#177 Natu

Natu

Psychic Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Abilities nascosta » ottenibile in diversi modi

Magic Bounce

When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.

All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.

A move reflected by this ability or Magic Coat cannot be reflected back.

Work in progress ... Essentials
Species Tiny Bird Pokémon National Pokédex 177 Introduced in 2
Shape Footprint Natu Color Green
Height 0.2 m Weight 2 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 190
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Natu: linea evolutiva

Baby Base Fase 1 Fase 2
Natu XatuLevel up, starting at level 25

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Natu: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Ruins of Alph, Outside
SoulSilver
Walking in tall grass or a cave
  • Ruins of Alph, Outside
Platinum
Walking in tall grass or a cave
  • Route 224
Diamond
Walking in tall grass or a cave
  • Route 224
Pearl
Walking in tall grass or a cave
  • Route 224
FireRed
Walking in tall grass or a cave
  • Ruin Valley
LeafGreen
Walking in tall grass or a cave
  • Ruin Valley
Emerald
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Ruby
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Crystal
Walking in tall grass or a cave
  • Ruins of Alph, Outside
Gold
Walking in tall grass or a cave
  • Ruins of Alph, Outside
Silver
Walking in tall grass or a cave
  • Ruins of Alph, Outside

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Natu: comments


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Natu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Natu ha una spiccata attitudine al salto. È in grado di raggiungere con un balzo rami più alti di un adulto, e si ciba dei germogli di cui va ghiotto.
Omega Ruby
Natu non riesce a volare a causa delle ali non ancora totalmente sviluppate. Se lo si guarda negli occhi, ricambia lo sguardo, ma al primo movimento scappa via per mettersi al sicuro.
Y
Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami e beccare i germogli.
X
Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa.
Black 2, White 2
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
Black, White
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
SoulSilver
Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami e beccare i germogli.
HeartGold
Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa.
Platinum
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
Diamond, Pearl
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
FireRed
Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami alla ricerca di germogli.
LeafGreen
Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa.
Emerald
NATU si arrampica sugli alberi della savana alla ricerca di germogli. Il suo sguardo sembra sempre essere fisso su qualcosa.
Sapphire
NATU ha una spiccata attitudine al salto. È in grado di raggiungere con un balzo rami più alti di un adulto, e si ciba dei germogli di cui va ghiotto.
Ruby
NATU non riesce a volare a causa delle ali non ancora totalmente sviluppate. Se lo si guarda negli occhi, ricambia lo sguardo, ma al primo movimento scappa via per mettersi al sicuro.

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Natu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
50
17 199
Difesa
45
16.7 189
Attacco Speciale
70 (1)
54.2 239
Difesa Speciale
45
15.5 189
Velocità
70
53.8 239
Media
53
21.7

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Natu: verso

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Natu: Pokémon compatibili

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Natu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

39Psycho Shift100%10

Transfers the user's major status effect to the target.

44Future Sight120100%10

Hits the target two turns later.

47Power Swap10

User swaps Attack and Special Attack changes with the target.

47Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

39Psycho Shift100%10

Transfers the user's major status effect to the target.

44Future Sight120100%10

Hits the target two turns later.

47Power Swap10

User swaps Attack and Special Attack changes with the target.

47Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

39Psycho Shift100%10

Transfers the user's major status effect to the target.

44Future Sight120100%10

Hits the target two turns later.

47Power Swap10

User swaps Attack and Special Attack changes with the target.

47Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psycho Shift100%10

Transfers the user's major status effect to the target.

36Future Sight120100%10

Hits the target two turns later.

39Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

44Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

47Power Swap10

User swaps Attack and Special Attack changes with the target.

47Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psycho Shift100%10

Transfers the user's major status effect to the target.

36Future Sight120100%10

Hits the target two turns later.

39Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

44Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

47Power Swap10

User swaps Attack and Special Attack changes with the target.

47Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Roost10

Heals the user by half its max HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psycho Shift100%10

Transfers the user's major status effect to the target.

36Future Sight120100%10

Hits the target two turns later.

39Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

44Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

47Power Swap10

User swaps Attack and Special Attack changes with the target.

47Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psycho Shift100%10

Transfers the user's major status effect to the target.

36Future Sight120100%10

Hits the target two turns later.

39Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

44Power Swap10

User swaps Attack and Special Attack changes with the target.

44Guard Swap10

User swaps Defense and Special Defense changes with the target.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Twister40100%20

Has a 20% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psycho Shift100%10

Transfers the user's major status effect to the target.

36Future Sight120100%10

Hits the target two turns later.

39Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

44Power Swap10

User swaps Attack and Special Attack changes with the target.

44Guard Swap10

User swaps Defense and Special Defense changes with the target.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Twister40100%20

Has a 20% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray100%10

Confuses the target.

28Wish10

User will recover half its max HP at the end of the next turn.

33Psycho Shift100%10

Transfers the user's major status effect to the target.

36Future Sight120100%10

Hits the target two turns later.

39Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

44Power Swap10

User swaps Attack and Special Attack changes with the target.

44Guard Swap10

User swaps Defense and Special Defense changes with the target.

47Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Wish10

User will recover half its max HP at the end of the next turn.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Wish10

User will recover half its max HP at the end of the next turn.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Wish10

User will recover half its max HP at the end of the next turn.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Wish10

User will recover half its max HP at the end of the next turn.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Wish10

User will recover half its max HP at the end of the next turn.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance100%15

Lowers the target's Attack by two stages.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport20

Immediately ends wild battles. No effect otherwise.

30Future Sight120100%10

Hits the target two turns later.

40Confuse Ray100%10

Confuses the target.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feint Attack6020

Never misses.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

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