This Pokémon cannot be forced out of battle by moves such as Whirlwind.
Dragon Tail and Circle Throw still inflict damage against this Pokémon.
Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased.
This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.
After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage.
If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.
Work in progress ... Essentials | ||||||
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Species | Jet Pokémon | National Pokédex | 224 | Introduced in | 2 | |
Shape | Footprint | Color | Red | |||
Height | 0.9 m | Weight | 28.5 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Water 2 | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 168 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Remoraid | OctilleryLevel up, starting at level 25 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Octillery afferra il nemico con i tentacoli immobilizzandolo prima di sferrare il colpo finale. Se il nemico è molto forte, Octillery sputa inchiostro e scappa. |
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X Ama rintanarsi nei vasi o nelle fessure della roccia, da dove attacca sparando getti d’inchiostro. |
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Y Cattura i nemici con le ventose dei tentacoli per poi colpirli con il suo capo duro come pietra. |
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Black 2, White 2 Ama rintanarsi nei vasi o nelle fessure della roccia, da dove attacca sparando getti d'inchiostro. |
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Black, White Adora nascondersi nelle spaccature delle rocce. A volte allunga la bocca e sputa inchiostro sulle prede. |
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HeartGold Cattura i nemici con le ventose dei tentacoli per poi colpirli con il suo capo duro come pietra. |
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SoulSilver S’introduce istintivamente in buchi nella roccia. Se ha sonno occupa la tana di un altro OCTILLERY. |
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Platinum Adora nascondersi nelle spaccature delle rocce. A volte allunga la bocca e sputa inchiostro sulle prede. |
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Pearl Oscura la vista al nemico sputando una nuvola d’inchiostro nero. La sua tana è fra le rocce. |
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Diamond Vive nelle spaccature delle rocce e del fondo marino. Con le sue ven- tose afferra saldamente la preda. |
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LeafGreen Cattura i nemici con le ventose dei tentacoli per poi colpirli con il suo capo duro come pietra. |
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FireRed S’introduce istintivamente in buchi nella roccia. Se ha sonno occupa la tana di un altro OCTILLERY. |
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Emerald OCTILLERY afferra il nemico con i tentacoli a ventosa immobilizzandolo prima di sferrare il colpo finale. Se il nemico è molto forte, sputa inchiostro e scappa. |
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Ruby, Sapphire OCTILLERY afferra il nemico con i tentacoli immobilizzandolo prima di sferrare il colpo finale. Se il nemico è molto forte, OCTILLERY sputa inchiostro e scappa. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 79.8 | 309 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 83.7 | 309 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 23.7 | 189 | ||||
Media | 58.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
— | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
28 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
64 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
— | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
28 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
64 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
28 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
64 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
28 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
64 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
28 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
64 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
29 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
36 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
42 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
48 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
61 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
29 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
36 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
42 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
48 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
29 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
36 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
42 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
48 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
— | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
29 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
36 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
42 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
48 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
40 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H6 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
38 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
54 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
70 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Remoraid ma non da Octillery. Learned when a Pokémon reaches a certain level. | ||||||||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Remoraid ma non da Octillery. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
40 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H6 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |