#139 Omastar

Omastar

Rock Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Abilities nascosta » ottenibile in diversi modi

Weak Armor

Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.

This ability triggers on every hit of a multiple-hit move.

Work in progress ... Essentials
Species Spiral Pokémon National Pokédex 139 Introduced in 1
Shape Footprint Omastar Color Blue
Height 1 m Weight 35 kg

Breeding & Training
Egg groups Water 1; Water 3 Hatch counter 30 Capture rate 45
Base EXP 173 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

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Omastar: linea evolutiva

Baby Base Fase 1 Fase 2
Omanyte OmastarLevel up, starting at level 40

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Omastar: dove catturarlo

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Omastar: comments


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Omastar: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Omastar usa i suoi tentacoli per catturare la preda. Si pensa che si sia estinto a causa della conchiglia ormai troppo pesante e ingombrante, che rendeva i suoi movimenti lenti e difficoltosi.
Y
Dopo aver avvolto la preda non la molla più. La mangia facendola a brandelli con i denti affilati.
X
Ha tentacoli molto sviluppati, paragonabili ad arti umani. Appena irretisce la preda, la morde.
Black 2, White 2
Si pensa che questo Pokémon si sia estinto perché la sua conchiglia a spirale è cresciuta troppo.
Black, White
Si pensa che questo Pokémon si sia estinto perché la sua conchiglia a spirale è cresciuta troppo.
SoulSilver
Dopo aver avvolto la preda non la molla più. La mangia facendola a brandelli con i denti affilati.
HeartGold
Sembra che abbia rotto il guscio di SHELLDER con le zanne affilate, succhiandone il contenuto.
Platinum
Si pensa che questo Pokémon si sia estinto perché la sua conchiglia a spirale è cresciuta troppo.
Diamond, Pearl
Si pensa che questo Pokémon si sia estinto perché la sua conchiglia a spirale è cresciuta troppo.
FireRed
Ha tentacoli molto sviluppati, paragonabili ad arti umani. Appena irretisce la preda, la morde.
LeafGreen
POKéMON preistorico, dotato di denti e tentacoli poderosi. Si è estinto a causa della conchiglia troppo pesante.
Emerald
OMASTAR usa i tentacoli per catturare la preda. Si pensa che si sia estinto a causa della conchiglia troppo ingombrante, che rendeva i movimenti lenti e difficoltosi.
Ruby, Sapphire
OMASTAR usa i suoi tentacoli per catturare la preda. Si pensa che si sia estinto a causa della conchiglia ormai troppo pesante e ingombrante, che rendeva i suoi movimenti lenti e difficoltosi.

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Omastar: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
60
29.7 219
Difesa
125 (2)
93.9 349
Attacco Speciale
115
88.7 329
Difesa Speciale
70
50.6 239
Velocità
55
34.7 209
Media
82
67

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Omastar: verso

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Omastar: Pokémon compatibili

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Omastar: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Spike Cannon20100%15

Hits 2-5 times in one turn.

Spike Cannon20100%15

Hits 2-5 times in one turn.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

75Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Spike Cannon20100%15

Hits 2-5 times in one turn.

Spike Cannon20100%15

Hits 2-5 times in one turn.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

75Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

75Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

75Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Reflect Type15

User becomes the target's type.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

75Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

75Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

7Bite60100%25

Has a 30% chance to make the target flinch.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

16Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Leer100%30

Lowers the target's Defense by one stage.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Protect10+4

Prevents any moves from hitting the user this turn.

37Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

48Tickle100%20

Lowers the target's Attack and Defense by one stage.

56Rock Blast2590%10

Hits 2-5 times in one turn.

67Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Knock Off65100%20

Target drops its held item.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Water Gun40100%25

Inflicts regular damage with no additional effect.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

46Tickle100%20

Lowers the target's Attack and Defense by one stage.

55Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

46Tickle100%20

Lowers the target's Attack and Defense by one stage.

55Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

46Tickle100%20

Lowers the target's Attack and Defense by one stage.

55Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

46Tickle100%20

Lowers the target's Attack and Defense by one stage.

55Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

25Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

46Tickle100%20

Lowers the target's Attack and Defense by one stage.

55Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Slam8075%20

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

54Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Slam8075%20

Inflicts regular damage with no additional effect.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

Withdraw40

Raises the user's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Water Gun40100%25

Inflicts regular damage with no additional effect.

31Leer100%30

Lowers the target's Defense by one stage.

37Protect10+4

Prevents any moves from hitting the user this turn.

40Spike Cannon20100%15

Hits 2-5 times in one turn.

54Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

65Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Omanyte ma non da Omastar. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Slam8075%20

Inflicts regular damage with no additional effect.

Supersonic55%20

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Withdraw40

Raises the user's Defense by one stage.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

34Horn Attack65100%25

Inflicts regular damage with no additional effect.

39Leer100%30

Lowers the target's Defense by one stage.

44Spike Cannon20100%15

Hits 2-5 times in one turn.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun40100%25

Inflicts regular damage with no additional effect.

Withdraw40

Raises the user's Defense by one stage.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

34Horn Attack65100%25

Inflicts regular damage with no additional effect.

39Leer100%30

Lowers the target's Defense by one stage.

44Spike Cannon20100%15

Hits 2-5 times in one turn.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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