#198 Murkrow

Murkrow

Dark Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Super Luck

This Pokémon's moves have critical hit rates one stage higher than normal.

Abilities nascosta » ottenibile in diversi modi

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Work in progress ... Essentials
Species Darkness Pokémon National Pokédex 198 Introduced in 2
Shape Footprint Murkrow Color Black
Height 0.5 m Weight 2.1 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 30
Base EXP 81 Growth rate 1.059.860 Base happiness 35
Gender
50%
50%

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Murkrow: linea evolutiva

Baby Base Fase 1 Fase 2
Murkrow HonchkrowUse a Dusk Stone

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Murkrow: dove catturarlo

Black
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
HeartGold
Walking in tall grass or a cave
  • Route 16
  • Route 7
SoulSilver
Walking in tall grass or a cave
  • Route 16
  • Route 7
Diamond
Walking in tall grass or a cave
  • Eterna Forest
  • Lost Tower, 1F
  • Lost Tower, 2F
  • Lost Tower, 3F
  • Lost Tower, 4F
  • Lost Tower, 5F
FireRed
Walking in tall grass or a cave
  • Lost Cave, room 1
  • Lost Cave, room 2
  • Lost Cave, room 3
  • Lost Cave, room 4
  • Lost Cave, room 5
  • Lost Cave, room 6
  • Lost Cave, room 7
  • Lost Cave, room 8
  • Lost Cave, room 9
  • Lost Cave, room 10
  • Lost Cave, item rooms
Crystal
Walking in tall grass or a cave
  • Route 16
  • Route 7
Gold
Walking in tall grass or a cave
  • Route 16
  • Route 18
  • Route 7
Silver
Walking in tall grass or a cave
  • Route 16
  • Route 18
  • Route 7

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Murkrow: comments


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Murkrow: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Murkrow era temuto e disprezzato poiché si pensava portasse sfortuna. Questo Pokémon mostra un vivo interesse per tutto ciò che luccica e brilla. Arriva persino a tentare di rubare gli anelli alle signore.
Y
Molti lo temono e lo detestano credendo che porti sfortuna a coloro che lo vedono di notte.
X
Nasconde in un luogo segreto ogni oggetto che trova. Murkrow e Meowth si derubano tra di loro.
Black 2, White 2
Se individuato, cerca di farsi inseguire, per poi far perdere le sue tracce su sentieri di montagna.
Black, White
Se individuato, cerca di farsi inseguire, per poi far perdere le sue tracce su sentieri di montagna.
HeartGold
Molti lo temono e lo detestano credendo che porti sfortuna a coloro che lo vedono di notte.
SoulSilver
Si dice che quando è inseguito attiri il nemico verso montagne buie per farlo perdere.
Platinum
Se individuato, cerca di farsi inseguire, per poi far perdere le sue tracce su sentieri di montagna.
Pearl
Attira gli ignari viaggiatori in fitte foreste. Si dice che porti sfortuna.
Diamond
Si dice che l’incontro notturno con questo Pokémon sia un presagio infausto.
LeafGreen
Molti lo temono e lo detestano credendo che porti sfortuna a tutti quelli che incontra di notte.
FireRed
Si dice che quando è inseguito attiri il nemico verso oscuri sentieri di montagna, per farlo perdere.
Emerald
MURKROW era temuto e disprezzato poiché si pensava portasse sfortuna. È attratto da tutto ciò che luccica, arrivando persino a tentare di rubare gli anelli alle signore.
Ruby, Sapphire
MURKROW era temuto e disprezzato poiché si pensava portasse sfortuna. Questo POKéMON mostra un vivo interesse per tutto ciò che luccica e brilla. Arriva persino a tentare di rubare gli anelli alle signore.

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Murkrow: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
85
60.4 269
Difesa
42
13.8 183
Attacco Speciale
85
67.2 269
Difesa Speciale
42
12.6 183
Velocità
91 (1)
76 281
Media
67
37.9

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Murkrow: verso

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Murkrow: Pokémon compatibili

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Murkrow: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

61Torment100%15

Prevents the target from using the same move twice in a row.

65Quash100%15

Makes the target act last this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Roost10

Heals the user by half its max HP.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

61Torment100%15

Prevents the target from using the same move twice in a row.

65Quash100%15

Makes the target act last this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

61Torment100%15

Prevents the target from using the same move twice in a row.

65Quash100%15

Makes the target act last this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

50Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

61Torment100%15

Prevents the target from using the same move twice in a row.

65Quash100%15

Makes the target act last this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

51Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

61Torment100%15

Prevents the target from using the same move twice in a row.

65Quash100%15

Makes the target act last this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Roost10

Heals the user by half its max HP.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Foul Play95100%15

Calculates damage with the target's attacking stat.

51Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

61Torment100%15

Prevents the target from using the same move twice in a row.

65Quash100%15

Makes the target act last this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Night Shade*100%15

Inflicts damage equal to the user's level.

25Assurance60100%10

Power is doubled if the target has already received damage this turn.

31Taunt100%20

For the next few turns, the target can only use damaging moves.

35Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

45Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Screech85%40

Lowers the target's Defense by two stages.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

22Haze30

Resets all Pokémon's stats, accuracy, and evasion.

27Night Shade*100%15

Inflicts damage equal to the user's level.

35Feint Attack6020

Never misses.

40Taunt100%20

For the next few turns, the target can only use damaging moves.

48Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

22Haze30

Resets all Pokémon's stats, accuracy, and evasion.

27Night Shade*100%15

Inflicts damage equal to the user's level.

35Feint Attack6020

Never misses.

40Taunt100%20

For the next few turns, the target can only use damaging moves.

48Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

22Haze30

Resets all Pokémon's stats, accuracy, and evasion.

27Night Shade*100%15

Inflicts damage equal to the user's level.

35Feint Attack6020

Never misses.

40Taunt100%20

For the next few turns, the target can only use damaging moves.

48Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

22Haze30

Resets all Pokémon's stats, accuracy, and evasion.

27Night Shade*100%15

Inflicts damage equal to the user's level.

35Feint Attack6020

Never misses.

40Taunt100%20

For the next few turns, the target can only use damaging moves.

48Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

22Haze30

Resets all Pokémon's stats, accuracy, and evasion.

27Night Shade*100%15

Inflicts damage equal to the user's level.

35Feint Attack6020

Never misses.

40Taunt100%20

For the next few turns, the target can only use damaging moves.

48Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Mirror Move20

Uses the target's last used move.

Perish Song5

User and target both faint after three turns.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Haze30

Resets all Pokémon's stats, accuracy, and evasion.

26Night Shade*100%15

Inflicts damage equal to the user's level.

31Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Mirror Move20

Uses the target's last used move.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Haze30

Resets all Pokémon's stats, accuracy, and evasion.

26Night Shade*100%15

Inflicts damage equal to the user's level.

31Feint Attack6020

Never misses.

41Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Mirror Move20

Uses the target's last used move.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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