This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
Each stage of this Pokémon's stat modifiers acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6.
This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.
This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
Work in progress ... Essentials | ||||||
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Species | Numb Pokémon | National Pokédex | 322 | Introduced in | 3 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.7 m | Weight | 24 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 61 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Numel | CameruptLevel up, starting at level 33 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Numel accumula magma a una temperatura di 1200 °C all’interno del proprio corpo. Se si bagna, il magma si raffredda e si solidifica. Se si appesantisce diventa goffo nei movimenti. |
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Omega Ruby Numel è estremamente tardo, tanto da non notare di essere attaccato. Tuttavia, non sa resistere alla fame per più di un secondo. Il suo corpo è un calderone bollente di magma liquido. |
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Y Nel suo corpo accumula magma che ribolle a 1200 °C. Dopo aver usato una mossa di tipo Fuoco, la sua gobba si restringe. |
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X Nella gobba accumula magma. Quando piove, il magma si indurisce e il Pokémon diventa più lento. |
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Black 2, White 2 Nel suo corpo accumula magma che ribolle a 1200°C. Dopo aver usato una mossa di tipo Fuoco, la sua gobba si restringe. |
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Black, White Nella gobba accumula magma. Quando piove, il magma si indurisce e il Pokémon diventa più lento. |
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HeartGold, SoulSilver Con l’energia rilasciata dal magma che ribolle dentro la sua gobba, sprigiona una forza straordinaria. |
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Platinum Nella gobba accumula magma. Quando piove, il magma si indurisce e il Pokémon diventa più lento. |
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Diamond, Pearl Nella gobba accumula magma. Quando piove, il magma si indurisce e il Pokémon diventa più lento. |
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FireRed, LeafGreen Il magma nel suo corpo sfiora i 1.200 ºC. Se si raffredda, si indurisce, facendo rallentare il POKéMON. |
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Emerald NUMEL accumula magma bollente nella gobba. Utilizzato da sempre dall’uomo per lavori pesanti in virtù della sua forza, il POKéMON può trasportare carichi di un quintale. |
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Sapphire NUMEL accumula magma ad una temperatura di 1.200 gradi centigradi all’interno del proprio corpo. Se si bagna, il magma si raffredda e si solidifica. Se si appesantisce diventa goffo nei movimenti. |
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Ruby NUMEL è estremamente tardo, tanto da non notare di essere attaccato. Tuttavia, non sa resistere alla fame per più di un secondo. Il suo corpo è un calderone bollente di magma liquido. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 38.4 | 324 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 12.4 | 169 | ||||
Media | 16 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
12 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
47 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
12 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
47 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
12 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
47 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
8 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
12 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
47 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
8 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
12 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
47 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
11 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
21 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
35 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
41 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
55 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
11 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
31 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
35 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
45 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
51 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
11 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
31 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
35 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
45 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
51 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
11 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
15 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
25 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
31 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
35 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
45 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
51 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
76 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
11 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
11 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
11 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
11 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
11 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
19 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
49 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |