#138 Omanyte

Omanyte

Rock Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Abilities nascosta » ottenibile in diversi modi

Weak Armor

Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.

This ability triggers on every hit of a multiple-hit move.

Work in progress ... Essentials
Species Spiral Pokémon National Pokédex 138 Introduced in 1
Shape Footprint Omanyte Color Blue
Height 0.4 m Weight 7.5 kg

Breeding & Training
Egg groups Water 1; Water 3 Hatch counter 30 Capture rate 45
Base EXP 71 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Omanyte: linea evolutiva

Baby Base Fase 1 Fase 2
Omanyte OmastarLevel up, starting at level 40

  »» Back to top ««  

Omanyte: dove catturarlo

  »» Back to top ««  

Omanyte: comments


  »» Back to top ««  

Omanyte: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Omanyte è uno degli antichi Pokémon estinti, recentemente rigenerati dall’uomo. In caso di aggressione da parte di un nemico, si ritira all’interno della sua dura corazza.
X
Pokémon preistorico, che viveva nel mare primordiale. Nuota facendo oscillare i suoi dieci tentacoli.
Y
Questo Pokémon, resuscitato da un antico fossile, usa l’aria del guscio per immergersi.
Black 2, White 2
Pokémon rigenerato da un fossile grazie alla scienza moderna. Nuotava nei mari ancestrali.
Black, White
Pokémon rigenerato da un fossile grazie alla scienza moderna. Nuotava nei mari ancestrali.
HeartGold
Questo Pokémon, resuscitato da un antico fossile, usa l’aria del guscio per immergersi.
SoulSilver
Sembra che questo Pokémon dell’antichità nuotasse per i mari con i suoi dieci tentacoli.
Platinum
Pokémon rigenerato da un fossile grazie alla scienza moderna. Nuotava nei mari ancestrali.
Diamond, Pearl
Pokémon rigenerato da un fossile grazie alla scienza moderna. Nuotava nei mari ancestrali.
FireRed
POKéMON preistorico, che viveva nel mare primordiale. Nuota facendo oscillare i suoi dieci tentacoli.
LeafGreen
Sebbene estinto, in rari casi può essere geneticamente resuscitato dai fossili.
Emerald
OMANYTE è uno degli antichi POKéMON estinti rigenerati di recente dall’uomo. Se viene aggredito da un nemico, si ritira all’interno della sua dura corazza.
Ruby, Sapphire
OMANYTE è uno degli antichi POKéMON estinti, recentemente rigenerati dall’uomo. In caso di aggressione da parte di un nemico, si ritira all’interno della sua dura corazza.

  »» Back to top ««  

Omanyte: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
35
4.5 274
Attacco
40
8.5 179
Difesa
100 (1)
82 299
Attacco Speciale
90
70.5 279
Difesa Speciale
55
30.1 209
Velocità
35
12.4 169
Media
59
30.5

  »» Back to top ««  

Omanyte: verso

  »» Back to top ««  

Omanyte: Pokémon compatibili

  »» Back to top ««  

Omanyte: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

50Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

52Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

52Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

46Rock Blast2590%10

Hits 2-5 times in one turn.

52Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

43Tickle100%20

Lowers the target's Attack and Defense by one stage.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Slam8075%20

Inflicts regular damage with no additional effect.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

49Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Slam8075%20

Inflicts regular damage with no additional effect.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Withdraw40

Raises the user's Defense by one stage.

34Horn Attack65100%25

Inflicts regular damage with no additional effect.

39Leer100%30

Lowers the target's Defense by one stage.

46Spike Cannon20100%15

Hits 2-5 times in one turn.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Withdraw40

Raises the user's Defense by one stage.

34Horn Attack65100%25

Inflicts regular damage with no additional effect.

39Leer100%30

Lowers the target's Defense by one stage.

46Spike Cannon20100%15

Hits 2-5 times in one turn.

53Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

La pagina è stata creata in 2,333 secondi.