moltres: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
100
74.9 299
Difesa
90
73.5 279
Attacco Speciale
125 (3)
91.6 349
Difesa Speciale
85
69.8 269
Velocità
90
73.3 279
Media
96
87.7

  »» Back to top ««  

Moltres: verso

  »» Back to top ««  

Moltres: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Moltres: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Sunny Day5

Changes the weather to sunny for five turns.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Roost10

Heals the user by half its max HP.

92Hurricane11070%10

Has a 30% chance to confuse the target.

99Burn Up130100%5

Removes the user's Fire type after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Heat Wave9590%10

Has a 10% chance to burn the target.

Laser Focus30

Guarantees a critical hit with the user's next move.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Sunny Day5

Changes the weather to sunny for five turns.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Roost10

Heals the user by half its max HP.

92Hurricane11070%10

Has a 30% chance to confuse the target.

99Burn Up130100%5

Removes the user's Fire type after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Roost10

Heals the user by half its max HP.

Hurricane11070%10

Has a 30% chance to confuse the target.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Sunny Day5

Changes the weather to sunny for five turns.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Roost10

Heals the user by half its max HP.

92Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Roost10

Heals the user by half its max HP.

Hurricane11070%10

Has a 30% chance to confuse the target.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Sunny Day5

Changes the weather to sunny for five turns.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Roost10

Heals the user by half its max HP.

92Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Roost10

Heals the user by half its max HP.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Sunny Day5

Changes the weather to sunny for five turns.

92Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Roost10

Heals the user by half its max HP.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Roost10

Heals the user by half its max HP.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Sunny Day5

Changes the weather to sunny for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Roost10

Heals the user by half its max HP.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Sunny Day5

Changes the weather to sunny for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Roost10

Heals the user by half its max HP.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Sunny Day5

Changes the weather to sunny for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

8Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Agility30

Raises the user's Speed by two stages.

22Endure10+4

Prevents the user's HP from lowering below 1 this turn.

29Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Roost10

Heals the user by half its max HP.

64Heat Wave9590%10

Has a 10% chance to burn the target.

71Solar Beam120100%10

Requires a turn to charge before attacking.

78Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

85Sunny Day5

Changes the weather to sunny for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Heat Wave9590%10

Has a 10% chance to burn the target.

85Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Heat Wave9590%10

Has a 10% chance to burn the target.

85Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Heat Wave9590%10

Has a 10% chance to burn the target.

85Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Heat Wave9590%10

Has a 10% chance to burn the target.

85Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Heat Wave9590%10

Has a 10% chance to burn the target.

85Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack60100%35

Inflicts regular damage with no additional effect.

Ember40100%25

Has a 10% chance to burn the target.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Agility30

Raises the user's Speed by two stages.

37Endure10+4

Prevents the user's HP from lowering below 1 this turn.

49Flamethrower90100%15

Has a 10% chance to burn the target.

61Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

73Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

51Leer100%30

Lowers the target's Defense by one stage.

55Agility30

Raises the user's Speed by two stages.

60Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

43Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

51Leer100%30

Lowers the target's Defense by one stage.

55Agility30

Raises the user's Speed by two stages.

60Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

43Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

La pagina è stata creata in 2,107 secondi.