#446 Munchlax

Munchlax

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Abilities nascosta » ottenibile in diversi modi

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Work in progress ... Essentials
Species Big Eater Pokémon National Pokédex 446 Introduced in 4
Shape Footprint Munchlax Color Black
Height 0.6 m Weight 105 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 40 Capture rate 50
Base EXP 78 Growth rate 1.250.000 Base happiness 70
Gender
87.5%
12.5%

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Munchlax: linea evolutiva

Baby Base Fase 1 Fase 2
MunchlaxEither parent must hold Full Incense SnorlaxLevel up, with at least 220 happiness

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Munchlax: dove catturarlo

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Munchlax: comments


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Munchlax: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Nasconde il cibo sotto i lunghi peli del suo corpo. Tuttavia, finisce spesso per dimenticarlo.
Alpha Sapphire
Nasconde il cibo sotto il pelo arruffato. Lo inghiotte senza masticarlo: glop!
X
Nasconde il cibo sotto i lunghi peli del suo corpo. Tuttavia, finisce spesso per dimenticarlo.
Y
Nasconde il cibo sotto il pelo arruffato. Lo inghiotte senza masticarlo: glop!
Black 2, White 2
Il suo insaziabile appetito gli fa spesso dimenticare di avere del cibo nascosto sotto il pelo.
Black, White
Il suo insaziabile appetito gli fa spesso dimenticare di avere del cibo nascosto sotto il pelo.
HeartGold, SoulSilver
Nasconde il cibo sotto il pelo arruffato. Lo inghiotte senza masticarlo: glop!
Platinum
Il suo insaziabile appetito gli fa spesso dimenticare di avere del cibo nascosto sotto il pelo.
Diamond
Divora quotidianamente una quantità di cibo pari al suo peso mandandolo giù quasi senza masticare.
Pearl
Nasconde il cibo sotto i lunghi peli del suo corpo. Tuttavia, finisce spesso per dimenticarlo.

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Munchlax: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
135 (1)
98.3 474
Attacco
85
60.4 269
Difesa
40
10.6 179
Attacco Speciale
40
14.5 179
Difesa Speciale
85
69.8 269
Velocità
5
0.2 109
Media
65
34.7

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Munchlax: verso

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Munchlax: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Munchlax: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Lick30100%30

Has a 30% chance to paralyze the target.

Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Chip Away70100%20

Ignores the target's stat modifiers.

20Screech85%40

Lowers the target's Defense by two stages.

25Body Slam85100%15

Has a 30% chance to paralyze the target.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

33Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

41Fling*100%10

Throws held item at the target; power depends on the item.

44Belly Drum10

User pays half its max HP to max out its Attack.

49Natural Gift*100%15

Power and type depend on the held berry.

50Snatch10+4

Steals the target's move, if it's self-targeted.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Belch12090%10

Can only be used after the user has eaten a berry.

Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Self-Destruct200100%5

User faints.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Lick30100%30

Has a 30% chance to paralyze the target.

Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Chip Away70100%20

Ignores the target's stat modifiers.

20Screech85%40

Lowers the target's Defense by two stages.

25Body Slam85100%15

Has a 30% chance to paralyze the target.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

33Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

41Fling*100%10

Throws held item at the target; power depends on the item.

44Belly Drum10

User pays half its max HP to max out its Attack.

49Natural Gift*100%15

Power and type depend on the held berry.

50Snatch10+4

Steals the target's move, if it's self-targeted.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Belch12090%10

Can only be used after the user has eaten a berry.

Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Self-Destruct200100%5

User faints.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Lick30100%30

Has a 30% chance to paralyze the target.

Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Chip Away70100%20

Ignores the target's stat modifiers.

20Screech85%40

Lowers the target's Defense by two stages.

25Body Slam85100%15

Has a 30% chance to paralyze the target.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

33Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

41Fling*100%10

Throws held item at the target; power depends on the item.

44Belly Drum10

User pays half its max HP to max out its Attack.

49Natural Gift*100%15

Power and type depend on the held berry.

50Snatch10+4

Steals the target's move, if it's self-targeted.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Belch12090%10

Can only be used after the user has eaten a berry.

Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Self-Destruct200100%5

User faints.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Snatch10+4

Steals the target's move, if it's self-targeted.

Lick30100%30

Has a 30% chance to paralyze the target.

Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Chip Away70100%20

Ignores the target's stat modifiers.

20Screech85%40

Lowers the target's Defense by two stages.

25Body Slam85100%15

Has a 30% chance to paralyze the target.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

33Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

41Fling*100%10

Throws held item at the target; power depends on the item.

44Belly Drum10

User pays half its max HP to max out its Attack.

49Natural Gift*100%15

Power and type depend on the held berry.

52Snatch10+4

Steals the target's move, if it's self-targeted.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Belch12090%10

Can only be used after the user has eaten a berry.

Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Self-Destruct200100%5

User faints.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Recycle10

User recovers the item it last used up.

20Screech85%40

Lowers the target's Defense by two stages.

25Chip Away70100%20

Ignores the target's stat modifiers.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

33Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36Body Slam85100%15

Has a 30% chance to paralyze the target.

41Fling*100%10

Throws held item at the target; power depends on the item.

44Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

49Natural Gift*100%15

Power and type depend on the held berry.

52Snatch10+4

Steals the target's move, if it's self-targeted.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Self-Destruct200100%5

User faints.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Recycle10

User recovers the item it last used up.

20Screech85%40

Lowers the target's Defense by two stages.

25Chip Away70100%20

Ignores the target's stat modifiers.

28Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

33Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36Body Slam85100%15

Has a 30% chance to paralyze the target.

41Fling*100%10

Throws held item at the target; power depends on the item.

44Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

49Natural Gift*100%15

Power and type depend on the held berry.

52Snatch10+4

Steals the target's move, if it's self-targeted.

57Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Self-Destruct200100%5

User faints.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Recycle10

User recovers the item it last used up.

20Screech85%40

Lowers the target's Defense by two stages.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

28Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Fling*100%10

Throws held item at the target; power depends on the item.

41Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

44Natural Gift*100%15

Power and type depend on the held berry.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Recycle10

User recovers the item it last used up.

20Screech85%40

Lowers the target's Defense by two stages.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

28Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Fling*100%10

Throws held item at the target; power depends on the item.

41Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

44Natural Gift*100%15

Power and type depend on the held berry.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Metronome10

Randomly selects and uses any move in the game.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Defense Curl40

Raises user's Defense by one stage.

9Amnesia20

Raises the user's Special Defense by two stages.

12Lick30100%30

Has a 30% chance to paralyze the target.

17Recycle10

User recovers the item it last used up.

20Screech85%40

Lowers the target's Defense by two stages.

25Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

28Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Fling*100%10

Throws held item at the target; power depends on the item.

41Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

44Natural Gift*100%15

Power and type depend on the held berry.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Lick30100%30

Has a 30% chance to paralyze the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

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