This Pokémon's Speed is doubled during strong sunlight.
This bonus does not count as a stat modifier.
This Pokémon's remaining sleep turn count falls by 2 rather than 1.
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item.
This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a Substitute, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.
Work in progress ... Essentials | ||||||
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Species | Wily Pokémon | National Pokédex | 274 | Introduced in | 3 | |
Shape | Footprint | Color | Brown | |||
Height | 1 m | Weight | 28 kg |
Breeding & Training | ||||||
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Egg groups | Field; Grass | Hatch counter | 15 | Capture rate | 120 | |
Base EXP | 119 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Seedot | NuzleafLevel up, starting at level 14 | ShiftryUse a Leaf Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Nuzleaf crea una sorta di flauto con la foglia che ha sul capo. Il suono di questo flauto fa crescere la paura e l’incertezza nel cuore di coloro che si sono persi nella foresta. |
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Omega Ruby Nuzleaf vive in foreste molto fitte. A volte si avventura fuori dalla foresta per spaventare le persone. Questo Pokémon si irrita molto se qualcuno tenta di pizzicargli il lungo naso. |
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X Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte. |
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Y Vive nelle foreste più fitte. Con la foglia che ha in testa, crea un flauto dal suono inquietante. |
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Black 2, White 2 Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte. |
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Black, White Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte. |
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HeartGold, SoulSilver Vive nelle foreste più fitte. Con la foglia che ha in testa, crea un flauto dal suono inquietante. |
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Platinum Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte. |
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Diamond, Pearl Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte. |
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FireRed, LeafGreen Vive in buchi scavati in grandi alberi. Il suono del suo flauto di foglia terrorizza chi lo ascolta. |
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Emerald NUZLEAF vive nella foresta ed è molto abile a salire sugli alberi. Se qualcuno afferra il suo lungo naso appuntito, il POKéMON perde potenza. |
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Sapphire NUZLEAF crea una sorta di flauto con la foglia che ha sul capo. Il suono di questo flauto placa la paura e l’incertezza nel cuore di coloro che si sono persi nella foresta. |
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Ruby NUZLEAF vive in foreste molto fitte. A volte si avventura fuori dalla foresta per spaventare le persone. Questo POKéMON si irrita molto, se qualcuno tenta di pizzicargli il lungo naso. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 41.3 | 219 | ||||
Media | 27.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
9 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
12 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
16 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Feint Attack | 60 | — | 20 | Never misses. | |||
28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
32 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
33 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
9 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
12 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
16 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Feint Attack | 60 | — | 20 | Never misses. | |||
28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
32 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
33 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
9 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
12 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
14 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
16 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Feint Attack | 60 | — | 20 | Never misses. | |||
28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
32 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
33 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Explosion | 250 | 100% | 5 | User faints. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Self-Destruct | 200 | 100% | 5 | User faints. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Explosion | 250 | 100% | 5 | User faints. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |