#274 Nuzleaf

Nuzleaf

Grass Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Abilities nascosta » ottenibile in diversi modi

Pickpocket

Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item.

This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a Substitute, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.

Work in progress ... Essentials
Species Wily Pokémon National Pokédex 274 Introduced in 3
Shape Footprint Nuzleaf Color Brown
Height 1 m Weight 28 kg

Breeding & Training
Egg groups Field; Grass Hatch counter 15 Capture rate 120
Base EXP 119 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Nuzleaf: linea evolutiva

Baby Base Fase 1 Fase 2
Seedot NuzleafLevel up, starting at level 14 ShiftryUse a Leaf Stone

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Nuzleaf: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Nature Sanctuary
Walking in dark grass
  • Nature Sanctuary
White 2
Walking in tall grass or a cave
  • Nature Sanctuary
Walking in dark grass
  • Nature Sanctuary
Platinum
Walking in tall grass or a cave
  • Route 210, south, towards Solaceon Town
  • Route 229
Diamond
Walking in tall grass or a cave
  • Route 210, south, towards Solaceon Town
  • Route 229
Pearl
Walking in tall grass or a cave
  • Route 210, south, towards Solaceon Town
  • Route 229
Emerald
Walking in tall grass or a cave
  • Route 114
Ruby
Walking in tall grass or a cave
  • Route 114

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Nuzleaf: comments


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Nuzleaf: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Nuzleaf crea una sorta di flauto con la foglia che ha sul capo. Il suono di questo flauto fa crescere la paura e l’incertezza nel cuore di coloro che si sono persi nella foresta.
Omega Ruby
Nuzleaf vive in foreste molto fitte. A volte si avventura fuori dalla foresta per spaventare le persone. Questo Pokémon si irrita molto se qualcuno tenta di pizzicargli il lungo naso.
X
Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte.
Y
Vive nelle foreste più fitte. Con la foglia che ha in testa, crea un flauto dal suono inquietante.
Black 2, White 2
Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte.
Black, White
Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte.
HeartGold, SoulSilver
Vive nelle foreste più fitte. Con la foglia che ha in testa, crea un flauto dal suono inquietante.
Platinum
Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte.
Diamond, Pearl
Il fischio del suo flauto di foglia mette a disagio chi lo sente. Vive nelle foreste più fitte.
FireRed, LeafGreen
Vive in buchi scavati in grandi alberi. Il suono del suo flauto di foglia terrorizza chi lo ascolta.
Emerald
NUZLEAF vive nella foresta ed è molto abile a salire sugli alberi. Se qualcuno afferra il suo lungo naso appuntito, il POKéMON perde potenza.
Sapphire
NUZLEAF crea una sorta di flauto con la foglia che ha sul capo. Il suono di questo flauto placa la paura e l’incertezza nel cuore di coloro che si sono persi nella foresta.
Ruby
NUZLEAF vive in foreste molto fitte. A volte si avventura fuori dalla foresta per spaventare le persone. Questo POKéMON si irrita molto, se qualcuno tenta di pizzicargli il lungo naso.

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Nuzleaf: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
70 (2)
42.6 239
Difesa
40
10.6 179
Attacco Speciale
60
41.5 219
Difesa Speciale
40
10.1 179
Velocità
60
41.3 219
Media
56
27.9

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Nuzleaf: verso

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Nuzleaf: Pokémon compatibili

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Nuzleaf: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Razor Leaf5595%25

Has an increased chance for a critical hit.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

6Growth20

Raises the user's Attack and Special Attack by one stage.

9Torment100%15

Prevents the target from using the same move twice in a row.

12Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Nature Power20

Uses a move which depends upon the terrain.

20Razor Wind80100%10

Requires a turn to charge before attacking.

24Feint Attack6020

Never misses.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

32Swagger85%15

Raises the target's Attack by two stages and confuses the target.

36Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

27Sunny Day5

Changes the weather to sunny for five turns.

33Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Razor Leaf5595%25

Has an increased chance for a critical hit.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

6Growth20

Raises the user's Attack and Special Attack by one stage.

9Torment100%15

Prevents the target from using the same move twice in a row.

12Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

16Nature Power20

Uses a move which depends upon the terrain.

20Razor Wind80100%10

Requires a turn to charge before attacking.

24Feint Attack6020

Never misses.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

32Swagger85%15

Raises the target's Attack by two stages and confuses the target.

36Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

27Sunny Day5

Changes the weather to sunny for five turns.

33Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

6Growth20

Raises the user's Attack and Special Attack by one stage.

9Nature Power20

Uses a move which depends upon the terrain.

12Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

14Razor Leaf5595%25

Has an increased chance for a critical hit.

16Torment100%15

Prevents the target from using the same move twice in a row.

20Razor Wind80100%10

Requires a turn to charge before attacking.

24Feint Attack6020

Never misses.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

32Swagger85%15

Raises the target's Attack by two stages and confuses the target.

36Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

27Sunny Day5

Changes the weather to sunny for five turns.

33Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

False Swipe40100%40

Cannot lower the target's HP below 1.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swift6020

Never misses.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

False Swipe40100%40

Cannot lower the target's HP below 1.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swift6020

Never misses.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf5595%25

Has an increased chance for a critical hit.

Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

False Swipe40100%40

Cannot lower the target's HP below 1.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nasty Plot20

Raises the user's Special Attack by two stages.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

False Swipe40100%40

Cannot lower the target's HP below 1.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

False Swipe40100%40

Cannot lower the target's HP below 1.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

3Harden30

Raises the user's Defense by one stage.

7Growth20

Raises the user's Attack and Special Attack by one stage.

13Nature Power20

Uses a move which depends upon the terrain.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Feint Attack6020

Never misses.

37Razor Wind80100%10

Requires a turn to charge before attacking.

43Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Extrasensory80100%20

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Seedot ma non da Nuzleaf. Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

21Synthesis5

Heals the user by half its max HP. Affected by weather.

31Sunny Day5

Changes the weather to sunny for five turns.

43Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Seedot ma non da Nuzleaf. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

False Swipe40100%40

Cannot lower the target's HP below 1.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Razor Wind80100%10

Requires a turn to charge before attacking.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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