#517 Munna

Munna

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Forewarn

When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.

In the event of a tie, one is chosen at random.

Moves without a listed base power are assigned one as follows:

Power Moves
160 One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold
120 Counter moves: Counter, Metal Burst, and Mirror Coat
80 Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out
0 Any such move not listed
Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Dream Eater Pokémon National Pokédex 517 Introduced in 5
Shape Footprint Munna Color Pink
Height 0.6 m Weight 23.3 kg

Breeding & Training
Egg groups Field Hatch counter 10 Capture rate 190
Base EXP 58 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Munna: linea evolutiva

Baby Base Fase 1 Fase 2
Munna MusharnaUse a Moon Stone

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Munna: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Dreamyard
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White 2
Walking in tall grass or a cave
  • Dreamyard
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
Black
Walking in tall grass or a cave
  • Dreamyard
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White
Walking in tall grass or a cave
  • Dreamyard
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F

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Munna: comments


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Munna: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Compare accanto a Pokémon e uomini tormentati dagli incubi per nutrirsi di tutti i loro brutti sogni.
Alpha Sapphire
Si nutre dei sogni di uomini e Pokémon. Se mangia sogni piacevoli, esala un fumo di colore rosa.
X
Compare accanto a Pokémon e uomini tormentati dagli incubi per nutrirsi di tutti i loro brutti sogni.
Y
Si nutre dei sogni di uomini e Pokémon. Se mangia sogni piacevoli, esala un fumo di colore rosa.
Black 2, White 2
Compare accanto a Pokémon e uomini tormentati dagli incubi per nutrirsi di tutti i loro brutti sogni.
Black
Quando Munna mangia i sogni di qualcuno, questi dimentica che cosa ha sognato. Galleggia costantemente in aria.
White
Si nutre dei sogni di uomini e Pokémon. Se mangia sogni piacevoli, esala un fumo di colore rosa.

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Munna: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
76 (1)
68.7 356
Attacco
25
2.2 149
Difesa
45
16.7 189
Attacco Speciale
67
51.6 233
Difesa Speciale
55
30.1 209
Velocità
24
4.1 147
Media
48
11.1

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Munna: verso

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Munna: Pokémon compatibili

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Munna: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Defense Curl40

Raises user's Defense by one stage.

5Lucky Chant30

Prevents the target from scoring critical hits for five turns.

7Yawn10

Target sleeps at the end of the next turn.

11Psybeam65100%20

Has a 10% chance to confuse the target.

13Imprison10

Prevents the target from using any moves that the user also knows.

17Moonlight5

Heals the user by half its max HP. Affected by weather.

19Hypnosis60%20

Puts the target to sleep.

23Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

25Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

29Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

31Future Sight120100%10

Hits the target two turns later.

35Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Telekinesis15

Moves have 100% accuracy against the target for three turns.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sonic Boom*90%20

Inflicts 20 points of damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Defense Curl40

Raises user's Defense by one stage.

5Lucky Chant30

Prevents the target from scoring critical hits for five turns.

7Yawn10

Target sleeps at the end of the next turn.

11Psybeam65100%20

Has a 10% chance to confuse the target.

13Imprison10

Prevents the target from using any moves that the user also knows.

17Moonlight5

Heals the user by half its max HP. Affected by weather.

19Hypnosis60%20

Puts the target to sleep.

23Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

25Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

29Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

31Future Sight120100%10

Hits the target two turns later.

35Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Telekinesis15

Moves have 100% accuracy against the target for three turns.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sonic Boom*90%20

Inflicts 20 points of damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Defense Curl40

Raises user's Defense by one stage.

5Lucky Chant30

Prevents the target from scoring critical hits for five turns.

7Yawn10

Target sleeps at the end of the next turn.

11Psybeam65100%20

Has a 10% chance to confuse the target.

13Imprison10

Prevents the target from using any moves that the user also knows.

17Moonlight5

Heals the user by half its max HP. Affected by weather.

19Hypnosis60%20

Puts the target to sleep.

23Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

25Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

29Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

31Future Sight120100%10

Hits the target two turns later.

35Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Telekinesis15

Moves have 100% accuracy against the target for three turns.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sonic Boom*90%20

Inflicts 20 points of damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Defense Curl40

Raises user's Defense by one stage.

5Lucky Chant30

Prevents the target from scoring critical hits for five turns.

7Yawn10

Target sleeps at the end of the next turn.

11Psybeam65100%20

Has a 10% chance to confuse the target.

13Imprison10

Prevents the target from using any moves that the user also knows.

17Moonlight5

Heals the user by half its max HP. Affected by weather.

19Hypnosis60%20

Puts the target to sleep.

23Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

25Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

29Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

31Future Sight120100%10

Hits the target two turns later.

35Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Telekinesis15

Moves have 100% accuracy against the target for three turns.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sonic Boom*90%20

Inflicts 20 points of damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Defense Curl40

Raises user's Defense by one stage.

5Lucky Chant30

Prevents the target from scoring critical hits for five turns.

7Yawn10

Target sleeps at the end of the next turn.

11Psybeam65100%20

Has a 10% chance to confuse the target.

13Imprison10

Prevents the target from using any moves that the user also knows.

17Moonlight5

Heals the user by half its max HP. Affected by weather.

19Hypnosis60%20

Puts the target to sleep.

23Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

25Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

29Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

31Future Sight120100%10

Hits the target two turns later.

35Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Telekinesis15

Moves have 100% accuracy against the target for three turns.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sonic Boom*90%20

Inflicts 20 points of damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Defense Curl40

Raises user's Defense by one stage.

5Lucky Chant30

Prevents the target from scoring critical hits for five turns.

7Yawn10

Target sleeps at the end of the next turn.

11Psybeam65100%20

Has a 10% chance to confuse the target.

13Imprison10

Prevents the target from using any moves that the user also knows.

17Moonlight5

Heals the user by half its max HP. Affected by weather.

19Hypnosis60%20

Puts the target to sleep.

23Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

25Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

29Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

31Future Sight120100%10

Hits the target two turns later.

35Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Telekinesis15

Moves have 100% accuracy against the target for three turns.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sonic Boom*90%20

Inflicts 20 points of damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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