#122 Mr. Mime

Mr. Mime

Psychic Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it.

This ability functions identically to Solid Rock.

Abilities nascosta » ottenibile in diversi modi

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Work in progress ... Essentials
Species Barrier Pokémon National Pokédex 122 Introduced in 1
Shape Footprint Mr. Mime Color Pink
Height 1.3 m Weight 54.5 kg

Breeding & Training
Egg groups Human-Like Hatch counter 25 Capture rate 45
Base EXP 161 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Mr. Mime: linea evolutiva

Baby Base Fase 1 Fase 2
Mime Jr.Either parent must hold Odd Incense Mr. MimeLevel up, knowing mimic

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Mr. Mime: dove catturarlo

X
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
Y
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
HeartGold
Walking in tall grass or a cave
  • Sea Route 21
SoulSilver
Walking in tall grass or a cave
  • Sea Route 21
Platinum
Walking in tall grass or a cave
  • Route 218
Diamond
Walking in tall grass or a cave
  • Route 218
  • Route 222
Crystal
Walking in tall grass or a cave
  • Sea Route 21
Gold
Walking in tall grass or a cave
  • Sea Route 21
Silver
Walking in tall grass or a cave
  • Sea Route 21

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Mr. Mime: comments


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Mr. Mime: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Mr. Mime è un esperto di mimica. La sua gestualità e i suoi movimenti convincono l’osservatore dell’esistenza di oggetti invisibili, che saranno percepiti come concreti e reali.
X
Con le dita solidifica l’aria e crea pareti invisibili che respingono gli attacchi più violenti.
Y
Si diletta a imbrogliare la gente. Si dice che sia in grado di creare pareti d’aria servendosi della mimica.
Black 2, White 2
Crea un muro invisibile a mezz'aria facendo vibrare la punta delle dita per bloccare le molecole.
Black, White
Crea un muro invisibile a mezz'aria facendo vibrare la punta delle dita per bloccare le molecole.
SoulSilver
Le punte delle dita emettono un campo di forza che indurisce l’aria creando una vera barriera.
HeartGold
Mimo esperto fin dalla nascita, crescendo impara addirittura a creare oggetti invisibili.
Platinum
Crea un muro invisibile a mezz’aria facendo vibrare la punta delle dita per bloccare le molecole.
Pearl
Con le dita solidifica l’aria e crea pareti invisibili che respingono gli attacchi più violenti.
Diamond
È un esperto di mimica che, con i gesti, riesce ad innalzare pareti invisibili che sembrano reali.
LeafGreen
Se interrotto durante la mimica, schiaffeggia ripetutamente il nemico con una DOPPIASBERLA.
FireRed
Si diletta ad imbrogliare la gente. Si dice che sia in grado di creare pareti d’aria servendosi della mimica.
Emerald
MR. MIME è un esperto di mimica. Con la gestualità convince l’osservatore dell’ esistenza di oggetti invisibili che saranno percepiti come reali.
Ruby, Sapphire
MR. MIME è un esperto di mimica. La sua gestualità e i movimenti convincono l’osservatore dell’esistenza di oggetti invisibili, che saranno percepiti come concreti e reali.

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Mr. Mime: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
45
12 189
Difesa
65
43 229
Attacco Speciale
100
80.2 299
Difesa Speciale
120 (2)
94.6 339
Velocità
90
73.3 279
Media
76
51.9

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Mr. Mime: verso

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Mr. Mime: Pokémon compatibili

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Mr. Mime: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Pound40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Mime Jr. ma non da Mr. Mime. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Mime Jr. ma non da Mr. Mime. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Mime Jr. ma non da Mr. Mime. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Mimic10

Copies the target's last used move.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf6020

Never misses.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Mimic10

Copies the target's last used move.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psych Up10

Discards the user's stat changes and copies the target's.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Mime Jr. ma non da Mr. Mime. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf6020

Never misses.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Mimic10

Copies the target's last used move.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Mime Jr. ma non da Mr. Mime. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf6020

Never misses.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Mimic10

Copies the target's last used move.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Recycle10

User recovers the item it last used up.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

5Confusion50100%25

Has a 10% chance to confuse the target.

8Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

12Meditate40

Raises the user's Attack by one stage.

15Double Slap1585%10

Hits 2-5 times in one turn.

19Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Reflect20

Reduces damage from physical attacks by half.

22Magical Leaf6020

Never misses.

26Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

29Psybeam65100%20

Has a 10% chance to confuse the target.

33Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

40Role Play10

Copies the target's ability.

43Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

5Confusion50100%25

Has a 10% chance to confuse the target.

9Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

13Meditate40

Raises the user's Attack by one stage.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Light Screen30

Reduces damage from special attacks by 50% for five turns.

21Reflect20

Reduces damage from physical attacks by half.

25Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

29Psybeam65100%20

Has a 10% chance to confuse the target.

33Recycle10

User recovers the item it last used up.

37Trick100%10

User and target swap items.

41Role Play10

Copies the target's ability.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

53Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

5Confusion50100%25

Has a 10% chance to confuse the target.

9Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

13Meditate40

Raises the user's Attack by one stage.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Light Screen30

Reduces damage from special attacks by 50% for five turns.

21Reflect20

Reduces damage from physical attacks by half.

25Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

29Psybeam65100%20

Has a 10% chance to confuse the target.

33Recycle10

User recovers the item it last used up.

37Trick100%10

User and target swap items.

41Role Play10

Copies the target's ability.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

53Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

5Confusion50100%25

Has a 10% chance to confuse the target.

9Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

13Meditate40

Raises the user's Attack by one stage.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Light Screen30

Reduces damage from special attacks by 50% for five turns.

21Reflect20

Reduces damage from physical attacks by half.

25Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

29Psybeam65100%20

Has a 10% chance to confuse the target.

33Recycle10

User recovers the item it last used up.

37Trick100%10

User and target swap items.

41Role Play10

Copies the target's ability.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

53Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

5Confusion50100%25

Has a 10% chance to confuse the target.

9Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

13Meditate40

Raises the user's Attack by one stage.

17Double Slap1585%10

Hits 2-5 times in one turn.

21Light Screen30

Reduces damage from special attacks by 50% for five turns.

21Reflect20

Reduces damage from physical attacks by half.

25Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

29Psybeam65100%20

Has a 10% chance to confuse the target.

33Recycle10

User recovers the item it last used up.

37Trick100%10

User and target swap items.

41Role Play10

Copies the target's ability.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

53Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

16Meditate40

Raises the user's Attack by one stage.

21Double Slap1585%10

Hits 2-5 times in one turn.

26Light Screen30

Reduces damage from special attacks by 50% for five turns.

26Reflect20

Reduces damage from physical attacks by half.

31Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

36Psybeam65100%20

Has a 10% chance to confuse the target.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Barrier20

Raises the user's Defense by two stages.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

16Meditate40

Raises the user's Attack by one stage.

21Double Slap1585%10

Hits 2-5 times in one turn.

26Light Screen30

Reduces damage from special attacks by 50% for five turns.

26Reflect20

Reduces damage from physical attacks by half.

31Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

36Psybeam65100%20

Has a 10% chance to confuse the target.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Mimic10

Copies the target's last used move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Barrier20

Raises the user's Defense by two stages.

15Confusion50100%25

Has a 10% chance to confuse the target.

23Light Screen30

Reduces damage from special attacks by 50% for five turns.

31Double Slap1585%10

Hits 2-5 times in one turn.

39Meditate40

Raises the user's Attack by one stage.

47Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Barrier20

Raises the user's Defense by two stages.

15Confusion50100%25

Has a 10% chance to confuse the target.

23Light Screen30

Reduces damage from special attacks by 50% for five turns.

31Double Slap1585%10

Hits 2-5 times in one turn.

39Meditate40

Raises the user's Attack by one stage.

47Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

35Metronome10

Randomly selects and uses any move in the game.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Flash100%20

Lowers the target's accuracy by one stage.

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